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- ================================================================
- Title : BFG Trap #1
- Filename : BFGTRAP1.WAD
- Author : Arthur Grondine
- Email Address : artimus@omni.voicenet.com
- atg@utrc.utc.com
- 71552.733@compuserve.com
-
- Misc. Author Info : Did it because I could! Lots o'fun.
- This was my first WAD, had to learn it all,
- took about 50 hours, should have taken
- 20 hours or less( including design)
- Creating on the fly slows you down!
- Description : A little of everything. Basically 2 rooms.
- And the trap ..go ahead, give it a try.
- A bonus to the first player to do it!
- Basically you can grap a weapon anywhere, and the power-ups are handy
- but not 2 convenient!
-
- Additional Credits to : Phil LeMay for help testing it out!
- ================================================================
-
- * Play Information * DOOM PWAD
-
- Episode and Level # : E2M1
- Single Player : No
- Cooperative 2-4 Player : No
- Deathmatch 2-4 Player : Yes
- Difficulty Settings : Not implemented
- New Sounds : No
- New Graphics : No
- New Music : No
- Demos Replaced : None
-
- * Construction *
-
- Base : New level from scratch
- Editor(s) used : DEU
- Known Bugs : None, C below for notes.
-
-
- * Copyright / Permissions *
-
- Authors MAY use this level as a base to build additional
- levels. Feel free to modify and enjoy!
-
- You may do whatever you want with this file.
-
-
- * Where to get this WAD *
-
- FTP sites: ftp.cdrom.com
- ------------------------------------------------------------------
- Notes:
-
- 1) Quirk1 - If you are outside of the room with the non pass through
- invisible wall, you can hit the switch to lower the
- step with the rocket launcher. This of course does
- you no good! Just a quirk.
-
- 2) Quirk2 - You can almost hang out in the air from the raised wooden platform.
- Also, you can't jump out if the barrel on the ground is there.
- This is just the way DOOM works.
-
- *** H I N T S ***
-
- a) There is a door (very big one) between the two rooms!
- b) Yes, you can get the plasma gun!
- c) Yes, there is a way out of the transporter loop!
- d) Watch out for the moving floors that are not moving @ start up.
- e) Those trees R there for a reason.
-
- Please email me with feedback or questions !!!
-
- =-> Art Grondine
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