home *** CD-ROM | disk | FTP | other *** search
- The Special Effects Beginners Guide
-
- A few tips for the beginner
-
- Not all the special effects described here need illegal sector configurations.
- The "neat" and "sky" pages contain some interesting things you can create
- without violating any rules in DOOM. These sections can be quite valuable even
- to the relative new WAD editor, but if you're just starting to get to know your
- editor, I suggest you start by reading some other pages. A good starting point
- is the Wadsters Guide, and you can download some good texts from the FTP sites.
- I can recommend the HandBk, and the DesignFAQ texts as good starting points for
- beginners.
-
- If you have never tried using any special effects before, you may want to ask
- me this question:
-
- I would like to use some of the special effects in my own WADs what should I
- do?
-
- And the answer is:
-
- DON'T
-
- If you start putting special effects in your WAD, it will be impossible to use
- a consistency checker on your WAD, because the errors are supposed to be there!
- All kinds of crazy things will start to happen in your WADs, and you will
- always be in doubt: is this caused by the editor, the nodebuilder, or is it
- just me that has made a mistake?
-
- If this doesn't scare you off, and you still think you really need to include
- some special effects in your WAD, I suggest you still take the time to think
- twice. If you're not too experienced with WAD creation, I don't think you
- should try to make any special effects. Before you start creating the special
- effects, you should be able to create all the normal things in a DOOM WAD:
- doors, lifts, windows, rising stairs, switches, teleporters, etc...
- You should already have created at least 2 or 3 fully working WADs with more
- than 100 sectors each (So that you're in practice), and you should master your
- WAD editor. If you don't meet these demands, I suggest you practice a little
- more creating normal DOOM WADs without any special effects.
-
- What's needed?
-
- The first choice you face when you want to create some special effects is the
- choice of editor. To be able to create the special effects, you need an editor
- that will let you make illegal configurations. Some editors will not allow
- that, but most editors can be persuaded to do so. If you're already used to a
- certain editor (You should be), I suggest you continue to use it. If you
- suddenly find that your editor of choice will not allow you to make the change
- you need, it's time to find another editor. Personally I use DEU and WM, but
- there should be a lot of other (better) editors that will do the job just as
- well. Try using your editor of choice, and only change to another editor, if
- you can't get the special effects to work using this editor.
-
- The nodebuilder
-
- A more important choice is the choice of the nodebuilder. A good advice is
- this: Do not use the internal nodebuilder in your editor. The crazy sector
- configurations needed to create some of the special effects will really put
- your nodebuilder to the test. I've tested a few nodebuilders on the special
- effects WAD. Here is what I found:
-
- Builder: Nodes: Effects:
- ------------------------------------------------------
- BSP12x 100% OK 100% OK
- WARM14 100% OK 80% OK
- ZEN093 80% OK 100% OK
- IDBspWat 50% OK Makes a Mess
- IDBsp102 ? as IDBspWat
- DeepBsp701 Really Bad Bad
-
- The "nodes" field is set to be 100% correct if everything looks as it should,
- and the "Effects" field is set to be 100% correct if all the special effects
- work as they should. Please note that speed has not been considered in the
- test. The test was performed on the special effects WAD, and BSP12X was used
- during the development of this WAD. This means that any problems in BSP may
- have been prevented, because I've changed the WAD until BSP built it correctly.
- This said, I still recommend BSP as the nodebuilder for the creation of special
- effects, as the special effects WAD is the living proof that BSP can do the
- job, while the other nodebuilders failed more or less.
-
- Other Tools
-
- For some of the special effects, you need to define new textures. For this job
- I suggest you get WinTex or DeuTex (by Olivier Montagnuy). If you read the
- manuals coming with these programs, you should be able to learn a lot about
- creating new textures. Personally I used WinTex and PSP 3.0 to create the
- textures in my example WAD.
-
- If you want to implement any of the special effects mentioned in the DeHackEd
- grab bag page, you should of course get a copy of DeHackEd.
-
- If all else fails, you are of course welcome to ask questions through mail.
-
-
- -------------------------------------------------------------------------------
- DOOM is a trademark of id Software.
- -------------------------------------------------------------------------------
- Jens Hykkelbjerg / hykkelbj@daimi.aau.dk
-