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- ASDOOM][: The Final Countdown (Part Two). First revision, 20/10/94.
-
- Please read ALL of this file before beginning play, especially the section
- entitled CONDITIONS OF USE as this details what you may and may not do with
- these files. There was a certain amount of "confusion" (what a diplomat)
- with the original ASDOOM levels, with a few odd people doing several of the
- things that I had asked oh-so-nicely for them not to do. Please don't let
- it happen again. I have tightened up the wording a little, for the sake of
- clarity, and I apologise to those of you who would never have dreamed of
- doing anything untoward anyway.
-
- "Beware the fury of a patient man." - John Dryden.
-
-
- INTRODUCTION
- Welcome to ASDOOM][, a series of completely new levels for id's DOOM ][.
- This archive, ASD2_PT2.ZIP, contains the second three new levels. You
- should try to secure the first archive, ASD2_PT1.ZIP, as well since the
- levels included here follow on directly from those in Part One.
-
- ASD2_PT1.ZIP also includes the earlier plot text. This text has not been
- repeated here as it is intended that you play Part One and Part Two
- together, so get hold of that first archive!
-
- All DOOM levels these days seem to have to have individual names (like
- UNDERHALLS or ENTRYWAY), so I decided to give mine names too:
-
- Level four is called GOING DOWN?, level five is HELL OF A KNIGHT and level
- six is imaginatively titled THE HEAT IS ON. In each case you'll have to
- find out why the hard way... ;)
-
- For the ultimate experience play all six levels in a dark room (the darker
- the better!) on Ultra Violence. If you do this I can guarantee you one of
- your best games ever (assuming that you live long enough to enjoy it). :)
-
-
- DEDICATIONS
- A full list of dedications may be found in the file ASD2_PT1.TXT in the
- first ASDOOM][ archive. I am still grateful to all of those people, but
- not repeating their names again saves you download time...
-
-
- MO' MONEY...
- You thought that I was going to demand some cash, right? Well calm down,
- I'm not going to. No need to part with anything that you don't want to.
- I'm going to go on designing levels of this quality (or better) until
- I get fed up, and you can have 'em for nothing if you like. Send me some
- money if you can and if you want to. I wouldn't want you to think that I'll
- get upset if you do, I just won't get upset if you don't. :)
-
-
- INSTRUCTIONS
- Decompress this archive if you haven't already. Place all files in your
- DOOM2 directory. None of your existing files will be altered by playing
- these levels, but if you feel nervous make sure you back up your DOOM2
- files first.
-
- Once all of the files are in your DOOM2 directory simply change to that
- directory and type ASD2.BAT to play the new levels. This batch file is
- designed to get you straight in to the new levels without the need to set
- anything up first. A message will appear telling you that you are playing
- modified levels - this is no cause for alarm. Press Enter to continue.
-
- Once DOOM2 has loaded choose a difficulty level and play as normal.
-
-
-
- -------------------------------*IMPORTANT*-----------------------------------
-
- CONDITIONS OF USE
- Copyright for these levels remains with the author. You are welcome (even
- encouraged!) to have fun with these levels yourself, and to pass them on to
- as many other people as possible so that they can have fun with them too,
- SUBJECT TO THE FOLLOWING CONDITIONS:
- * This compressed file (zip or arj or whatever) must be passed on in its
- entirety with all files present and unaltered in any way. You may not
- add to or detract from what is here, just pass it on exactly as it is.
- * You may not use these levels as a basis for alterations to produce levels.
- * You may not sell any of the ASDOOM or ASDOOM][ levels or include them
- (or a derivative of them) on any compilation which will passed on for
- profit (e.g. sold), or given away (e.g. strapped to the cover of a
- magazine) WITHOUT THE EXPRESS PRIOR PERMISSION OF THE AUTHOR IN WRITING.
- Use, decompression or duplication of this software indicates total and
- unquestionable acceptance of these conditions.
-
- I am not trying to be difficult here, but I've worked long and hard on
- these levels (over forty hours EACH) to enhance and extend your enjoyment
- of a great game. All I ask in return is that you respect my labour, please.
-
- I have extensively playtested these levels and plenty of other people have
- tested them too, but please note that I cannot be held responsible for the
- use of, or inability to use, these files.
-
- ---------------------------IMPORTANT - SEE ABOVE------------------------------
-
-
-
-
- BACKGROUND
- You press yourself further into the small space, trying to ensure that there
- are no parts of your body still exposed. This level seems quiet now that
- you have finished blasting merry hell out of everything on it, but you can't
- shake the feeling that bullets (or missiles or razor-sharp teeth) might rake
- across you at any moment. While you are down here it probably pays to be
- paranoid.
-
- You pull the communicator out and power it up. The damn thing has been
- bleeping for the last five minutes, trying to attract your attention but
- only succeeding in giving away your position to the swarming demons (may
- they rot in peace). You keep one eye on the corridor, the other on the
- communicator. The picture is fuzzy, but Diaz is on the other end.
-
- "Hello, Major, Diaz here. How are you?"
-
- "Well, Colonel, I'm alone on the planet, about a mile underground, surrounded
- by homicidal hell-spawn. How do you think I am? What are you anyway, my
- mother?"
-
- "You are 1.463 miles underground. And your mother is supposed to look after
- you, protect you, help you to stay away from trouble. I suppose that at this
- moment I am indeed your mother."
-
- "Okay, Ma, have it your way. I have to tell you that beaming me in here
- means that you score low marks in the "helping me stay away from trouble"
- category. And do you think that in future you could avoid calling me when
- I'm in the middle of a running battle with half of the ex-denizens of Hell?"
-
- "Certainly. We had heard nothing from you since you entered the garrison,
- and you were making us nervous. Check in regularly from now on and I will
- have no reason to contact you."
-
- "Fine. Anything else that you'd like, or can I go back to chaos and mayhem
- now?"
-
- "I need to check some data with you. It is very important, so please pay
- close attention."
-
- You treat Diaz to a quick glare, then go back to watching the corridor for
- any signs of movement.
-
- "I'm listening, Colonel. I thought that you were on a countdown."
-
- "We are. I just need you to confirm a few facts for me. Since your
- insertion we have been experiencing occasional decreases in the demonic
- power currently holding the fleet. There was a small drop just before you
- left the garrison, then two large drops in quick succession a short while
- before you exitted the catacombs. Finally there was another large decrease
- a few minutes ago. Can you shed any light on this?"
-
- "Yeah, those timings would all coincide with when I iced a major demon.
- Are they weak enough yet for you to break free?"
-
- "No. The hold on us has not weakened at all, but it seems that the demons
- are now having to divert their power from other areas in order to maintain
- their pull on the fleet. As a result we are now able to scan their base
- much more thoroughly."
-
- "Have you got any useful information for me?"
-
- "Possibly. I have suspected all along that the force holding the ship might
- be the combined strength of many of the larger demons, and you have now
- confirmed that fact. My sensor teams have been scanning the levels below
- you to try to find further targets for you."
-
- "How nice. What have they found?"
-
- "You have now pacified the level designed to allow the bunker occupants to
- defend themselves against assault. You will now enter the main bunker.
- There seems to be some form of central shaft with rooms arranged around it."
-
- "What's in the rooms?"
-
- "It is hard to tell. The motion trackers do not penetrate very well to your
- depth, and we are obviously reading no life signs other than your own. If
- the records on the bunker are accurate there will just be old storage
- material and the odd item of powered-down computer hardware. The base was
- virtually stripped before it was abandoned. Automated systems will be in
- total disrepair since no-one has been down there for several decades. Even
- the base doors are likely to be unreliable, opening at random or refusing
- to close properly."
-
- "That's not much to go on, Colonel."
-
- "As I said, we have been scanning for the large demons, and there do not
- seem to be any on that level..."
-
- "Can I have that in writing?"
-
- "No, you may not. We have managed to isolate several large demons on the
- next level down though. Their power is easy to triangulate while they are
- directing it at the fleet. The level that they are on provides energy for
- the underground complex, so expect to see generator equipment down there.
- Be warned that there are at least three of the larger demons on this level.
- There must be more of them somewhere if my estimates are correct, but we
- have yet to locate them. It is possible that we have missed them when
- scanning the earlier levels, or they may have somehow managed to get under
- the base. Proceed with extreme caution."
-
- "The thought had occured to me. How can they get UNDER the base, if you
- don't mind me asking?"
-
- "We were not aware of this initially as it does not show on any of the base
- schematics. It seems that natural caverns exist below the base at a depth
- of almost two miles. The environment there is extremely hostile..."
-
- "It isn't exactly friendly up here!"
-
- "...with temperatures in excess of human tolerance in most areas. You
- cannot survive down there unprotected."
-
- "But I do have to go down there?"
-
- "It would seem likely, Major. The environment in the caverns probably
- suits the demons quite well, so they may seek to retreat there. You must
- follow and annihilate them."
-
- "But you said that the heat will kill me."
-
- "Unprotected you would die in minutes. However the bunker staff apparently
- conducted some investigations into the caverns to ensure that there were
- no other entrances into their secure base. They had protective clothing
- stored in strategic areas in sufficient quantities for whole teams of
- scientists and soldiers to survive down there for some time. They also
- built a number of defensive positions, so not all of the caverns are natural.
- According to the records of the budget for this installation a great deal of
- construction was due to take place in the caverns. I have no way of telling
- how far it had progressed. However I am sure that you will discover plenty
- of abandoned equipment."
-
- "You want me to use their supplies?"
-
- "Unless you have a more viable suggestion, Major, I would recommend that
- course of action. I have thought of a way to help you. My sensor teams
- will scan for the protective suits that you will need. Before you enter
- the caverns use the interface on the communicator and connect it to your
- automap. I will download the locations of as many of the suits as we can
- find. Check your map carefully, and plan ahead. Do not allow your
- protection to expire, or you will die. The only areas which may be safe
- are those where you find ex-humans. They are less resistant to the heat
- than the other demons, so their presence may signify temporary safety."
-
- "Swell. Anything else?"
-
- "No, not at this time."
-
- "Okay. Back to work then. Thanks for all of that GOOD news. I'll speak
- to you later. And don't call me, I'll call you."
-
- "Very well. Goodbye for now, Major."
-
- "Goodbye, Mother."
-
- The screen goes dark, like the base around you. Three large demons. At
- least. You edge out from your hiding place, eyes sweeping the darkness.
-
- Time to go and find them...
-
-
-
-
-
- CONTACTING THE AUTHOR
- If you can give me frank, open, honest, constructive feedback on ASDOOM][
- (without leaving any noticeable bruises) I'd love to hear from you. If you
- have access to comms post a message to Andy Sheppard in the UK DOOM echo of
- Fidonet (it should find me) or e-mail me at the address below. If I don't
- reply it means that I haven't received your marvellous missive! Send it
- again. As an absolute last resort you can contact me via snail-mail at:
-
- Andy Sheppard
- 89 Gordon Road
- Corringham
- Stanford-le-hope
- Essex
- SS17 7QZ
- England.
-
- I don't actually live there (so keep it clean please) but I'll get your mail
- (eventually)!
-
- I do listen to the feedback that I receive, and use what I'm given to try
- to enrich the later levels as I create them. Don't be shy!
-
-
-
- KNOWN PROBLEMS WITH ASDOOM][
- None - yet! These levels need a fairly powerful machine to get the very
- best from them - 486DX and 8Mb RAM recommended, but it'll run on less.
- If your PC is struggling a bit please either reduce the size of the playing
- window (by pressing "-") or decrease the detail level (by pressing "F5").
- If you encounter a problem please let me know. I'll try to fix it ASAP.
-
-
- I hope you enjoy these levels. I enjoyed creating them.
-
-
- There will probably be an ASD2_PT3.ZIP. Be on guard for it...
-
-
-
- andyshep@sound.demon.co.uk
-
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- ;)
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