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archdeth.txt
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1995-09-04
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145 lines
******************** ARCHDETH.WAD, Archvile DeathTrap ***********************
File Name: ARCHDETH.WAD
For: DOOM II
Author: id Software, really...
Mods by: Scott A. Smith
Email Addr: scott@gate.net
deth@webcom.com
Other works: MINIDETH.WAD, MEDIDETH.WAD,
CYBRDETH.WAD, CYBRDTH2.WAD,
E1M1SAS.WAD, E2M1SAS.WAD,
WESTDETH.WAD, ORIGDETH.WAD,
LMP20.EXE
*****************************************************************************
* Play Information *
Map Number: Map 01
Solo: No, though there -is- a plyr 1 start.
Co-op: Cooperative play is for old ladies.
Deathmatch: Yes
New Music: Hell yes, and it CRUNCHES! None of those lame 'pan flute'
vocals here!
Notes: This levels should be played WITH monsters. There are
only 4 of them and they are needed to get the full effect
of the level.
Description: This is revision C of the first map from ORIGDETH.WAD.
ORIGDETH.WAD contains four enhanced versions of id Soft
levels from the original DOOM. This map is identical to
rev B, which is named ORIGDTHB.WAD, except the name has
been changed at the request of a couple of different
people. The two files are completely compatible.
The map features a number of changes from the original
design, ranging from a more balanced weapons placement,
to structural changes. All of the main areas now have
multiple ways in and out; the outdoor area has 4 ways,
including two vertical walls that you can climb!
The main focus of this map is the Archvile trap and
the trap control room. The trap control room has a
number of wall switches and floor mounted kick switches
which are used to control the trap. It is positioned
above the trap, so that anyone in there will have a
good view of the trap area and can also see when somone
is coming for him.
The trap works by kicking the green floor switch when
the prospective victim walks into the trap area (which
they usually have to do, since it's in the middle of a
bridge surrounded by acid). This will cause a ring of
waist high posts to instantly spring from the ground,
surrounding the victim. The next stage of the trap
uses the wall mounted switch that looks like a demon's
face. This will instantly lower 4 archviles, all of
them facing the victim(s) in the trap. The archviles
will NOT attack anyone in the control room; note that
the victim(s) in the trap still can shoot up there,
tho. Once the archviles have done their deed, the
switch next to the demon switch will raise them back
to the safe positions and the red kick switch will
lower the posts, completely hiding the trap for the
next victim.
There's a switch near the teleporter that will lower
it back down. In the event that the person in the trap
control room gets killed while the trap is open and the
archviles are blasting the crap out of everyone trying
to get past that area, there is an emergency shutoff
switch in the corridor behind the control room.
The extra green kick switch is used to raise the
teleporter in the outside area out of reach. That
teleporter is often used to flush a person out of the
control room, since if you fire a rocket just before
entering it, there's a good chance that it will hit
the person in the control room when it teleports ahead
of you. If you're in the control room and see someone
going for that teleporter, kick that switch and watch
them fire the rocket point blank into the wall that
sprung up in from of them!
Credits: id Software...
The author's of the DETH and WinDEU level editors.
All of the players on Greaser's Palace, with the
exception of DoomKiller and Toilet, two complete
morons with the combined mentality of a parrot.
And finally, YyzDen (forever Keyboarder Scum) for
suggesting the ARCHDETH name.
********************** ARCHDETH.LMP, DeathMatch Demo ************************
File Name: ARCHDETH.LMP
Level: PWAD -=- ARCHDETH.WAD
Skill: 5
Version: 1.9
Mode: Deathmatch
Length: 13.5 mins (use -timer 13 to view the scores)
Players: Infiltrator - Green - kbd
ScottAllyn (me) - Indigo - Mouse/kbd
Largo - Brown - kbd
Deleos - Red - Electrodes attached to his ass
Final Score: Infiltrator 25
(minus self ScottAllyn 34
frags) Largo 07
Deleos 29
Description: This is a great demo (tho a bit too short) recorded in
ARCHDETH.WAD. This demo fully demonstrates all of the
fueatures of the PWAD, from the vertical walls that can
be climbed to the control switches for the archvile trap.
You'll even see how to get that plasma rifle while still
keeping enough health to actually use the damned thing.
You'll also see several different ways to take out the guy
in the trap control room as well as a few strategies for
saving your ass once your in the control room and the
others are gunning for you.
Credits: Obvious credit goes to the other players in the demo!
Don, the Sysop of the Greaser's Palace BBS in Tampa, FL,
which is THE most happenin' BBS in the Bay area and the
stomping grounds on which we recorded this demo. If you
want to check out the BBS, give it a call at 813-462-5351.
We're waiting for you... <G>
*****************************************************************************
Scott A. Smith - scott@gate.net
-=( Scott's DOOM Pages )=-
*-------------------------=*=----------------------------*
| Preview some of today's | http://www.webcom.com/~deth |
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*-------------------------=*=----------------------------*