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- ========================================================================
- Title : Triple-Play (or, Practice What You Preach :)
- Filename : 3X-PLAY.WAD
- Author : Bill J. McClendon
- Email Address : bill.mcclendon@creature.com
- Misc. Author Info : Moderator, DOOM FidoNet (address: 1:215/1313.2)
- Description : There sure doesn't seem to be too many single-
- player levels being made any more. Why? Is
- no one playing them because after you figure out
- where the monsters and keys and weapons are, there's
- no challenge any more? Well, I've addressed that
- problem -- this is the first level I've seen (and
- I've seen a lot of them, kiddies; over 1,700 at
- last count) with semi-random monster placement.
- Suffice it to say you won't play this level quite
- the same way twice. >:)
- Additional Credits : David Bruni, for putting the Handbook on Compuserve
- with that great introduction, and for being
- patient while I finished this level... :)
- Stephen Hefner, for beta-testing. Hey, bud!
- Jens Hykkelbjerg, for programming the very best
- damned reject table builder on the planet. I
- know you read the .TXT files, so Hi Jens! ;)
- Sam Taylor, for uploading all my wacky creations
- (including all three Handbooks!) to cdrom.com.
- Obligatory nod to all the geniuses at iD.
- Obligatory nod to the programmer who created the
- level-editor I use: Matthew Ayres and WADED 1.83.
- ========================================================================
- Episode and Level # : MAP01 -- NOTE: type IDMUS18 when you start.
- That music's better for this level, but I
- couldn't rip it without violating copyright.
- Single Player : Yes!! (Finally!!)
- Cooperative 2-4 Player : No, but I guess it could work.
- Deathmatch 2-4 Player : Not set up yet... and would have to be -nomonsters
- Difficulty Settings : Yes!!
- Alteration of Level? : YES! Since you can set the "when it appears"
- flag for ANY Thing, I've laid the keys and
- weapons out just a little bit differently on
- each difficulty setting. Just to keep it
- interesting, of course. Hey, you downloaded
- my level; it's my job to make sure you get as
- much replay as possible out of it...
- New Sounds, Graphics,
- Music, Replace Demos? : Heck no. Maybe next time.
- Base : COMPLETELY new level. Sheesh...
- Editor(s) used : Waded 1.83 for mostly everything (since it doesn't
- have an "integrity checking" function, I had to
- use DEU 5.21 for that), BSP12x for the nodes (best
- I've ever seen), and RMB21A for the reject table.
- Build Time : Man, you don't wanna know. 137 revisions...
- Known Bugs : There was a warning in the FILE_ID.DIZ, which
- should have automatically been posted in the
- description, but I'll say it again:
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- This level was extensively playtested on a DX4
- with 16 megs of RAM (mine), a DX2/66 with 12
- megs of RAM (Stephen's) and a 486DX/33 with 4
- megs of RAM (my brother's). I would strongly
- recommend playing this level with no less than
- 8 megs and 50+ mhz CPU. Otherwise...
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- Everything else is perfect, though. Believe it.
-
- * Copyright / Permissions *
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Authors may use this level as a base to build additional
- levels. Good luck -- it's very nearly unplayable at its
- current size on slower machines, and if you overwrite the
- reject table without putting in another one, it'll go even
- slower. If you use this level in a multi-level WAD, I'd
- like to know about it so I can get a copy of the multi.
-
- You may distribute this WAD, provided you include all the files
- in the archive, with no modifications. You may distribute this
- file in any electronic format EXCEPT for CD compilations; if you
- put this WAD on a CD, I MUST receive a contributors' copy. If
- you want to make money off of my work, you'd best be prepared to
- pay for it. This work is (c) 1995 by Bill J. McClendon.
-
-
- * Notes *
- ~~~~~~~~~
- Well, this is my FOURTH level, but only the first one I've released. Since
- I'm the author of The Unofficial WAD Designers Handbook (HANDBK12.ZIP;
- ftp.cdrom.com and Compuserve Action Games Forum, ID-FDN or DOOM-FDN from
- Fido, and all over the place), and as such, I believe that any level I
- release will fall under more critical scrutiny. That's why I've been
- hesitant to release anything I made. Until now. I'd really appreciate
- any/all feedback from you, because you know what you like to see and
- I don't. Hope this is it, and I hope I didn't waste your download time
- and hard drive space.
-
- Have fun, and good DOOMing! --Bill
-