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- ================================================================
- Title : Spooky Doom : The Deathmatch 3.5
- Filename : 2spook35.wad
- Author : Adam Williamson
- Email Address : adam@scss.demon.co.uk
- Misc. Author Info : Doom 1 Master, Doomie, and couldn't have made
- these wads without the following CDs
- playing in the background :
- Crank Crank Crank, by The Almighty
- Dookie, by Green Day, and
- Incesticide, by Nirvana
- :). Pet hates: People who play, and like,
- other people's levels but NEVER SEND THEM
- A SINGLE BLOODY E-MAIL TO TELL THEM SO!
-
- Description : 31 small deathmatch wads, main idea was
- to create a set of levels for fast, but
- skilled, action.
-
-
- Additional Credits to : The author of stars.wad, from which I
- drew inspiration, and the authors of all
- the PWADS I ripped music from, too many to
- list :)
-
- Critical Acclaim : "Fun" - Osiris
- "I love it already!" - Jiffy Bag
- "Level 4 is a winner. PLAY IT NOW!" - Neil R.
- Bonner.
-
-
- ================================================================
-
- * Play Information *
-
- Episode and Level # : All MAPs except 32.
- Single Player : Nah, but you can look around if you want
- Cooperative 2-4 Player : No - most levels have no player 2 3 4 starts
- Deathmatch 2-4 Player : Yes!
- Difficulty Settings : Not implemented
- New Sounds : No
- New Graphics : Yes - details later
- New Music : Yes, all levels. Music from Nirvana, Green Day,
- Nine Inch Nails and others. NOTE: Please play this
- .wad with the music on - I spent a lot of time
- choosing the songs and they _do_ add to the
- atmosphere.
-
- Demos Replaced : There are 3 .lmps, format 1.666 in the archive.
- They should convert to 1.9 fine, this being a PWAD.
-
- * Construction *
-
- Base : New levels from scratch, but drew ideas from
- various sources. If you recognize any features,
- feel touched :)
- Editor(s) used : Edmap 1.40, IDBSP 1.1, WARM, NWT 1.03, Neopaint,
- Edmap 1.31, TED 1.2.
-
- Known Bugs : You may see the error due to too many 2 sided
- linedefs in view whilst looking through the
- window into the dark Super Shotgun room in
- level 15. This is due to the extremely complex
- lighting effects in this area, and since it will
- never be noticed in the heat of a deathmatch,
- I decided to leave it in and keep the very nice
- lighting. Also, obviously, you will see some slight
- slowdown in that area.
-
- Build Time : Roughly 90 hours.
-
- The Management Regrets : If you have a look at the directory of this .wad
- file with NWT or Deutex or Wintex or whatever, you'll notice that it is
- a complete MESS. The levels aren't in order, the musics are all over the
- place, so're the textures. Sorry to everyone who's trying to hack this to
- pieces (if there is anyone), but this is due to my differeing ways of putting
- things in. These are typical situations:
-
- A level needs to be changed. The merger I use (WARM) can't overwrite old
- stuff. So I use NWT, delete all the stuff for the old map, and stick it back
- with WARM. The new level data ain't where the old was - it comes out at the
- end of the .wad.
-
- The first music was from stargate.wad. I put it into level 1. Then I added
- a few more bits of stuff. Then I decided to replace the rest of the music.
- So I put some in for 2 - 16. So music for 1 and 2-16 is split up already.
- Now, as I add new maps, I put the musics in with 'em. So the only batch
- of musics is level 2-16 - the rest are spread around.
-
- I'm replacing a texture. I just stick in the patch, and it appears at the
- end of the .wad. So the textures are all over the place :).
-
-
- * Copyright / Permissions *
-
- Authors (MAY use these levels as a base to build additional
- levels, but BLOODY WELL GIVE ME CREDIT!
-
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact, and tell me - I like to know.
-
- And, of course, iD will NOT provide technical support for Doom while
- this .wad is running :).
-
-
- * Where to get this WAD *
-
- FTP sites: ftp.cdrom.com
-
- BBS numbers: Both in England. London Connection : 0171 460 0515
- This is a great Sirdoom BBS too!
-
- Pharaoh's Curse : 01432 271 638 (Oh yeah,
- Osiris asked me to give it a plug - this
- is a great BBS!....can I have my fiver now?)
-
- * Revision history *
-
- This WAD is an ongoing project. This is release 3.2. 1.0 had no text
- file, 4 levels, and was converted from Doom 1 and put together in 45
- minutes. It was released to a local BBS for testing. 1.1 added level 5,
- and corrected some fairly major (in my mind - you probably never noticed
- 'em) texture bugs. 1.2 put Super Shotguns in the 1st 3 levels. It was
- never released publicly. 1.3 added level 6 - unfortunately with 3 misplaced
- textures. These were noticed just as I was about to upload it, so v1.4
- was hastily written. 1.5 added level 7. 1.6 added levels 8 and 31, a new title
- screen, and some new textures. 1.7 added level 9. 1.8 added levels 10 and
- 11 and 2 more new textures. 1.9 added level 12. 2.0 rebuilt the entire .wad
- with idbsp 1.1 so the levels were very slightly faster and they all have
- maps! It also added level 13. 2.1 added level 14 and a new texture that
- you will not even _notice_, because iD should have included it - a
- switch on a STARGR1 background. 2.2 added level 15. 2.3 added level 16
- and a funky green light texture that will be used in maps 17 onwards.
- Version 3.0 added exit signs to all levels that didn't have them, added 17
- new musics, and made small map changes to level 10 and a fairly major
- designed change to level 3. 3.1 added levels 21 to 26. Why no 17-20? Well,
- for 21 onwards the theme is STUCCO and PANEL texturing, and I had a real
- great idea for these levels. Add the fact that I have a complete mental block on
- techno levels at the moment, and, well...I decided to leave 17-20 until I
- had some good ideas. 3.2 added level 27 and added exits to levels 21-23. 3.3
- added level 28. 3.4 adds level 29. 3.5 adds the rest of the levels, removes
- the green light texture (it wasn't used) and adds 3 demos.
-
- The first three levels are straight Doom 1 - 2 conversions. They
- now have Super Shotguns!
-
-
- * Level Info *
-
- Level 1
- -------
-
- Name: The Arena
- Music: Stargate Theme
- Build Time: 5 hours
-
- Level 2
- -------
-
- Name: Death Zone
- Music: Unknown
- Build Time: 4 hours
-
- Level 3
- -------
-
- Name: Teleporter Zone
- Music: Unknown...arrgghhh...it's on the tip of my tongue...
- Build Time: 6 hours
-
- Level 4
- -------
-
- Name: Claustrophobia
- Music: Come Out And Play (v1) - Offspring
- Build Time: 6 hours
-
- Level 5
- -------
-
- Name: Unholy Cathedral
- Music: Self-Esteem, by Offspring
- Build Time: 3 hours
-
- Level 6
- -------
-
- Name: Listening
- Music: Unknown
- Build Time: 7 hours
-
- Level 7
- -------
-
- Name: Evil
- Music: Coming Clean - Green Day
- Build Time: 20 mins design+4 hours construction
-
- Level 8
- -------
-
- Name: Carnage
- Music: Unknown
- Build Time: 2 hours
-
- Level 9
- -------
-
- Name: Running Scared
- Music: One
- Build Time: 5 hours
-
- Level 10
- --------
-
- Name: Finale 1
- Music: Unknown
- Build Time: 4 hours
-
- Level 11
- --------
-
- Name: ECA
- Music: Unknown
- Build Time: 3 hours
-
- Level 12
- --------
-
- Name: Technophobia
- Music: E1M2
- Build Time: 6 hours
-
- Level 31
- --------
-
- Name: Wolf
- Music: Unchanged (probably replaced with Muppets theme tune in 3.4)
- Build Time: 4 hours
-
- IMPORTANT : This is not a deathmatch level! It is a complete Easter Egg
- level! There are NO DEATHMATCH SPAWNSPOTS! You can put some in and play it
- if ya like, but...nah.
-
- Level 13
- --------
-
- Name: Toxic Processing
- Music: About A Girl - Nirvana
- Build Time: 4 hours
-
- Level 14
- --------
-
- Name: Storage I
- Music: Come Out And Play (v2) - Offspring (only just noticed that
- this was in twice <G>)
- Build Time: 6 hours
-
- Level 15
- --------
-
- Name: Storage II
- Music: Unknown
- Build Time: 5 hours
-
- Level 16
- --------
-
- Name: Toxic Zone
- Music: Unknown
- Build Time: 5 hours
-
- Level 17
- --------
-
- Name: Killing Time
- Music: Code 3
- Build Time: 4 hours
-
- Level 18
- --------
-
- Name: Painkiller
- Music: Steel
- Build Time: 2 hours
-
- Level 19
- --------
-
- Name: Life's Ups And Downs
- Music: AD1995
- Build Time: 4 hours
-
- Level 20
- --------
-
- Name: die Die Die DIE DIE!!!!!
- Music: Thea
- Build Time: 45 mins (no really!)
-
- Level 21
- --------
-
- Name: Library
- Music: Original Doom music...forgotten which level
- Build Time: 3 hours
-
- Level 22
- --------
-
- Name: Library Storage
- Music: Theme to Phantom Of The Opera
- Build Time: 4 hours
-
- Level 23
- --------
-
- Name: Home Of The Cyberdemon
- Music: Hotel California
- Build Time: 3 hours
-
- Level 24
- --------
-
- Name: Shrine Of The Barons
- Music: Unknown midi from Compuserve
- Build Time: 4 hours
-
- Level 25
- --------
-
- Name: Go Crazy
- Music: Unknown Compuserve midi
- Build Time: 3 hours
-
- Level 26
- --------
-
- Name: Atrium
- Music: Unknown Compuserve midi
- Build Time: 2 hours
-
- Level 27
- --------
-
- Name: Jailbreak
- Music: Unknown Compuserve midi
- Build Time: 4 hours
-
- Level 28
- --------
-
- Name: Gallery
- Music: Mercy, a midi tune by E Sullivan
- Build Time: 5 hours
-
- Level 29
- --------
-
- Name: Crush You
- Music: Unknown
- Build Time: 2.5 hours
-
- NOTE: Same situation as level 7 - designed by Gary Barton, built and textured
- by me.
-
- Level 30
- --------
-
- Name: Ultimate Death
- Music: I'm Going Slightly Mad - Queen
- Build Time: 7 hours
-
- If you can fill in any of the "unknown"s, e-mail me! Especially if you
- authored one of the Cserve midis.
-
- * New Stuff! *
-
- Graphics
- --------
-
- Yes, Spooky Doom 3.5 has new graphics! It has a new title screen with
- the wad's name in a funky font, two Spooky screenshots, and a disclaimer
- in shadowed size 13 Helga font - maybe now everyone will get the tech
- support message :). It also has a few new textures.
-
- Demos
- -----
-
- 3 demos are included, of Osiris vs. Zoser (Osiris my main playtester playing
- the co-sysop of Pharaoh's Curse - Zoser). They are from Zoser's viewpoint.
- The filename format is osizos**.lmp. ** is the level number (osizos4 for
- level 4, osizos23 for level 23). Zoser wins level 4 by 20-16, level 23 by
- 20-13 and level 12 is a draw - Osiris gets to 20, then Zoser frags him
- as he runs to the exit :).
-
- * Credits *
-
- Name Comments Role
- ---- -------- ----
-
- Adam Williamson Me. If you see a Lemming Design, and
- on a UK BBS or Compuserve, construction.
- then it's probably me :)
-
- Osiris Sysop of Pharaoh's Curse
- and bloody good doomer. Playtesting.
-
- Jiffy Bag Regular on The Games BBS. Playtesting (and
- being bad enough
- for me and Osiris
- to frag him a lot)
-
- Gary Barton Short, and has two annoying Playtesting, design
- brothers. of levels 7 and 29.
-
- Neil R. Bonner Nice person. Very nice person. Actually GIVING
- ME SOME COMMENTS and
- a good suggestion
- for level 3. Oh,
- and the idea for
- the Supershotgun
- clue on level 6 was
- derived from his
- 2die.wad.
-
- ????????????? The guy who sent me that nice
- e-mail one morning. Ego-swelling.
-
- And EVERYONE who likes this .wad! E-mail and tell me so!
-
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- TO ALL THOSE PEOPLE WHO HAVE READ TO HERE IN THE HOPE OF FINDING SOMETHING
- WILDLY EXCITING:
-
- a) You are very sad.
- b) No, i'm NOT going to tell you something wildly exciting.
- c) I love it when people send me free copies of good games (says me, who's
- been reading the author biographies from Terry Pratchett and Neil Gaiman's
- Good Omens and figures that if it's good enough for them, it's good enough
- for him :>)
-