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- ** Impalement Station DOOM I PWAD text file **
- ================= April '95 ==================
-
-
- This is obviously for DOOM, not DOOM 2....the DOOM 2 version is in the works.
- --> Level replaced: E1M7
-
- E-mail: Sean.Birkel@imagebbs.com
-
- Misc. Info you may not care about
- ---------------------------------
-
- Ok, well, this is my 4th "real" DOOM level. Some of you may have seen my
- other levels (in order from shit to great), Kamakazi, Hangar18, Shadows1 & 2.
- Kamakazi...well, that is large, but I now think that it sucks! Hangar18,
- which is a pure deathmatch level is, in my opinion, very nice. It is the
- first level that actually had real "id" quality to the design. My friends and
- I still deathmatch Hangar18...it is mucho fun :) Shadows, i.e., "Shadows of
- Darkness," is in two versions, DOOM 1 & 2, with only slight differences
- between the two. "Shadows" is huge, and I feel that it is of very good
- design. In lamens terms; Kamakazi is o.k., Hangar18 is really cool, Shadows
- is awesome and "Impalement Station," obviously, rules :) In the past my
- DOOM levels have taken up to 4 months to make...Impale only took a little
- under a week. I've obviously gotten adjusted to DEU! The level is as close
- to a DOOM 1 level as I could make it! I tried using only textures from "Knee
- Deep in the Dead," as you who are familiar with it can tell, because I am
- infatuated with the design of DOOM 1. I *hate* the levels in DOOM 2...they
- suck *really* bad! I made this level to completely blow away any DOOM 2 level
- and hopefully equal a DOOM 1 level, and I do believe that I've done so...I'll
- let you be the judge of that :) Now, this level is not my largest, Shadows
- is, but I do feel that this is my greatest level to date, and probably my
- last. I haven't tried deathmatch yet...will today, but then I'll be done with
- this text file, but I'm sure it's fun since I put the deathmatch starts in
- nifty places. Cooperative, sure, go for it. This is a relatively small level
- and I think that the most fun will be in deathmatch or solitare play. I'm not
- a level editor who slaps *hit anywhere and says "wow, I made a DOOM level," my
- levels are usually solely to express the architect inside me. I don't want to
- sound like a flamer or anything, but just take a look on the map screen and
- check out the "blueprint," for lack of better words, and you'll see how this
- level is not just another *hit PWAD. Now, if you like it, give it to all your
- friends, and upload it to BBS's for me. I'm not on the Internet, not FTP
- sites anyways, so upload this to an FTP site if possible. Thanks man!
-
-
- More Details and Stuff
- ----------------------
-
- Build time: Less than a week, ha...bet you couldn't do that :)
- Editor: DEU521GC(math-co version) -the concept of DEU is excellent!
-
-
- Other Lame Details You Probably Think are Pointless to Know
- -----------------------------------------------------------
-
- This level was built using a Am486DX2 80 home-built PC.
- I do have a life, even though I make DOOM levels.
-
-
- Last And Certainly Least
- ------------------------
- This fine level was created by Sean Birkel
- This ZIP file has travled from Bangor, Me...nowhere special :)
-
-
- Last Thingy...just remembered
- -----------
- Thanks to "id" software for developing DOOM! Register DOOM if you haven't
- already. If you upload this file, please use the *original* ZIP file un-
- edited! Please don't take anything directly from the level for your own,
- but get all the ideas you want from it, hell, I've gotten most of my ideas
- from DOOM 1, but I made sure to put in a flavor of originality :)
-
- ----> Metallica rules...<C>RAP sucks.
- ----> I'd like to see this file on a CD-ROM or two...:)
-
- Buh-bye...
-