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Deathday Collection
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doomcad
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doomcad.lst
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File List
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1995-01-16
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14KB
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544 lines
[DOOM]
WadFileLoc=C:\DOOM1\DOOM.WAD
CurWadFile=C:\DOOM1\JAMES.WAD
Gridx= 64
Gridy= 64
gEdit= 2
TickMarks=-1
3DScreenSize=75
Snap= 0
[Things]
Player 1 Start|1|0
Player 2 Start|2|0
Player 3 Start|3|0
Player 4 Start|4|0
Blue Keycard |5|0
Yellow Keycard|6|0
Spider Demon Boss|7|1
Backpack|8|2
Sarge|9|1
Dead guy|10|4
Deathmatch Start Position|11|0
Dead guy 2|12|4
Red Keycard|13|0
Teleport Destination|14|0
Green Dead Guy|15|4
Cyber Demon Boss|16|1
Energy Cell Pack|17|2
Dead Trooper|18|4
Dead Sarge|19|4
Dead Imp|20|4
Dead Demon|21|4
Dead CacoDemon|22|4
Dead Lost Soul (invisible)|23|4
Pool of Blood|24|4
Dead Guy on Spike|25|4
Dying Guy on Spike|26|4
Skull on a Stick|27|4
Skulls on a Stick|28|4
Skull Centerpiece|29|4
Tall Green Column|30|4
Short Green Column|31|4
Tall Red Column|32|4
Short Red Column|33|4
Candle|34|4
Candelabra|35|4
Column w/ Beating Heart|36|4
Column w/ Skull|37|4
Red Skull Key|38|0
Yellow Skull Key|39|0
Blue Skull Key|40|0
Eye Symbol|41|4
Floating Skull Rocks|42|4
Tree|43|4
Blue Flame Stick|44|4
Green Flame Stick|45|4
Red Flame stick|46|4
Spiky Tree Stump|47|4
Carved Column|48|4
Guy Hanged by Neck|49|4
Guy Hanged by Feet 1|50|4
Guy Hanged by Feet 2|51|4
Hanging Carcass|52|4
Hanging Half Carcass|53|4
Big Twisted Tree|54|4
Blue Torch|55|4
Green Torch|56|4
Red Torch|57|4
Spectre|58|1
Guy Hanged by Feet 3|59|4
Hanging Bloody Stump 1|60|4
Hanging Guy w/ missing Leg|61|4
Hanging Bloody Stump 2|62|4
Hanging Legless Guy|63|4
Shotgun|2001|2
Chaingun|2002|2
Rocket Launcher|2003|2
Plasma Gun|2004|2
Chainsaw|2005|2
BFG 9000|2006|2
Ammo clip|2007|2
Shotgun Shell|2008|2
Rocket|2010|2
Stimpack|2011|3
Medkit|2012|3
Soulsphere|2013|3
Potion|2014|3
Helmet|2015|3
Green Armor|2018|3
Blue Armor|2019|3
Invulnerability|2022|3
Berserk|2023|3
Partial Invis|2024|3
Radsuit|2025|3
Computer Map|2026|3
Floor Lamp|2028|4
Barrel|2035|4
LiteAmp Goggles|2045|3
Rockets Box|2046|2
Energy Cell|2047|2
Ammo Box|2048|2
Shells Box|2049|2
Imp|3001|1
Demon|3002|1
Baron of Hell|3003|1
Troop|3004|1
CacoDemon|3005|1
Lost Soul|3006|1
[PreFab]
RoomCeiling=CEIL1_1
RoomFloor=FLOOR4_8
RoomWall=STARTAN3
HallCeiling=CEIL1_1
HallFloor=FLOOR4_8
HallWall=STARG3
StairFloor=FLOOR4_8
StairCeiling=CEIL1_1
StairStep=STEP6
StairWall=STARTAN3
Door=BIGDOOR2
DoorTrack=DOORTRAK
Teleport=GATE1
[LineDefs]
0/ -- nothing
1/ DR Door. closes after 6 sec.
2/ W1 Door (stays open)
3/ W1 Close door
5/ W1 Floor rises to match highest Ne. floor height.
7/ S1 Staircase rises up from floor in appropriate sectors.
8/ W1 Stairs
9/ S1 Floor lowers; Ne. floor rises and changes type
10/ W1 Floor lowers for 3 sec, then rises
11/ S1 End level. Go to next level.
13/ W1 Brightness goes to 255
14/ S1 Floor rises to 64 above Ne. floor
16/ W1 Close door for 30 sec, then opens.
18/ S1 Floor rises to equal first Ne. floor
19/ W1 Floor lowers to equal Ne.ing sector's floor
20/ S1 Floor rises, texture and sector type change also.
21/ S1 Lower floor for 3 sec, then raise to 8 below Ne. ceiling
22/ W1 Floor rises, texture and sector type change also
23/ S1 Floor lowers to match lowest Ne. sector
26/ DR Door. Blue key. Closes after 6 sec.
27/ DR Door. Yellow key. Closes after 6 sec.
28/ DR Door. Red key. Closes after 6 sec.
29/ S1 Open Door, closes after 6 sec
30/ W1 Floor rises to 128 above Ne. floor
31/ D1 Door. Stays open.
32/ D1 Door. Blue key. Stays open.
33/ D1 Door. Yellow key. Stays open.
34/ D1 Door. Red key. Stays open.
35/ W1 Brightness goes to 0.
36/ W1 Floor lowers to 8 above next lowest Ne.
37/ W1 Floor lowers, change floor texture and sector type
38/ W1 Floor lowers to match Ne.
39/ W1 Teleport to sector.
40/ W1 Ceiling rises to match Ne. ceiling
41/ S1 Ceiling lowers to floor
42/ SR Closes Door
44/ W1 Ceiling lowers to 8 above floor
46/ G1 Opens Door (stays open)
48/ -- Animated, horizontally scrolling wall.
51/ S1 End level. Go to secret level 9.
52/ W1 End level. Go to next level
56/ W1 Crushing floor rises to 8 below Ne. ceiling
58/ W1 Floor rises 32
59/ W1 Floor rises 8, texture and sector type change also
61/ SR Opens Door
62/ SR Floor lowers for 3 sec, then rises
63/ SR Open Door, closes after 6 sec
70/ SR Sector floor drops quickly to 8 above Ne.
73/ WR Start crushing ceiling, slow crush/fast damage
74/ WR Stops crushing ceiling
75/ WR Close Door
76/ WR Close Door for 30 sec
77/ WR Start crushing ceiling, fast crush/slow damage
80/ WR Brightness to maximum Ne. light level
82/ WR Floor lowers to equal Ne.
86/ WR Open Door (stays open)
87/ WR Start moving floor (up/down every 5 sec)
88/ WR Floor lowers quickly for 3 sec, then rises
89/ WR Stops the up/down syndrome started by #87
90/ WR Open Door, closes after 6 sec
91/ WR Floor rises to 8 below Ne. ceiling
97/ WR Teleport to sector.
98/ WR Floor lowers to 8 above Ne.
102/ S1 Floor lowers to equal Ne.
103/ S1 Opens Door (stays open)
104/ W1 Light drops to lowest Ne. light level
[Pnames]
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27=COMP02_1/7797721/4168
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103=TSCRN8/7963977/3476
104=PLAT2_1/7725745/17544
105=W15_4/7339413/5192
106=W15_5/7344605/5192
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123=SW18_7/7660089/4392
124=SW19_1/7611809/8776
125=SW19_2/7620585/8776
126=STEP04/7720865/552
127=STEP03/7720313/552
128=STEP05/7721417/552
129=STEP06/7721969/552
130=STEP09/7723625/552
131=STEP10/7724177/552
132=WALL01_1/7277877/1304
133=WALL01_2/7279181/1304
134=WALL01_3/7280485/1304
135=WALL01_4/7281789/1304
136=WALL01_5/7283093/1304
137=WALL01_6/7284397/1304
138=WALL01_7/7285701/1304
139=WALL01_8/7287005/1304
140=WALL01_9/7288309/1304
141=WALL01_A/7289613/1304
142=WALL01_B/7290917/1304
143=WALL01_C/7292221/1304
144=W28_8/7428877/4680
145=W28_5/7414837/4680
146=W28_7/7424197/4680
147=W28_6/7419517/4680
148=SUPPORT2/7697609/1952
149=SW1S0/7969377/1320
150=SW3S0/7974657/1320
151=SW4S0/7977297/800
152=SW3S1/7975977/1320
153=SW2S0/7972017/1320
154=W31_1/7433557/4680
155=WARNB0/7941345/552
156=SW1S1/7970697/1320
157=SW4S1/7978097/800
158=SW2S1/7973337/1320
159=WARNA0/7940793/552
160=W17_1/7349797/28080
161=WALL24_1/7377877/36960
162=W94_1/7520101/17544
163=W104_1/9083665/8776
164=DOOR9_2/9321197/17544
165=WALL40_1/8100241/17544
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167=DOOR11_1/9292253/14528
168=W105_1/9092441/19080
169=TP5_1/9728769/4392
170=TP5_2/9733161/4392
171=TP5_3/9737553/4392
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176=RP2_4/9834369/4392
177=W107_1/9140661/29124
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181=WALL53_1/8355817/17544
182=WALL54_1/8373361/17544
183=WALL55_1/8408449/17544
184=WALL52_2/8338273/17544
185=WALL54_2/8390905/17544
186=COMP03_2/9781425/4680
187=WALL21_1/9276677/5192
188=WALL21_5/9287061/5192
189=WALL21_3/9281869/5192
190=BCRATEL1/9669193/2344
191=BCRATER1/9672129/2344
192=GCRATEL1/9674473/2344
193=GCRATER1/9677409/2344
194=SGCRATE2/9681769/2344
195=VGCRATE1/9679753/408
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198=W108_2/9178561/536
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200=W108_3/9179097/536
201=W108_4/9179633/536
202=W65B_1/8575145/17544
203=W65B_2/8592689/17544
204=W73A_2/8677513/17544
205=W73B_1/8695057/17544
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208=W74A_2/8730145/17544
209=W74B_1/8747689/17544
210=WALL23_1/8029473/15496
211=WALL23_2/8044969/15496
212=WALL22_1/8013977/15496
213=DUCT1/9853841/952
214=PS15A0/9854793/1448
215=WALL04_9/9266301/1304
216=WALL04_A/9267605/1304
217=WALL04_B/9268909/1304
218=WALL04_C/9270213/1304
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