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1994-09-24
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2KB
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88 lines
::
:: This is the default conversion script used by D2: Help on Earth to convert
:: pwads created for DOOM 1.666 (Registered) to DOOM 2:Hell on Earth.
::
::
:: (c) 1994, Simply Silly Software
::
~~WALL_TEXTURES
:: The format for any conversion is doom_registered_item = doom2_item. The
:: below wall textures MUST be changed when using DOOM pwads with DOOM 2.
:: DOOM 2 does not contain these sprites, and it will crash if you leave any
:: of them alone.
AASTINKY=ASHWALL2
ASHWALL =ASHWALL2
BLODGR1 =BROWNHUG
BLODGR2 =BROWNHUG
BLODGR3 =BROWNHUG
BLODGR4 =BROWNHUG
BRNBIGC =BRNSMALC
BRNBIGL =BRNSMALL
BRNBIGR =BRNSMALR
BRNPOIS2=BRNPOIS
BROVINE =BROVINE2
BROWNWEL=BROWNHUG
CEMPOIS =CEMENT6
COMP2 =COMPTALL
COMPOHSO=COMPBLUE
COMPTILE=COMPBLUE
COMPUTE1=COMPSTA1
COMPUTE2=COMPSTA2
COMPUTE3=COMPTALL
DOORHI =DOOR3
GRAYDANG=GRAYBIG
ICKDOOR1=DOOR1
ICKWALL6=ICKWALL7
LITE2 =LITE3
LITE4 =LITE3
LITE96 =LITE3
LITEBLU2=LITEBLU1
LITEBLU3=LITEBLU1
LITEBLU4=LITE5
LITEMET =LITE5
LITERED =LITE5
LITESTON=LITE5
MIDVINE1=MIDGRATE
MIDVINE2=MIDGRATE
NUKESLAD=NUKEPOIS
PLANET1 =COMPSTA1
REDWALL1=REDWALL
SKINBORD=SKINCUT
SKINTEK1=SKINSCAB
SKINTEK2=SKINSYMB
SKULWAL3=SKSPINE1
SKULWALL=SKSPINE1
SLADRIP1=SLADPOIS
SLADRIP2=SLADPOIS
SLADRIP3=SLADPOIS
STARTAN1=STARTAN2
STONGARG=STONE5
STONPOIS=STONE6
SP_DUDE3=SP_DUDE8
SP_DUDE6=SP_DUDE5
SP_ROCK2=SP_ROCK1
TEKWALL1=TEKGREN1
TEKWALL2=TEKGREN2
TEKWALL3=TEKGREN3
TEKWALL4=TEKGREN4
TEKWALL5=TEKGREN5
WOODSKUL=WOODGARG
~~FLOOR_TEXTURES
:: Use this section just like the WALL Textures above. In this file, there
:: are no changes to the floor/ceiling textures. DOOM 2 contains all of the
:: floor/ceiling textures used in DOOM 1.
~~THINGS
:: Use this section just like the rest. The only change that HAS to be made,
:: is that the floor lamp (thing #2028) must be changed to something else.
:: In this case, D2 will just make it a blood splot.
2028=24
3004=65