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- global gWette
-
- on exitFrame
- set the puppet of sprite 2 to 1
- set the castNum of sprite 2 to 1
- set the blend of sprite 2 to 100
- if gWette < 10 then
- set the castNum of sprite 2 to the number of member ("Icon0" & gWette & "gelb")
- else
- set the castNum of sprite 2 to the number of member ("Icon" & gWette & "gelb")
- end if
- end
-