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CD-ROM Magazin 1996 September
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starball.faq
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1996-01-10
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Frequently Asked Questions about Starball.
LIST OF QUESTIONS COVERED IN THIS DOCUMENT.
Installation
Q. The install program won't run.
Sound
Q. I can't get any sound.
Q. I don't get any digital sound, and the game reports 'Not enough memory
for samples block.'
Q. I sometimes get music, and sometimes don't.
Q. Music sounds terrible!
Q. Digital sound is awful!
Q. The game pauses for a while on startup, and a 'patch_load:' failure
appears...
Q. Starball stops with an Ultrasound initialisation failure.
Q. The game pauses and/or crashes, or Windows 95 stops with a VPIC/VMM error
while setting itself up with a Gravis on board.
Q. There is no digital sound and lots of strange noises on the Ultrasound.
Game speed
Q. Why is the game slow, or the feels 'dreamy'?
Q. I have a local bus video card but the game is still slow...
Q. The game isn't slow usually, but occasionally it jerks.
Game play / dynamics.
Q. Why does the ball jiggle around when held on a flipper?
Q. Why does the ball leap back out of the bonus screen when I lose it?
Installation
Q. The install program won't run.
A. A very small number of computers may experience problems running the
install program if inside Windows 95. Shut down Windows to an MS-DOS
prompt and try again. Starball itself may well still run correctly
under 95.
Q. I'm having trouble running the game from CD.
A. Run the INSTALL batch file in the root of the CD directory and follow
the instructions, THEN in future run the game from the directory on
your hard drive to which it has been installed.
Sound
Q. I can't get any sound.
A. Check that you have correctly configured the system for your sound
card by running the INSTALL program and selecting 'Configure'. This
may also be a symptom of some problem with a hardware conflict,
such as a DMA or IRQ conflict. Check all your devices for conflicts.
Parallel devices use IRQ 7 (LPT1) and IRQ 5 (LPT2) and these may
cause difficulties if connected while sound cards on the same channel
are used, although few PC's have an LPT2. Many network cards use IRQ
and port values similar to sound cards - often IRQ 5 is used. DMA
channels 0 and 2 are often in use by other devices on the system.
These conflicts are more likely to be a problem on a 'non-generic'
brand-name PC than on a basic PC-compatible. Conflicts may cause
many problems, including corruption of graphics and crashes. There are
also sometimes problems if IRQ settings 8-15 are used for your sound
card: the Soundblaster can use IRQ 10, which will not work correctly on
many systems. Use the DIAGNOSE program (SB16/AWE32) or change the jumpers
on the card (older SB cards) to alter the IRQ number.
Q. I don't get any digital sound, and the game reports 'Not enough memory
for samples block.'
A. You haven't got enough memory. This is memory of all kinds, and so
includes anything that hasn't been reserved for something else. A large
free conventional memory area is NOT required for Starball, and so
loading a memory manager such as EMM386 or QEMM to use upper memory
blocks will probably REDUCE the amount of memory available to Starball.
Remove as much as possible from CONFIG.SYS and AUTOEXEC.BAT, particularly
memory managers and disk caches such as SMARTDRV.
Q. I sometimes get music, and sometimes don't.
A. You are probably just a bit short of memory. The music player allocates
memory separately for every file loaded. Small and short tunes, such
as the logo fanfare, will probably work, while the longer tunes such
as the intro and the main table usually won't. Try to free a bit more
memory as described above.
Q. Music sounds terrible!
A. If you have a Soundblaster 16 or Pro 2, you may have a timing ratio
inconsistent with that used by the game. Try selecting Soundblaster
Pro as your sound card, which (although slower and not as high
quality) should fix the problem. This is unlikely to be a problem
on genuine Creative Labs cards.
Q. Digital sound is awful!
A. This is probably due to some hardware conflict as described above. It
may also be a faulty sound card, or a DMA controller problem. This is
a very common problem if using Gravis Ultrasound digital sound, but
unfortunately no good solution can be found. Sometimes this may also
occur on Soundblaster cards: if it happens, try changing the mode to
a lower card (16 -> Pro 2 -> Pro) or changing IRQ/DMA settings.
Q. The game pauses for a while on startup, and a 'patch_load:' failure
appears...
A. You are probably using a Gravis Ultrasound and running under Windows 95.
The Windows drivers for the Gravis prevent Starball using the patch
memory on the Ultrasound. This can be fixed by setting MS-DOS mode,
rebooting to a command prompt, or (not recommended) removing the
Windows drivers for the Ultrasound. Investigate as to whether a new
32-bit Ultrasound driver has become available - at the time of writing
it was not, and it may fix the problem.
Q. Starball stops with an Ultrasound initialisation failure.
A. Read the sections in the readme file on the Gravis Ultrasound.
Q. The game pauses and/or crashes, or Windows 95 stops with a VPIC/VMM error
while setting itself up with a Gravis on board.
A. This is a known problem with the Ultrasound libraries that may
crop up occasionally. The game will probably restart without problem.
If you are running under Windows 95, set the program to run in MS-DOS
mode.
Q. There is no digital sound and lots of strange noises on the Ultrasound.
A. Your ULTRASND IRQ settings are not being correctly detected by Starball's
Ultrasound libraries. This may be due to an incorrect ULTRASND
environment variable, failure to initialise the Ultrasound correctly,
or some unknown problem. Some chipsets may refuse to acknowledge IRQ 11
properly: moving the GUS to IRQ 5 may solve the problem.
Game speed
Q. Why is the game slow, or the feels 'dreamy'?
A. Your system is not fast enough. This is more than likely caused by a
slow video card. Try changing SIDEPANEL SETTING in the install program
to OFF and this will probably fix the problem. If it does not, your
system is too slow to play Starball. Upgrading your video card should
solve the problem. This may also happen under certain circumstances
if using a Soundblaster 16 or AWE32 when the DIAGNOSE program is not
run to initialise the card correctly (for some unknown reason this can
cause the system's local bus to shut down - boggle). Rerun DIAGNOSE and
use it to alter your system files to set up the Soundblaster properly.
Q. I have a local bus video card but the game is still slow...
A. Some local bus cards only use the local bus when using their custom
device drivers. Their ISA performance is rarely particularly good, and
the result is a slow game. See the notes above.
Q. The game isn't slow usually, but occasionally it jerks.
A. Some irregular load is causing the game to occasionally drop frames. If
it happens when the screen is scrolling quickly, it is likely your
processor or video card is slow. If it appears to happen randomly,
it is most likely caused by the sound driver. Certain sound cards take
a large quantity of data to run, or are very slow to accept data. Early
Soundblaster cards (Soundblaster 1 and 2, and Pro version 1) and the
Gravis Ultrasound are likely to be the worst offenders, or a
Soundblaster Pro II on a slow PC. A fast PC may also be required for
the AWE32. Some configuration options are provided in the installation
program to make the sound card drain lower. Windows 95 can also provide
this sort of drain in at least half-a-dozen separate ways - using the
'Shutdown to MS-DOS Mode' option should greatly improve matters.
If the drain is only occasional, you will actually stop noticing it after
a while, but only if it is dropping only a single frame at most once or
twice a second.
Game play / dynamics.
Q. Why does the ball jiggle around when held on a flipper?
A. This is perfectly normal, and is a consequence of the ball movement
algorithm having a resolution limited to that of the screen.
Q. Why does the ball leap back out of the bonus screen when I lose it?
A. A freeze feature operates on the bonus screen. If you lose the ball
within about ten seconds, you get another go. Aren't we nice?