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⁄ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒø
≥ BIPROLEX+ (tm) ≥
≥ Dynamic Battle-Field For Your Brains ≥
≥ All Rights Reserved ≥
≥ (C)1994-97 by K-D LAB ≥
⁄ƒƒƒƒƒƒƒƒƒƒƒ¡ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ¡ƒƒƒƒƒƒƒƒƒƒø
≥ PLAYER'S MANUAL ≥
¿ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒŸ
CONTENTS
0. Prerequisites of Creation.
1. The Main Ideas and Principles.
2. Technical Characteristics.
2.1. System Requirements.
2.2. Technical Specifications.
2.3. Configuring.
3. Detailed Description of the Game.
3.1. "Creatures".
3.2. "Prizes".
3.3. "Bonuses".
3.4. Information Panel Structure.
3.5. Scoring.
3.6. Speech Messages.
3.7. Additional Information.
0. Prerequisites of Creation.
If you feel slightly fed up with multimegabyte games like
RPG/Adventure/Action, which are as a rule complicated sets of slides,
rolls and speech patterns with the minimum of programming; if you are
not satisfied with pitiful attempts to reflect the multidimensional
world of real objects with the help of flat pictures and primitive
interactions of the objects, given for fascinating adventures, but
in fact offering you only a passive way of observing a clumsy
realization of the ready-made plot; if you wish to achieve something
more than just using SPACEBAR button and shooting at every object
moving on the screen (the games that leaves no space for more
intellectual actions); if you regret about the time spent on dull,
not dynamic and not thought-provoking strategies, than you might like
this game.
A new trend of the computer games development, deserving attention
to our opinion, appears in the field of dynamic multiparametral
abstractions, in which our brain not, very much burdened with real
prototypes, can get satisfaction from solving "pure" tasks. We call
this type of games "The Clever Medium" and would like to present to
your verdict one of such developments named "BIPROLEX+" and worked out
by our computer games development company "K-D Lab".
While creating this game first of all we took pains to make it
interesting for ourselves - the feature that many games lack due to
the fact that their creators have been much more concerned with a nice
label and the volume of trade of their monstrous creation. What we say
here does not mean we are against a colourful design, neither we are
ascetic supporters of a monochrome text mode and we did our best to
present BIPROLEX+ in graphics and sound. But the main concern still was
to create the game to be used for fun for a long time, rather than to
be discarded after a few hours of amusement.
Despite a sophisticated strategy and skills requirements as well as
knowledge requirements of many tricky things and parametres - in other
words all these habits that the player acquires in due course of time -
this game nevertheless does not offer a dull preparatory introduction
to the rules and documentation as soon the basis of it has been
constituted with the help of classical principles of such "hits" as
Tetris and Arcanoid (here Tetlix and Arcalex), expanded in many ways,
altered and "wrapped" in a splendid sprite realization. Biprolex+
brought us many exciting hours of unexpected combinations of events
as well as victories over the rival by means of speed thinking and
complexity of the rounds.
1. The Main Ideas and Principles.
The given chapter presents a short description of the game and all
initial information necessary for its user. For a more detailed
information see the chapters below.
Technical requirements: processor i386+ with 2Mb RAM for mute mode
(4Mb for sound mode) and a ordinary VGA. For a sound background
(music, sound effects, speech) a sound card is recommended. The use
of mouse is also preferable (3 buttons are strongly recommended).
The game is subdivided into two parts: auxiliary interface part is
responsible for organization of the game process, main part - for
arcade automaton.
The game is provided with a main menu built up on the common
well-known principles. The only important thing here is to have a
clear idea of the key notions and the functional options of the menu:
PLAYER - a subject of the game representing the player in Biprolex's
environment and requiring score tables and some name, which the user
should choose during the game. To ensure the player's results there
is a system of passwords for each player.
COMPETITION - a form of relationship between players. When creating a
new competition the player indicates its name, the number of levels and
the type of opposition:
Arcalex-Tetlix - player 1 plays for Arcalex, player 2 - for Tetlix.
Tetlix-Arcalex - vice-versa
Flip-Flop - each level can be played twice: stage 1 - player 1 plays
in the upper part of the screen, player 2 - in the lower
part of the screen; stage 2 - players swap. This type is
the most convenient one for a successful game.
Each competition has its own score table (option HALL OF FAME for
viewing).
GAME - a means of conducting a direct competition, which preserves the
current state of the current competition. The game gives an opportunity
for players to play a certain competition chain of levels indicated by
players. Intermediate results are automatically saved and can be
retrieved with the help of option LOAD GAME. When choosing any option
of the main menu, the right part of the screen shows a status of active
game, which can be started from the beginning or continued with the
help of option PLAY.
Here are some minor actions the player should do in order to start the
game:
0) to configurate the game correctly, having entered SETUP.BAT (see
point 2.3);
1) to choose option EDIT PLAYERS and to register at least one player
for gaming against computer or two players for human mode. In order to
do this the player should choose any slot in the right corner menu, press
ENTER and when tested for player's identification - to print ENTER for
empty slot or to print old password for busy slot. In order to cheat
the competitor peeping at the screen from behind the player's back, the
player enters a visual false password :). The player should indicate
his/her password. When the right password is given, the message "NEW
PASSWORD ACCEPTED" appears on the screen.
2) to choose option EDIT COMPETITION and to create at least one
competition. For all options like EDIT when choosing the slot, ENTER
allows to edit the name of the corresponding object, SPACEBAR activates
the chosen point, i.e. allows to indicate attributes, ESC allows to
cancel all alterations. When giving the number of levels and types of
competitions, arrow buttons are used.
3) to choose option EDIT GAME and to form the game, having indicated
the necessary information (in case of single player game against
computer it is necessary to choose computer robot in end of menu as
a second player).
4) to choose option PLAY, to identify the players, having printed
corresponding passwords and to set the game score percentage with the
help of arrows (see point 3.5).
The game screen consists of two parts: the left information panel,
presents different information about the competition and the
competitors parametres; the right panel depicts the battle itself. Each
level is characterized by some initial configuration consisting of
glitching "stones" and multicoloured blocks of different power. This
configuration dictates tactics necessary for the game. The main task of
players is to _collect_valuable_"stones"_. Depending on the type of
competition of the current game players take sides of one of the
competing objects: either Tetlix or Arcalex.
Arcalex/Tetlix's short description:
⁄ƒƒƒƒƒƒƒƒø
≥ TETLIX ≥
¿ƒƒƒƒƒƒƒƒŸ
is presented by an object, which can move left-right in the upper part
of the game field. Its main function is to generate 4-blocked figures,
which fall down and fill the main configuration. The player controls
the fall of figures and uses the main device called "shift down", which
is available when horizontal solid lines appear in a configuration.
Tetlix's success depends much on the effectiveness of these "shifts
down" as soon, firstly, - the blocks fall is dangerous for Arcalex and
makes Tetlix's tasks easier, secondly, - "shift down" is the most
effective means of collecting "stones" since all "stones" contained in
horizontal solid lines created by Tetlix belong to Tetlix. Isolated
from one another during their fall, figures actively interact with
so-called "creatures", which can move freely across the whole unoccupied
by the another objects space. These objects are very important in the
game process functionally. The interaction depends on the type of the
"creature" and can be of 3 kinds:
1. Collision of a figure with a "bomber". It allows to fill the next
figure with bombs - firelike blocks destroying everything on their way
- ("bombs" is another important means of collecting "stones" and saving
them in Tetlix's storage . It's also a powerful instrument of
struggling for the right of "shift down" and damaging the competitor).
2. Collision with a "creature". This interaction makes it possible to
stick the falling figure to a special block, called "bonus", which,
while activating, does some useful/harmful actions. There are some
dozens of "bonuses" in Biprolex+ , that's why it's difficult to
remember all their functions at the first moment, though learning them
by heart is not a must. For the beginning it's enough to bear in mind
the fact that the blue colour (this concerns both "bonuses" and
"creatures") helps Tetlix or does harm Arcalex; the yellow colour has
the opposite function; intermediate colours - skyblue and salad -
sympathize with Tetlix/Arcalex respectively. Besides, during activation
of a "bonus" information panel sends the message stating this action;
the most significant "bonuses" are accompanied by speech signals,
explaining their roles. Tetlix can activate "bonuses" in two ways:
1) during the "shifting down" all bonuses close to a figure, which
causes a "shift down", get activated and belong to this figure;
2) "bombs" can be "strong" and "weak" (visually distinguishable);
"strong bombs" activate a "bonus" the moment they shoot it; "weak
bombs" destroy a "bonus".
3. Collision allows to take a block away from a falling figure, which
bumps into a "creature" (or vice-versa with "bonuses").
The player can control Tetlix with the help of the keyboard:
<left arrow> - to move a figure one step to the left
<right arrow> - to move a figure one step to the right
<grey 5> - to rotate a figure
<ins> - rapid descend of a figure
<del> - "weak/strong" bomb toggle
<up arrow> - to switch on/off Tetlix's protective shield
(it protects Tetlix from elimination by an
object, though this protective energy is not
constant - its consumption is shown on the
information panel).
⁄ƒƒƒƒƒƒƒƒƒø
≥ ARCALEX ≥
¿ƒƒƒƒƒƒƒƒƒŸ
is presented by the object which can move left-right in the lower part
of the screen. Its main function is to ward off an amorphous flying
"ball", so that not to let it leave the game field. Each missed "ball"
leads to immediate "shift down", makes Arcalex's situation complicated.
The number of "balls" is limited.
Arcalex itself consists of three parts: the central "engine",
elimination of which destroys the whole body of Arcalex, and the two
spherical "guns" placed on the left and right of the "engine", which
can disappear, get restored, stick to some objects and shoot with
"bullets". A "ball" can be of four different states:
- simple state (when collision, it deprives a block of a level
of power);
- strong state (it breaks a block immediately);
- super state (breaks through the whole configuration);
- hidden state (is analogous to that of a simple state; it's
difficult to trace its flight due to a "ball's phantom state).
The "ball's" state is controlled by corresponding "bonuses". "Bullets"
are also subdivided into two types, which can be switched: "strong"
bullets (the ones which break blocks immediately and activate
"bonuses"); "weak" bullets (the ones which deprive blocks of one level
of power and destroy "bonuses"). "Strong" bullets are wasted _four_
times quicker than "weak" ones. Arcalex can collect "stones" only by
means of breaking them with a "ball". "Balls" and "bullets" actively
interact with "creatures" - depending on their type: it can be either
an alteration of the flight or "creature"'s materialization into a
block, or appearance of another type of objects, which fall out of a
destroyed "creature" - so called "prizes" presented by uncontrollably
falling objects. These objects can be either caught and activated or
missed by Arcalex - depending on degree of their harm; Arcalex also
can "shift up" configuration after having broken 20 blocks with a
"ball".
Arcalex can be controlled with the help of a keyboard, analog joystick
and a mouse (the latter is preferable). Mouse control is as follows:
<move left-right> - Arcalex moves;
<hold left button> - "guns" are turned to the left;
<hold right button> - "guns" are turned to the right;
<press left button> - one shot;
<press right button> - "bullets" toggle (indicated by the
colour of the liquid in the jar
filled with bullets);
<central button/
simultaneous press of
both buttons - for a
mouse with two buttons) - burst of fire (three buttons are
recommended).
Joystick control is as follows:
<left-right> - Arcalex moves;
<up-down> - "guns" turning;
<button 1> - shooting;
<button 2> - "bullets" toggle.
Rules of the game. Before the start of the game players should confirm
their readiness by pressing any button on the control device. Though
the main aim of the game is to collect "stones", in the end of the game
either Arcalex or Tetlix can perish. Here is the list of the possible
situations leading to the final score and indicating penalties:
- configuration tries to occupy Tetlix's place (usually because of a
wrong figure compilation); penalty - 100 scores;
- Tetlix is killed with a "bullet"; penalty - 200 scores;
- Tetlix is killed with a "ball"; penalty - 500 scores;
- Tetlix's body is destroyed by a "rabid" block/"stone"; penalty -
1000 scores;
- blocks are shifted up and placed in the area occupied by Tetlix;
penalty - 1000 scores;
- a falling figure gets in the "engine" of Arcalex; penalty - 200
scores;
- Arcalex fails to catch a "bomb-prize"; penalty - 200 scores;
- Arcalex is killed by "shift down"; penalty - 1000 scores;
- a "rabid" block sticks to Arcalex's "engine"/"stone"; penalty -
1000 scores
- Arcalex commits suicide by "bullets"; penalty - 400 scores;
- Arcalex loses all "balls"; penalty - 500 scores.
In case one of the players has collected no stones, there is an
additional penalty of 500 scores. In case one of the competitors has
been eliminated, the stones left are taken by the winner at a reduced
price. The real value of the collected "stones" at any level is 2000
scores.
We hope, the above-described game structure is not too complicated -
had the user played Biprolex+ just once, he/she would appreciate the
dynamic beauty and logistics of the game.
2. Technical Characteristics.
2.1. System Requirements.
Necessary hardware:
- processor i386+;
- RAM: 2Mb - mute mode, 4Mb - sound mode;
- 100% VGA-compatible videocard.
Preferable hardware:
- sound card;
- mouse (3 buttons are strongly recommended).
Software:
- MS-DOS 5.00+;
- mouse driver with mouse device;
- Windows 95 supported in full screen mode (Windows NT NOT supported).
2.2. Technical Specifications.
This chapter presents some hints on trouble-shooting when working with
Biprolex+:
- this game is used with DOS Extender in 32-bite protected mode of the
i386 processor which makes possible a more effective use of resources;
- X-modes of simple VGA (360x360x256 and 360x480x256) are used: the
graphics quality is higher than that one used in standard 256 modes due
to its information memory capacity.
2.3. Configuring.
After successful installation you will find the game in the directory
on the hard disk. To enter configuration mode the user should give
command SETUP.BAT (or c:\biplus.exe . -c). The process of
configuration presents a consecutive filling of setup screens,
enumerated below:
- TETLIX KEYBOARD CONTROL - allows to change Tetlix's control keys;
ESC - allows to keep previous functions;
- ARCALEX MANAGEMENT - allows to set up Arcalex's control device.
For mouse control the user should choose mouse support mode.
Note: if the user operates with a 2-buttons mouse, he/she should
enter Microsoft Mouse Mode for COM1 or COM2; if a mouse is with 3
buttons, then it's more preferable to set it in a PC Mode: for
operating with a mouse the user should read documentation before
the start;
- ARCALEX KEYBOARD CONTROL - appears when choosing KEYBOARD Mode and
allows to change Arcalex's control keys;
3. Detailed Description of the Game.
The present chapter deals with a detailed information about the use of
Biprolex+ and its main features. The graphic images of "creatures" and
"prizes" with its names you can see in true-color file BPHELP.JPG.
3.1. "Creatures".
Symbols:
[T] - Collision with a falling figure
[A] - Collision with a "ball"/"bullet"
⁄ƒƒƒƒƒƒƒƒƒƒƒƒƒø
≥ ≥ colour: violet
≥ BOMBER ≥ [T] - fills the next figure with bombs
≥ ≥ [A] - prize-bomb ("weak bullets" are terminated)
¿ƒƒƒƒƒƒƒƒƒƒƒƒƒŸ
⁄ƒƒƒƒƒƒƒƒƒƒƒƒƒø
≥ ≥ colour: salad
≥ A-GLIX ≥ [T] - salad "bonus" sticks to a figure
≥ ≥ [A] - prize-bullets
¿ƒƒƒƒƒƒƒƒƒƒƒƒƒŸ
⁄ƒƒƒƒƒƒƒƒƒƒƒƒƒø
≥ ≥ colour: yellow
≥ A-GLIX+ ≥ [T] - yellow "bonus" sticks to a figure
≥ ≥ [A] - prize-Multiball
¿ƒƒƒƒƒƒƒƒƒƒƒƒƒŸ
⁄ƒƒƒƒƒƒƒƒƒƒƒƒƒø
≥ ≥ colour: yellow
≥ RESTOR ≥ [T] - deprives a figure of a block
≥ ≥ [A] - prize-Repairer
¿ƒƒƒƒƒƒƒƒƒƒƒƒƒŸ
⁄ƒƒƒƒƒƒƒƒƒƒƒƒƒø
≥ ≥ colour: yellow
≥ AGLU ≥ [T] - deprives a figure of a block
≥ ≥ [A] - prize-Unstucker
¿ƒƒƒƒƒƒƒƒƒƒƒƒƒŸ
⁄ƒƒƒƒƒƒƒƒƒƒƒƒƒø
≥ ≥ colour: yellow
≥ BIO-VI ≥ [T] - deprives a figure of a block
≥ ≥ [A] - prize-Addball
¿ƒƒƒƒƒƒƒƒƒƒƒƒƒŸ
⁄ƒƒƒƒƒƒƒƒƒƒƒƒƒø
≥ ≥ colour: skyblue
≥ T-GLIX ≥ [T] - skyblue "bonus" sticks to a figure
≥ ≥ [A] - materialization into a block ("weak bullets"
≥ ≥ are terminated)
¿ƒƒƒƒƒƒƒƒƒƒƒƒƒŸ
⁄ƒƒƒƒƒƒƒƒƒƒƒƒƒø
≥ ≥ colour: blue
≥ T-GLIX+ ≥ [T] - blue "bonus" sticks to a figure
≥ ≥ [A] - prize-Killball
¿ƒƒƒƒƒƒƒƒƒƒƒƒƒŸ
⁄ƒƒƒƒƒƒƒƒƒƒƒƒƒø
≥ ≥ colour: red
≥ IMPERON ≥ [T] - red "bonus" sticks to a figure
≥ ≥ [A] - prize-Scorer
¿ƒƒƒƒƒƒƒƒƒƒƒƒƒŸ
3.2. "Prizes".
⁄ƒƒƒƒƒƒƒƒƒƒƒø
≥ BULLETS ≥ extra 20 bullets for Arcalex
¿ƒƒƒƒƒƒƒƒƒƒƒŸ
⁄ƒƒƒƒƒƒƒƒƒƒƒø
≥ KILLBALL ≥ destroys all active "balls"
¿ƒƒƒƒƒƒƒƒƒƒƒŸ
⁄ƒƒƒƒƒƒƒƒƒƒƒø
≥ REPAIRER ≥ restores all destroyed "guns"
¿ƒƒƒƒƒƒƒƒƒƒƒŸ
⁄ƒƒƒƒƒƒƒƒƒƒƒø
≥ MULTIBALL ≥ generates 4 active "balls"
¿ƒƒƒƒƒƒƒƒƒƒƒŸ
⁄ƒƒƒƒƒƒƒƒƒƒƒø
≥ UNSTUCKER ≥ activates all stuck "guns"
¿ƒƒƒƒƒƒƒƒƒƒƒŸ
⁄ƒƒƒƒƒƒƒƒƒƒƒø
≥ ADDBALL ≥ extra "ball" for Arcalex
¿ƒƒƒƒƒƒƒƒƒƒƒŸ
⁄ƒƒƒƒƒƒƒƒƒƒƒø
≥ SCORER ≥ 10 extra scores for Arcalex
¿ƒƒƒƒƒƒƒƒƒƒƒŸ
3.3. "Bonuses".
INFO string is highlighted on the information panel. SPEECH string
contain speech message.
Blue group (necessary for Tetlix)
ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ
[G]: to delete two "guns" of Arcalex
INFO: Guns Removed SPEECH: GUNS REMOVED
[L] to stick Arcalex's left "gun"
INFO: Left Gun Stuck SPEECH: LEFT GUN STUCK
[R] to stick Arcalex's right "gun"
INFO: Right Gun Stuck SPEECH: RIGHT GUN STUCK
[1] to create one rabid block down
INFO: 1 Rabid Squares Down SPEECH: RABID SQUARES DOWN
[2] to create two rabid blocks down
INFO: 2 Rabid Squares Down SPEECH: RABID SQUARES DOWN
[3] to create three rabid blocks down
INFO: 3 Rabid Squares Down SPEECH: RABID SQUARES DOWN
[H] to turn all active "balls" into hidden state
INFO: Hidden Ball SPEECH: HIDDEN BALL
[] extra "shift down"
INFO: Shift Down
Skyblue group (sympathizing with Tetlix)
ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ
[C] to change a "guns - engine" link: free/hard/normal
INFO: Change Arcalex
[5] 50 extra power units for Tetlix
INFO: + Protect Energy
[10] 100 extra power units for Tetlix
INFO: ++ Protect Energy
[T] to reduce speed of falling figures
INFO: - Fall Speed
[] to move all uncollected "stones" one step upward
INFO: Stones Shift Up
[50] to reward Tetlix 50 scores
INFO: 50 Score Tetlix
[M] to drift Arcalex body
INFO: Moved Arcalex
[F] to shoot off all Arcalex's "bullets"
INFO: Auto Shooting SPEECH: BUH, BUH, AUTO SHOOTING!
Yellow group (necessary for Arcalex)
ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ
[S] to turn all active "balls" into super state
INFO: Super Ball SPEECH: WOW! SUPER BALL!
[P] unpleasant "shift up"
INFO: Penalize SPEECH: PENALIZE...
[T] to increase speed of falling figures
INFO: + Fall Speed SPEECH: RUSH! RUSH!
[1] to create 1 Rabid in the upper part of the screen
INFO: 1 Rabid Squares Up SPEECH: RABID SQUARES UP
[2] to create 2 Rabids in the upper part of the screen
INFO: 2 Rabid Squares Up SPEECH: RABID SQUARES UP
[3] to create 3 Rabids in the upper part of the screen
INFO: 3 Rabid Squares Up SPEECH: RABID SQUARES UP
[F] to turn all active "balls" into strong state
INFO: Strong Ball SPEECH: STRONG BALL
Salad group (sympathizing with Arcalex)
ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ
[] to move all uncollected "stones" one step downwards
INFO: Stones Shift Down
[S] to stop Tetlix
INFO: Tetlix Stopped SPEECH: Tetlix STOPPED
[R] to create uncontrollable rotating figure
INFO: Rabid Figure SPEECH: HEY, RABID FIGURE!
[X]: to create fixed figure
INFO: Fixed Figure SPEECH: HEY, IT'S FIXED!
[2] extra figure at same time
INFO: 2nd Figure
[50] to reward Arcalex 50 scores
INFO: 50 Score Arcalex
[-] to reduce Tetlix's block power by one level
INFO: - Square Power SPEECH: SICKLY BOY
Red group (controls the "creatures" statistic)
ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ
[a] to increase salad creatures
INFO: Salad +
[A] to increase yellow "creatures"
INFO: Yellow + SPEECH : IMPROVEMENT FOR ARCALEX
[t] to increase skyblue "creatures"
INFO: SkyBlue +
[T] to increase blue "creatures"
INFO: Blue + SPEECH: IMPROVEMENT FOR TETLIX
[B] to increase violet "bombers"
INFO: Bomber + SPEECH : MORE BOMBS
[S] to increase block removing "creatures"
INFO: Remover +
[+] to increase "creatures" number
INFO: More Creatures SPEECH: MORE CREATURES
[-] to decrease "creatures" number
INFO: Less Creatures SPEECH: LESS CREATURES
[] to move "creatures" upwards
INFO: Creatures Up SPEECH: CREATURES UP
[] to move "creatures" downwards
INFO: Creatures Down SPEECH: CREATURES DOWN
3.4. Information Panel Structure.
⁄ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒø 1 - Tetlix's score counter
≥ ⁄ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒø ⁄ƒƒƒƒƒƒƒø ≥ 2 - Arcalex's score counter
≥ ≥ 1 ≥ ≥ ≥ ≥ 3 - next figure demonstration
≥ √ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ¥ ≥ 3 ≥ ≥ window
≥ ≥ 2 ≥ ≥ ≥ ≥ 4 - six jars indicating the
≥ ¿ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒŸ ¿ƒƒƒƒƒƒƒŸ ≥ probability of corresponding
≥ ⁄ƒƒƒ¬ƒƒƒ¬ƒƒƒ¬ƒƒƒ¬ƒƒƒ¬ƒƒƒø⁄ƒƒƒ¬ƒƒƒø ≥ "creatures" appearance
≥ ≥ 4 ≥ . ≥ . ≥ . ≥ . ≥ . ≥≥ 5 ≥ 6 ≥ ≥
≥ ¿ƒƒƒ¡ƒƒƒ¡ƒƒƒ¡ƒƒƒ¡ƒƒƒ¡ƒƒƒŸ¿ƒƒƒ¡ƒƒƒŸ ≥ 5 - "creatures" concentrations
≥ ⁄ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒø ≥ in the upper and lower parts
≥ ≥ 7 ≥ ≥ of the screen
≥ ¿ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒŸ ≥ 6 - general "creatures"
≥ ⁄ƒƒø ⁄ƒƒø ≥ concentration
≥ ≥10≥ ≥11≥ ≥ 7 - message indicator
≥ ⁄ƒƒø ⁄ƒƒø ≥ ≥ ≥ ≥ ≥ 8 - total sum of "stones"
≥ ≥8 ≥ ≥9 ≥ ≥ ≥ ≥ ≥ ≥ collected by Arcalex
≥ ≥ ≥ ≥ ≥ ≥ ≥ ≥ ≥ ≥ 9 - total sum of "stones"
≥ ¿ƒƒŸ ¿ƒƒŸ ≥ ≥ ≥ ≥ ≥ collected by Tetlix
≥ ≥ ≥ ≥ ≥ ≥ 10 - Protect Energy consumption
≥ ⁄ƒƒø ¿ƒƒŸ ¿ƒƒŸ ≥
≥ ≥12≥ ⁄ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒø ≥ 11 - "bullets" quantity
≥ ≥ ≥ ≥ 13 ≥ ≥ 12 - "shift up" after this jar
≥ ¿ƒƒŸ ¿ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒŸ ≥ filling
¿ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒŸ 13 - reserved "balls"
3.5. Scoring.
BIPROLEX+ is provided with a system, which saves scores automatically.
Firstly, there are two autonomous scoretables for each level of the game.
One of the table is for bad results, the other - is for good results.
These tables appear in intervals between the levels, when SPACEBAR is
pressed (ENTER is used to continue a "competition"; to open the main menu
any button is used). Secondly, each "competition" is presented by tables
of records in the end of the game (option HALL OF FAME in the main menu
for viewing). Finally, there is a common table of best results (1st slot
in the HALL OF FLAME), indicating the rating of each player:
1st position - 100 scores, 2nd - 50, 3rd - 30, and then - 23, 18, 13, 9,
5, 2, 1 respectively.
Total sum of scores contents all scores of the game at each level.
Scoring at levels is as follows:
- despite the number of "stones" at levels, total sum is 2000 scores
(uncollected "stones" are twice cheaper)
- scoring for Tetlix's "shift down":
total sum = 50*(number of "shift down"), thus try to "shift down"
at once several lines
- scoring during the game:
block destroyed 3 scores
"creature" destroyed 2 scores
figure created 3 scores
Scorer 20 scores
"shift up" 50 scores
- in the end of a level unused resources are taken into account in
the final scoring:
Protect Energy 10 scores/unit
"bullets" 10 scores/unit
reserved "balls" 50 scores/"ball"
- all penalties are taken into account at each level, thus defining a
winner
- before starting the game players can set up percentage (option PLAY
of the main menu):
GameSumWin = GameSumWin + LevelSumWin
GameSumLost = GameSumLost + LevelSumLost
TempSum = GameSumWin*PercWin/100 + GameSumLost*PercLost/100
Delta = TempSum*PercWin/100
GameSumWin = GameSumWin + Delta
GameSumLost = GameSumLost - Delta, where
GameSumWin is a scoresum of a winner of a finished level;
GameSumLost is a scoresum of a loser of a finished level;
LevelSumWin is total scoresum of a winner of a finished level;
LevelSumLost is a total scoresum of a loser of a finished level;
PercWin is a winner's percentage
PercLost is a loser's percentage
- the GAME is played either till the end of a "competition" or till a
failure of one of the players (lowering under zero in total scoresum).
3.6. Speech Messages.
Besides the above-mentioned Speech Messages the following ones are
used:
CONFIRMATION - to confirm readiness to start the game
ARCALEX BEGAN - Arcalex is activated
TETLIX BEGAN - Tetlix is activated
LAST BALL OUT - Arcalex used the last "ball"
PROTECT ENERGY OUT - Protect Energy expired
FINAL STONE - last uncollected "stone" left in level
BULLETS OUT - all "bullets" are shot
MULTI BALL - Arcalex activated MULTIBALL
ARCALEX IS WINNER - Arcalex won at the current level
TETLIX HAS PROFITED - Tetlix won at the current level
OH NO, ARCALEX AT A LOSS - Arcalex lost (under zero)
DAMN! TETLIX IS UNDER ZERO - Tetlix lost
YES! YOU GOT IT! - unique "shift down", bonus message
OOPS! LOSER!!! - big loosing
3.7. Additional Information.
This chapter gives some handy hints on different game situations, not
described before:
- "shift down" can take place until a block leaves a solid line
- dropping blocks can not create new solid lines
- a Rabid can move vertically, in case its horizontal way is blocked
- the flight of a newly-activated "ball" coincides with a "bullet"'s flight
- KILLBALL catch prevents from "shift down" if you have several active "balls"
- no penalty at the 1st level of the GAME
- F3-F4 - music volume regulation
- F5-F6 - sound effects volume regulation
- F7-F8 - speech volume regulation
- F9 - on/off wave processes.
ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ-
- The End -
ƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒƒ
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