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Archive Magazine 1996
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Summary
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1991-03-13
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>Summary
Summary
-------
The following is a short summary of the most important things that you can
do with Translator. You are strongly advised to find out more by experimenting
and reading 'Guide' (but I recognize some of you are too lazy, hence this
summary !).
- Images may be converted either automatically to the ideal mode and palette
or to any mode and any palette of your choice
- Simple or Floyd Steinberg error diffusion techniques ensure maximum image
quality in all situations
- Images may be (pre-)scaled using any scaling ratio, both X and Y seperately
- Images may be converted to black and white images
- Images may be colour-separated (using the RGB resolution settings)
- Images may be inverted
- Images may be gamma-corrected (for scanner input)
- The images' dynamic range may be expanded to full-scale
- Images may be black-corrected
- Images may be saved, (post-)scaled down to any size, as sprite files
- Images may be saved as Translator Clear files. Clear files preserve all image
information, and, among other things, ensure non-loss conversion to GIF
and TIFF formats using !Creator.
- Images can be examined easily by zoom options and a magnifier window.
A few simple examples :
- Creation of desktop icons from images
1. Set 'Output mode' = 'Current'
2. Select mode 12
3. Ensure the desktop palette is the current palette
4. Set 'Output palette' = 'Current'
5. Set 'Error spreading' = 'Floyd Steinberg' (if you want maximum quality)
6. Set the appropiate scaling factors (for 34x17 pixel icons, choose 34:x
for X and 17:y for Y)
7. Load the image
8. Save the image as a sprite using 'Whole' or 'Full'.
- Creation of GIF, TIFF or AIM files from any input image (with !Creator)
1. Select output to a Clear file by dragging the Clear file icon in the
'Clear output' submenu to a filer window
2. Set any pre-scaling and other (colour) conversions you want (if you want
an AIM file, set pre-scaling to 256:x and 256:y)
3. Load the image
4. Select GIF, TIFF or AIM in !Creator
5. Drag the created Clear file to !Creator
6. In the save file window, enter a filename and drag the file icon to a
filer window
- Creation of sample images of (say) 100x100 pixels of your image library
1. Set the 'x' and 'y' scaling factors both to '100' (i.e. 100:x and 100:y)
2. If you want all sprites defined in the same mode, use 'Output mode' =
'Current', and 'Output palette' as appropiate (usually = 'Current')
3. Set 'Error spreading' = 'Floyd Steinberg' (if you want maximum quality)
4. One by one, load all your images and save them as 'Whole' or 'Full'
sprites