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Archive Magazine 1996
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share_47
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bang
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!Bang
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!Help
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1992-05-19
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5KB
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159 lines
| Help for Bang "0.06 (19-May-1992)"
|
This is a copy of a game called Bang!
It was on the April 1992 Atari ST User cover disc
It was coded, graphiced and copyrighted by Mike Coupland 1991
Mike Coupland
30 Green Lane
Datchet
Slough
SL3 9EX
It is apparently a game that comes with Windows 3 on the PC
I don't know
This version was written entirely by Cy Booker
What to do
----------
1. Run
2. Enter name
3. Select size of board: Easy, Hard, Evil
4. Play game
5. Change sprite size to Jumbo
6. Set background fill rate
7. Save choices
Playing
The game is played on a board containing some bombs
The goal is to infer where these bombs are as fast as possible
Clicking SELECT shows what is underneath a cell
If it is a bomb then it's Game Over
Otherwise it shows how many bombs are in its' eight neighbours
Clicking ADJUST marks a cell
The number of marked cells is shown on the board pane
A negative number means you've marked too many cells !
Clicking ADJUST over a marked cell puts it into an "unsure" state
Clicking ADJUST over an unsure cell puts it into an unmarked cell
Clicking SELECT over an unsure cell shows what is underneath it
Filling
Background fill
The parameter is the number of cells per Null Reason
Low values produce slow, but "pretty" screen redraws
High values are more usable - try 7-12
Foreground fill
This produces the fastest real-time output
But
Because the time to update the screen is not fast enough,
the hourglass appears - this can be annoying on ARM 2 machines ...
Choices
This saves your name, sprite selection, and current board size
High scores
Don't run two versions of this application concurrently ...
... the score table will become out of date/sync
If no score file is found, a default one is produced
Sprites
Five familys of sprites are distributed
Small - I done these first, found they were too small
Medium - done these next, still too small
Large - more like it, but too big for "Evil" in mode 12
Jumbo - I was getting eye strain after hours of playing :-)
Monochrome - for 1Mb users (see below)
Note that the board is kept as a large sprite in the mode of the cells
so if the cell sprites are big 256-colour sprites, expect the program to
need a Large amount of memory to run ...
... that's why 16-colour sprites are used, a good compromise
But get faster screen updates if in same screen mode as sprites because ...
... no need to scale/translate sprite to screen, just PLOT it
For this reason I've written it so you can easily redesign the graphics
just replace one set of them in the <Bang$Dir>.Sprites file, (using the
following protocol), and change the Messages file to a better menu item ...
1. All sprites must be the same size
2. ?_unknown is the sprite with the palette for the whole family
3. None of them have a mask (mask not used)
4. Need all of:
?_blank, ?_1, ?_2, ?_3, ?_4, ?_5, ?_6, ?_7, ?_8
?_unknown
?_bomb, ?_right, ?_wrong, ?_duff
?_mark1, ?_mark2
If you do design a decent set for multisync users please send 'em in ...
... so everybody can benefit
Memory
If short of memory use the smaller sprites, or the monochrome ones
(The "out of memory" handling isn't elegant, but it does work)
If still short of memory, buy an upgrade
Extras
Pressing ADJUST after a game ends starts a new game (same size board)
Pressing RETURN when first enter name selects board when last saved Choices
This application supports Help
You can PAUSE the game by closing the window (so you can't cheat !)
The time is "suspended" during screen refresh, so don't worry about it
Updates
=======
v0.01 : Basic version
v0.02 : Background filling (much better "feel")
Monochrome sprites
Score table now 9 entries
v0.03 : Jumbo sprites
Scores now to a resolution of deci-seconds
Score table now has 10 entries
v0.04 : Now doesn't open window if paused AND change mode
Also speeded up re-start game (slightly)
v0.05 : (first release)
Squished using my soon to be released Compressor
It speeds up game no end !!!!!!
v0.07 : Improved high scores
Scores
My best scores are
Easy 5.3s (10th= 7.3s)
Hard 69.5s - 47.5s - 39.4s - 35.6s (10th= 46.3s)
Evil 231.1s - 159.5s - 138.2s - 120.3s (10th= 157.8s)
Has anyone seen an 8'er ? I've seen a 7'er ONCE!
Disclaimer
==========
Since I didn't conceive the idea the game is copyright Mike Coupland,
but this implementation is Copyright Cy Booker 1992. This program has
been put into the public domain with two provisos. That you use at
your own risk, and if this program happens to reformat your hard disc,
cause your monitor to blow up, or the keyboard to ignite, that's your
problem. If you want guarantees of stability, you can pay for a
program. All I will say, is that I've used this program, and so it
works on at least one machine. No part of this program may be used in
a commercial product.
If you find the program has any shortcomings, or you would like any extra
features added, then I can be contacted at:
Cy Booker
86 Church View
Main Road
Crockenhill
Swanley
Kent. BR8 8JW
U.K.
Ya Hozna!