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Archive Magazine 1996
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share_36
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mod_dis
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GetStarted
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1990-10-21
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> GetStarted
To get trying out the program as quickly as possible, do the following:
1. Make MOD_DIS your current directory
2. Copy the SpriteUtils module into the ORIGINALS directory. To do this
with RISC OS 2.00, the following command should work:
*Save ORIGINALS.SpriteUtil 0387EA48 0387F04C
3. Run the program ModDis201. When prompted reply as follows:
<prompt> <response>
Filename? SpriteUtils
1 byte(s) at 3AF of unknown type 6
4 byte(s) at 600 of unknown type 4
How many? 1
4. Load the newly-created file SOURCES.SpriteUtil into Twin or !Edit and
remove the carriage-returns. Save the file again and set its type to FFB
with *SetType SOURCES.SpriteUtil FFB
5. Run the BASIC program SOURCES.SpriteUtil. This re-assembles the module and
stores it in MODULES.SpriteUtil.
6. To test the re-assembled module, run the BASIC program Checker. When
prompted for a filename, reply SpriteUtil. If all is well, Checker will
not report any differences between the original module and the
re-assembled version, proving that the disassembly is good.
7. If you run ModDis201 again, this time the program will not ask you any
questions, but will read the responses from the file SCRIPTS.SpriteUtil,
which was created during the last run. You should never have to answer
the questions more than once!