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2000-08-06
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======================================================================
AMIGA POWER Issue #46 coverdisk (.ADF/PAL) February 1995
======================================================================
In addition to this copy of AMIGA POWER, you now own a pair of disks,
each containing a demonstrative sample of a fine Amiga game. Cherish
them, for we expended much effort in their creation. Never allow harm
to befall them.
Introducing disk 46...
SKIDMARKS 2
Only AMIGA POWER enables you to drive cows towing caravans. With a
special 'Power' mode dedicated to you, our readers. That is how
much we care. We have no fear of death, it brings us no sorrow. In
fact, if Skidmarks 2 doesn't turn out to be the best overhead-view
racing game on the Amiga, we'll be enormously surprised.
SHADOW FIGHTER
Only AMIGA POWER gives you the opportunity to engineer a fight
between two girls in a river in Brazil. Unless you actually buy
Shadow Fighter, of course -- something we'd strongly recommend you
do, because it really is the best beat-'em-up on the Amiga. And
sadly it's the only genuinely good full-priced game we've seen this
month.
======================================================================
SUPER SKIDMARKS
Author: Acid
When it comes to cows, we're with famous American cartoonist Gary
Larson. History has highlighted time and again the resourcefulness of
the cow, from its giving the world the smallpox vaccine to the
magnificent cow charge at Bosworth Field that described the future of
England. Cinema, too, has applauded the cow, with films such as Top
Secret, Monty Python and the Holy Grail and Apocalypse Now affixing
the cow and its family firmly in the popular mind. Truly the bovine
is a mighty beast.
And now comes Super Skidmarks, the first game that we know of to
celebrate the majesty of the cow. In it, you play a wheeled cow
pulling an optional caravan and must succeed in driving faster than
rival cows. Mindful of the universal appeal of the cow, Acid have
constructed the game so it runs on all models of Amiga, adjusting
special parts of itself to extract the maximum performance from the
machine. So, for example, to sustain the literally breathtaking
running speed of the game, A500 owners enjoy a cow-pulling-cow motif
rather than the full cow/caravan action. So a pox on all those people
whose habit it is to complain about non-A500 demos.
Up to four players can take part in a race, a pair apiece on
joystick with a further two clamouring at the keyboard, with extra
options to adjust the number of computer opponents and the speed of
the match. The final choice governs the presentation of the
racetrack, toggling between a split-screen effect and a full-screen
picture, the latter behaving in a somewhat Micro Machines way as the
trailing cow disappears off the borders to be reconstituted back among
the pack. Herd.
There is little more to add to this description of the Super
Skidmarks demo beyond that it is a fearsomely exciting game, plump
with cow carnage and gravitational wrenching, showing we mighty beings
the proper respect by labelling its most deadly skill level 'POWER',
and creating in The Black Cow a terrible and ruthless enemy. The game
even stops you from going the wrong way around the intersection by
mistake. Given all this, we can perhaps overlook the fact its
scrolling message spells the word 'lose' as 'loose'. But no. We
condemn its slack proof-reading as we would that of any computer game.
WE FAVOUR NO ONE.
======================================================================
SHADOW FIGHTER
Authors: NAPS Team
Although Pupazz, sinister puppet henchman of Satan, garnered a
respectable number of votes, the most popular choice for the official
AMIGA POWER demo of this almost unbelievably 91%-scoring game emerged
as a scrap between Stout Blonde Lass and Cute Tiger Girl. At the
waterfall. So here it is.
Shadow Fighter, the beat-'em-up of champions, knocks Mortal Kombat
2 into a cocked hat, and then sets fire to the hat. We mighty beings,
not overly known for our attraction to boko-biff games in general,
found ourselves playing this until our thumbs literally stung
unpleasantly. The combination of diverse characterisation, dissimilar
moves and pleasingly friendly controls won our carefully-rationed
admiration, and so we deemed it necessary to secure a demo for you,
our readers.
Although you normally have to hunt around the joypad to discover
your secret and special moves in this kind of pugilistic endeavour, we
have decided that a demonstration should be as full and unmitigated an
experience as is possible. We have therefore printed a selection of
the trickier-to-execute ones below. The trick with these is to roll
the joypad (or stick, but we recommend a pad) around and stab fire at
the last moment, thus unleashing white-hot fury on your opponent.
There are plenty of other moves available. Punching the fire
button repeatedly may work, as might combinations of direction and
fire buttons. Try for yourself -- AND MARVEL.
TIGER GIRL
Tiger pounce attack ... roll pad down-to-left and press fire
Claw attack ........... roll pad down-to-right and press fire
Fallen angel .......... jumping + roll pad down-to-left and fire
STOUT LASS
Electric boomerang .... roll pad down-to-right and press fire
Power launch .......... roll pad down-to-left and press fire
Flying kick ........... down then up and press fire
======================================================================
THE MORAL OF THE STORY IS: Listen to us, because we're always right.
Amiga Power is printed in the UK. Copyright Future Publishing 1995
Note: All games were verified to load under one emulator or another.
Docs re-keyed courtesy of Knuckles Dragon. Original author uncertain.
Please send clarification to: knucklesd@hotmail.com