Code, sound and graphics by Stephen Scott 1993-1998
(c) tapestry multimedia 1998
INTRODUCTION
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I have separated the instructions from the development passages, so that
people who just want to play, can read this file, instead of wading through
other stuff beforehand. Consult the !Help2 file for the full details.
Versions 0.9841b onwards now use the GameModes facility on Risc PCs. At the moment, gameplay is slow on Arm600 based machines. See the !Help2 for more details on this.
Jaw Wars is a simple point and destroy game, but is very addictive (I hope!)
It's space invaders in the confines of the mouth, if you haven't already
guessed!
This is my first 'solo' game on the 32 bit Acorn, and it may be the last.
But if I get enough correspondance from you guys and gals out there, then
maybe I can give the game a few upgrades here and there, and may even be
encouraged to write more games for this platform.
I am also developing a version of this game on Macromedia Director 5 and 6
as one of my final year projects at university, ready for show in June this
year. I'd better get this code working properly!
HOW TO PLAY
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Here's how it goes. The mouse controls a pointer shaped like a toothbrush.
You must use it to brush off the evil germs which appear on the teeth. Hold
down the left mouse button to do the brush action. The longer you leave the
germs alone, the more damaged the teeth become. If fourteen of the sixteen
teeth become totally decayed, then the game will end.
To make things a little more difficult in this version, you have a limited
supply of toothpaste at any one time. This is shown as a bar at the foot of
the screen. While the mouse button is pressed, toothpaste will be used. If
you run out of toothpaste, then germs cannot be killed. You must release the
mouse button to slowly 'recharge' your supply of toothpaste before you can
wipe off germs again. So, be careful.
If you do run badly short of toothpaste, you may be able to catch a tube of
toothpaste which sits on the tongue. But it wont stay for long, so catch it
quick. If you do catch it, then your supply increases dramatically.
At the moment, the gameplay is rather basic. There is not much sound, or
fancy bits put in yet. But I'd rather get the playability correct, before
venturing onto garnishing extra code!
BUG REPORTS
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If, when you play the game, an error is reported, try re-running the game,
resetting the machine etc. (just in case another program in memory is
clashing for some reason or other - sounds a bit Win95 that one!).
If you still have problems, then contact me. The details are below.
Versions prior to version 1.00 are development versions, so are likely to
have the odd bug here and there that has escaped me.
CONTACTING ME
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Here is how you can contact me, in order of preference;
E-mail: sa_scott@yahoo.com
banwackerin@hotmail.com
[Pemail address removed as it doesnt seem to work!]
syracuse@geocities.com
sf900999@stmail.staffs.ac.uk (until end of June 1998)
If you have WWW access, then updates will be available at one of my web