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Acorn User 4
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AUCD4.iso
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acornuser
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1998
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jan1998
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botkiller
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!Botkiller
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!Help
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1997-11-05
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3KB
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105 lines
BOTKILLER
-----------
Written by Jan Klose / ARTEX in 1995.
(But this is no 'official' Artex production)
This game is freely distributable.
But it may not be altered in any way.
Botkiller needs at least 2 MB RAM. If you do NOT have enough memory (ie
1400k free), start !Run2 instead of !Run. Music is automatically started
if you have enough RAM for it.
KEYS
<Z> or <⇦> Walk left
<X> or <⇨> Walk right
<'> or <⇧> Jump ( or the equivalent keys ) <ä>
</> or <⇩> Pick up/activate something ( on a German keyboard ) <->
<Return> Fire waepon
<Q> Lose a life
<Esc> Quit game
ABOUT THE GAME
You are Dan the Botkiller on his mission to kill all the robots - called
'bots' - of SpaceTronic Inc. that have gone completely insane.
You must complete all 30 levels and kill the two big command bots before you
can fly home.
Each level offers new riddles that have to be solved.
The first ten levels are damn easy, the next ten are quite taxing, and the
last ten are really hard. So do not judge the game after having played
only five levels or so...
SOME GAME ELEMENTS
Terminals
Terminals let you control the exit status and the status of the beams.
Further a terminal gives you information about your enemies and sometimes
there's even a hint...
Shops
Here you can buy useful things for your money (ie for your score)
Ammo packs
Pick it up to receive more ammunition
Containers
Shoot them for more score (and money), striped ones give more bonus
Bots
Kill them if necessary...
Furter elements
There are many more elements in the game, but you better find out yourself
what they are good for.
HINTS & TIPS
1> You cannot shoot while jumping "through" a wall.
2> Beam Shields are very useful in higher levels.
3> You only have to remember your password when LEAVING the game.
4> Always watch the Beam Status and the Exit Status at the Terminal!
5> New elements appear every now and then... be sure to test them.
6> The game has 30 levels which are completely tested (1000 times!)
and which are successfully playable without losing even one live - if you
are *very* skillful. Every problem can be solved by thinking and skill.
THANKS GO TO:
Marco Bahn
Andreas Engelke
Daniel Hein
Florian Stadlbauer
Stefan Watzke
Sebastian Zirk
CONTACTING ARTEX:
Email Artex: artexsoft@aol.com
Webpage: http://members.aol.com/artexsoft
Snail Mail (only for serious messages please):
Artex Software
5 Cobham Way
Wimborne
Dorset
BH21 1SJ
England