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Acorn User 4
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AUCD4.iso
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acornuser
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1998
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apr1998
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pd2
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MususUmbra
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Automine
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!Version
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1998-02-17
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Things to do list for Automine 1.59 (18th Feb 1998)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1.59 is the first release (through the Acorn User PD Scheme).
All previous versions are development versions.
Things done since 1.58 (12 Jan 1997)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
18.02.98 If the first 'step' of a game lands on a mine, it is now
(almost always) moved to another square.
18.02.98 Removed some pointless Autoclear code => 300* speed increase :)
(large boards with very few mines now clear quickly)
18.02.98 Minor (aesthetic) changes to low-res sprite positioning.
17.02.98 Truly idiotic bug in pane handling removed. Was trying to
close windows using Wimp_OpenWindow due to a typo...
17.02.98 Removed beep on game win
17.02.98 Adjust on 'mine button' starts Autoplay. Removed Adjust
on 'dead' game starts autoplay.
17.02.98 Now uses a dynamic area for graphics (if possible).
17.02.98 AU logos, etc. added.
15.02.98 Added 'mine button' to pane windows to do 'start new game'
Things done since 1.57 (11 Dec 1997)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
12.01.98 Attempt to make dclick testing more stringent - now only does
a dclick if /both/ buttons are down /after/ we get
the mouse click event.
12.01.98 Detect a game as 'won' if there are no flags played, but all
other squares are 'stepped on'.
Things done since 1.56 (31 Oct 1997)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
12.12.97 Help manual rewitten as Impression doc. Also supplied as
plain text.
11.12.97 Time/flag display can now be switched between the old
(vertical) pane and a new sleek (horizontal) pane.
09.12.97 Can now open the main menu over the pain as well as the main
window.
09.12.97 Icon bar click now brings game window to the front, unless
it's iconised.
09.12.97 Fix for pain being temporarily lost if the main window moved
left due to resizing
09.12.97 Added interactive help support
09.12.97 Fixed size/spacing of digits in pain
09.12.97 Fixed pixtrans tables for EY2 C64+ modes
09.12.97 Supplied _24_256 graphics in the board-sprites
09.12.97 Gave "about the programmer" window a close icn & updated it
09.12.97 Options window doesn't need 'cancel' button, removed.
08.12.97 Size & # mines in level icons in optns window
Things done since 1.54 (10 Sep 1997)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
31.10.97 Autoplay 'fastest' speed tweaked for more oomph
31.10.97 Menus now recreated for Adjust selections
31.10.97 Pain moved behind main window to avoid 'nasty' overlap
31.10.97 Game window is now not resized (if possible) if it has
31.10.97 previously been made smaller by the user
31.10.97 Game window no longer brought to front when a new game starts
(eg. during Autoplay.Continuous)
31.10.97 Redraw tweaked a bit
Things done since 1.44 (ages and ages ago)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
? Full RISC OS 2 compatibility (nasty...)
? Memory requirements cut (particularly in template load)
? Support for 256 colour graphics
? Support for modes with >256 colours
? Redesign of game-sprites to use colour coding throughout
Things done at the dawn of time
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
? Ooooh! All sorts of neat things. Some of them even worked!