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Text File
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1998-04-24
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3KB
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89 lines
KEYS
=--=
ZX - Rotate
'/ - Speed up, slow down
<Return> - Fire
T - Selects nearest target
R - Selects target before that one (In arbiteraly ordered list)
Y - Selects target after that one (ditto)
N - Selects next missile type
M - Fires missile at target if selected
H - Request hyperspace jump gate
D - Request docking permission
F1 - Show Status screen - allows selection of system target and cargo to be ejected.
F2 - View previously received messages.
- - Increase energy to shield recharger
+ - Increase energy to shots - shot energy used up every time you fire.
<-|- Increase energy to engine - allows faster top speed.
F9 - Close map
F10- Medium range map
F11- System map
J - Subspace jump, allows you to move around the system map. Direction moved
is the direction the ship is facing when it goes off the edge of the screen,
and not when you press J.
TAB - Eject currently selected cargo type. (Selectable on F1 Status screen)
MISC KEYS
=-------=
You probabley have to buy these things in the equipment shop under misc
S - Auto-pilot, steers ship towards target when active. Press C to
deactived. NB NEEDS AUTOTRACKER TO WORK.
C - If autotracker is fitted, this points ship towards target - hold it down
A - If Attractor field fitted. This will attract the target towards the
player (while the key is held down) as long as the target has no propulsion
of its own, eg cargo, asteroids. Note that this is an experimental piece of
technology and its powers of attraction are a little suspect!
E - Electronic Counter Measures. This is an anti-missile device and its
effect on any missiles in the area will vary depending on what type (of ecm)
you have.
Q - Turn cloaking device on
W - Turn clocking device Off
EFFECT OF DAMAGE
=--------------=
Damage only takes (accumalative) effect when the damage has become critical.
This is shown by the red section of the bar on the status screen.
Damage can also be seen as a series of LEDs next to the shields. Green is ok,
yellow is damaged, but repairable, red is critical damage. The righthand led
is the status of the ECM and cloak if fitted.
*life support - If critical, then a counter showing the time until total life
support lost will be shown in the message bar. You must return to a space
station for repairs as quickley as possible.
*engine - Reduces the maximum possible speed.
*weapons - Reduces the firing rate
*scanner - If critical, the scanner may malfunction.
*targeter - If critical, the targetter is unable to work out the distance to
the target or its shield's strength.
MISC FEATURES
=-----------=
Automatically swaps hud map to medium when main map is system - otherwise hud
shows close range.
Auto-repair only works when shields are >66% ie showing green.
ECM Will only work when fully charged.
Cloak will automatically turn off when discarged and cannot be activated
again until approx 1/4 charged.