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1996-07-14
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64coder 1.00
============
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ © John Allen 1996. This application is Freeware and is +
+ supplied on the understanding that: +
+ +
+ 1. The source code is not altered in any way +
+ 2. Any copies made contain all of the files in the directory +
+ 3. It is not sold for a profit +
+ 4. It is not included on any disc costing more than £2 or any +
+ CD Rom costing more than £20 without my prior permission + + +
+ +
+ Please contact me before adding it to a PD library so that I can +
+ supply an up to date version. +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
This is the sister application to UUcoder by the same author.
It codes and decodes MIME base64 such as might be sent and received via
Usenet newsgroups on the Internet. It works totally on the RISC OS
desktop and is designed to work only under RISC OS 3.10 and later
versions.
64coder saves and loads files to and from the Scrap directory so will
run much better on a machine with a hard disc, but then Internet (or at
least Demon) would be a pain on a machine which only had floppy drives.
The following files should be included in the 64coder directory:
!Boot
!Help
!Run
!RunImage
!Sprites
!Sprites22
Resources directory containing: Mapping, Messages, Sprites, Sprites22,
Templates
Use
===
Double click on the 64coder icon in the Filer window. This installs
64coder on the iconbar and opens the main coding and decoding window.
Clicking on the 64coder icon on the iconbar will re-open the main
coding and decoding window if it has been closed. If the window is
already open it will bring it to the top of any other windows that are
open.
64coder is designed to be simple to use. To decode: drop a file on the
decode icon and to code drop it on the code icon. The resulting file
can then be dragged where ever it is required. The instructions below
are more detailed an explain the more advanced features:
To decode a file or series of files:
1. Drag a file containing uuencoded data to the decode icon at the
bottom right of the main window. There's no need to edit the header
off the file, just use the whole file.
2. UUcoder decodes the complete uuencoded file.
3. Edit the supplied name as appropriate, then drag the file icon to a
Filer directory display or to another application. Alternatively enter
the full pathname of the file and click select on the 'OK' icon.
Additionally you can double-click select over the file icon to load it
into an appropriate application (if known to RISC OS at the time of
clicking).
To encode a file:
1. Drag the file you wish to encode to the code icon at the top right
of the main window. If the file is being sent to someone with a PC
rather than an Arc it should be named with the appropriate file PC file
extension, using a "/" instead of a ".". This ensures that the PC user
gets a correctly typed file when it is decoded. For example a gif file
"mum" should be called "mum/gif" before dragging it to 64coder. It
will be encoded with the PC file name of "mum.gif". 64coder will save
the RISC OS filetype with the file so that its RISC OS filetype can be
restored if it is decoded by 64coder or Marcel.
2. 64coder will encode the file.
3. Edit the file name supplied by 64coder to the name you wish to save
the file under, and drag the file icon to a Filer directory display or
to another application. Alternatively enter the full pathname and
click select on the 'OK' icon.
Features
========
* 64coder will accept coded files direct from other applications so,
for example, you can use the 'Save File' option of TTFN to decode files
by dragging them to the 64coder decode icon rather than saving them on
disc first.
* 64coder will save coded files to other applications so, for example,
you can insert an encoded file (or section of file) into a message
being composed by TTFN.
* 64coder will also transfer decoded files directly to and from other
applications which accept direct transfer. Note that there is a bug in
Translatr which means it will not accept .jpg files unless you edit one
line in Translatr's !Run file. The line that reads:
Set Translator$Scrap <Wimp$Scrap>
should be changed to point to a different file such as:
Set Translator$Scrap <Wimp$Scrap>2
* Double clicking a decoded file will attempt to load it into an
application that accepts that filetype. Note that some applications
(e.g. Spark) do not take possession of files loaded this way so it is
vital that the file is processed and saved elsewhere before 64coder is
closed down - as all 64coder working files in the Scrap directory are
deleted on closedown.
* Closing the main window part way through any operation will destroy
the unsaved data (as per Acorn's guidelines). To keep the data while
closing the 64coder main window, hold the shift key down when closing
it. This will iconise the window on the pinboard allowing it to be
reopened by double clicking select on the window icon.
* 64coder uses solid sprite dragging if you have it enabled on your
machine.
* 64coder will translate PC-type file extensions to RISC OS filetypes
according to the host machines DOSMap settings and (if no DosMap
setting exists) with supplied translations in the file
Resources.Mapping. This means that output files can be double clicked
to load them into image translators such as ChangeFSI, Translatr or
FYEO2 (.jpg, .gif and tif), an MPEG viewer (.mpg) or a de-archiver such
as Spark (.arc .tar and .zip).
* Interactive Help is supported for the main window, dialogue boxes and
menus.
Any comments, queries, donations or bug reports to:
John Allen.
E-mail: john@bramber.demon.co.uk
Arcade: #917
Silicon Village: 819991215