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-
- Space Shades (tm) Version 3.00, Copyright 1989,90,91,94 Rich Frank.
-
- ---------------
- DEMO: Type DEMO at DOS to run DEMO.BAT.
-
- QUICK START: Type "SHADES" at DOS and enter game number 1.
- "P"<space> and F1 bring up help screens.
-
- TUTORIAL: Print this document and follow the tutorial section below.
-
- Important note: People have had success playing Space Shades without
- reading this document. The "P"<space> command will bring up a list of
- all commands needed to complete a game. The Demo explains the game.
- The most frequently misunderstood portion is the use of the directory
- ("DF", "DN", "DS", "DK") and directory lock ("L1", "L4", etc..) commands.
- Please learn how to use these commands. You will quickly get lost
- in space without them.
- ---------------
-
- NEW WITH 3.0
-
- Deluxe version released as shareware. Alien landscapes have been released,
- bug fixes, registration fee reduced to $10.00. Space Shades has been
- recognized by CompuServe Magazine as a 'Top-10' most popular shareware
- game for DOS.
-
- NEW WITH 2.0
-
- The EGA/VGA Graphics version has been released as Shareware. Space Shades
- is now available in Graphics, Color text and Monochrome text. All versions
- are two player compatible over the modem. Improvements include a much
- improved 1 player computer enemy especially on Skill level 3. Bug fixes.
-
- INTRODUCTION:
-
- Space Shades places you in the cockpit of a space cruiser. You control
- your ship, a space station, and a spy remote while exploring planets in
- preparation for your encounter with a hostile enemy. Space Shades is
- designed to provide the feel of a flight simulator, while presenting
- bit-mapped images of the objects you see when operated in graphics mode.
-
- During play, you look directly out a window into 3D Space. Provided with a
- navigation computer, you have complete freedom to fly wherever you want.
- You can loop around your station, fly into the Sun, or crank up your ships
- speed to .9 SOL. Your mission will be to seek out your enemy and destroy
- him before he takes over the galaxy. That is his mission also.
-
- Start with one allied planet and a space station before guiding your ship
- off into uncharted territory. You can expand the number of your planets by
- fighting for their alliance. Go ahead and enjoy yourself: Collect the
- spoils of easily earned victory over defending planetary Hornets. It won't
- be so easy to destroy your main opponent, Tin Head.
-
- Once you locate your enemy, Space Shades practically becomes a different
- game. Your ship and the enemy ship have nearly the same capability so it
- should be an even match. He's fast, but probably a Tin Headed robot. With
- a little style, a lot of nerve, and a some items picked up at a few of your
- planets, you can send him home.
-
- There are two current releases of Space Shades, a Graphics release and a
- Character based release. The Character based release of Space Shades is
- shareware, and supports all standard IBM video hardware because it runs in
- text mode. A Graphics version is now avilable as shareware.
- The two versions play identically, only the presentation is different.
-
- GRAPHICS
- High-Res EGA/VGA 16 color graphics. Objects appear as bit-mapped images
- while operating in graphics mode. After you capture a planet, you can view
- an animation sequence which shows some detail of your new planet (Deluxe
- version).
-
- CHARACTER BASED SPACE SHADES
- Space Shades supports text mode on non-EGA/VGA video. Functionality is not
- lost while playing the game in text mode, partly because the same 3D
- projection is used. CGA and MDA text mode versions allow Space Shades to
- be small enough to be placed on bulletin boards.
-
-
- TWO PLAYER GAMES
- After you've destroyed Tin Head a few times, you may develop a desire for
- more lively prey. Call a human enemy using your modem. While you are
- torpedoing your "friend" during a chase through the cosmos as he scrambles
- to his station for cover, put on your Space Shades, as you will be cool.
- Graphics versions are two player compatible with Character based versions,
- so your MDA dingy can go up against the toughest Super-VGA battleship. For
- information on starting two player games, see the DOS command line example
- below. The Federation player will be asked to enter a phone number for
- modem games, while The Kartezion player's modem will answer automatically.
-
-
- FEATURES
- Fast 3D projection. (Even on a 4.77 MHZ PC)
- Three skill levels.
- Adjusts screen update rate to utilize high performance computers.
- 64,000 configurations for new galaxies.
- Single or Dual player modes.
- Original music score.
- EGA/VGA 640x350 16 color animation. (Graphics version)
- Save game almost anywhere.
-
-
- HARDWARE REQUIREMENTS/SUPPORT
- IBM PC, AT, PS/2 or compatible required.
- MDA/CGA/EGA/VGA/MCGA video in text mode.
- Requires EGA or VGA for graphics mode.
- Modem (1200 bps or higher) or null modem required for two player games.
- Supports math coprocessor if available.
- 340k (text) 512k (graphics) available system RAM.
- 1.2 Meg space for Deluxe version if installed on HD.
-
-
- If you have any additional questions or comments, contact Rich Frank on
- CompuServe, user id 73030,302.
-
-
- INSTRUCTIONS:
-
- The object of the game is to find the enemy cruiser and destroy him before
- he destroys you. You will first need to learn to control your weapons and
- navigate in 3D space. Not all of the galaxy is visible at any one time, so
- you will need to search for your enemy.
-
- Use the cursor keys to turn your ship. <Home> will get you moving. After
- you move around a bit, and eventually move out of your home system, you
- will discover that you need to use the directory commands ("DF", "DK",
- etc..) to find your way back. The directory commands bring up a list of
- objects you have discovered and allow you to fly to them using the lock
- ("L#") and goto ("GT#") commands. Whenever you bring up a list of objects
- using a directory command, there will be a number assigned to each item in
- the list. Use this number to reference the item using commands such as
- lock ("L#") and goto ("GT#").
-
- The Space Shades screen shows a projection of 3D space. At any given time
- you see a distance of 350 units. The total size of the galaxy is
- approximately 1000 by 1000 by 1000 units, containing about fifty objects.
- At the start of the game, you will be able to see your station, your home
- system, and possibly one or two star systems close by. It is probable the
- enemy is out of sight, but not definite. The locations of the stars and
- planets depends entirely on what game number you select when you start.
-
- At the beginning of the game you can capture neutral planets, a fairly
- simple task. While you are exploring, your enemy is capturing neutral
- planets as well. Before too long, either you will find your enemy or he
- will find you. That's when real fighting starts. Weapons include lasers
- and torpedoes. During battle, watch your energy closely. Energy is
- everything: Getting hit with zero energy means you lose the game. Regain
- energy from your planets and the station.
-
- The Screen and Keyboard commands are explained in detail below. A tutorial
- is available below to help you learn to control your ship. Once you learn
- to control your ship, go on a search for planets to capture. Remember F1
- and P<space> bring up help screens.
-
-
- Table for the following sections of this document:
-
- 1) The DOS command line. 4) Command reference.
- 2) Example Space Shades screen. 5) Space Shades tutorial.
- 3) Keyboard control. 6) Advanced instructions/Tips.
-
-
- 1) DOS command line: SHADES [-option1 -option2 ...]
-
- Example 1 player game: 'SHADES -s'. (-s Turns off sound)
- Example 2 player: 'SHADES -c1' or 'SHADES -c2 -k'. (One player must type -k)
-
- Example: Description:
- -# -1, -2, -3 Skill level 1 (easy), 2, or 3 (difficult).
- -b -b1200,-b2400 Transfer rate for two player games, specify -b
- before -c or -d. Default 1200 BPS. Maximum
- 2400 for 4.77Mhz machines.
- -c -c1,-c2 Modem connect for two player game. Indicate COM
- "-c1AT DP555-1212" port number (Com1 or Com2). You may provide
- your own local commands for dialing or answering.
- -d -d1,-d2 Direct connection for two player games. Use
- either Null modem cable or pre-connected modem.
- -k -k Choose Kartezion side. One player must use -k
- for two player games.
- -n -n25 Selects game number.
- -s -s Turn off sound.
-
-
- 2) Space Shades screen: (Graphics version shows bit mapped objects)
- ╔═══════════════════════╡Fore╞═════════════════════════╦══════════════════════╗
- ║ <K> ∙ ║ Kartezion cruiser <B>║
- ║ <L> ║ Shield up:2000 R: 133║
- ║ ö ╟----------------------╢
- ║ <O> <P> ║ 1 K Cruiser 133 ║
- ║ ║ 2 F Remote 45 ║
- ║ ║ 3 K Kartezion 71 ║
- ║ ║ 4 K Hornet 146 ║
- ║ ║ 5 K Hornet 129 ║
- ║ ║ 6 N Hornet 130 ║
- ║ ¥ X X ║ 7 N Hornet 112 ║
- ║ <N> <Q> <S> ║<C><D> <E> <F> ║
- ║ · ║ ║
- ║<M> X ║ ║
- ║ <R> ║ ║
- ║ ║ ║
- ║ ║ ║
- ║ ╟----------------------╢
- ╠══════════════╤═════════════╦═════════════════════════╝ FL S3000 <A> ║
- ║Energy 6785ILaser 4║ <H> ║
- ║Shield 1360IDamage 2337║ Space Shades, version 1.00 (c) 1989, R. Frank ║
- ║Velocity 3ICost 160║ Enemy scanning ship. ║
- ║Jump 36ICharge <J> 5║ Game x.SAV restored. ║
- ║Cost <I> 27ITorpedo 9║ <G>Local scan:Cruiser view:M:Cruiser view:Lock:║
- ╚══════════════╧═════════════╩════════════════════════════════════════════════╝
- Note: X represent characters that are printer control codes (described below).
-
- Screen key:
- <A> Command buffer <K> View direction indicator
- <B> Target information <L> Distant object
- <C> Directory number <M> Very distant object
- <D> Side identifier <N> Cruiser
- <E> Object name <O> Remote
- <F> Distance to object <P> Station
- <G> Command response <Q> X Planet (Chr 14, sign for female)
- <H> Message window <R> X Hornet (Chr 1, smiley face)
- <I> Ship status area <S> X Star (Chr 15, big asterisk)
- <J> Weapons status area
-
-
- 3) Keyboard control:
-
- Keypad: (turn numlock off) Function keys:
- cursor up dive F1 view from own ship/help
- cursor down climb F2 view from remote
- cursor left turn left F3 local scan
- cursor right turn right F4 lock on forward object
- Home move F5 fire laser
- End look rear/fore F6 fire torpedo
- PgUp velocity up F7 decrease rotation sensitivity
- PgDn velocity down F8 increase rotation sensitivity
- Ins get energy F9 center on target
- Del clear command/stop F10 target scan
-
- Other keys:
- <Backspace> remove one char from command buffer
- <Alt>-M start message string (two player game)
-
-
- 4) Commands:
- Each command is followed with a return or a space. Use the backspace or
- the <Del> key to edit the command buffer.
-
- Movement: M <Home> move forward
- G move forward without stopping
- GT go to locked target
- GT# go to directory number #
- Scanning: S <F3> scan local area within 150 units
- TS <F10> target scan up to 350 units away
- Navigation: L <F4> lock on object near center of screen
- L# lock directory number #
- LT <F9> rotate towards target (center target)
- DN Get directory of Neutral objects.
- DF Federation directory
- DK Kartezion directory
- DS System directory
- MAP system map (CGA graphics req.)
- MAPx map objects of type x=N,F,K,S
- Cruiser: E <Ins> get energy
- V# <PgUp>,<PgDn> set ship velocity to # (1-9)
- S#### set shield to ####, ex. S2000
- Remote: CR call/activate remote
- Rxxx remote executes command xxx
- LR lock on object remote is locked onto
- Station: MS# move station to directory number #, MS0 stops
- CS call station to ship
- Weapons: FL <F5> fire laser at target
- FT <F6> fire torpedo at target
- LAS# set laser power between 1 and 9
- Planet: C capture planet
- V closeup view of object/get prize from planet
- I Inventory of prizes, instructions for use
- CH call hornets to attack enemy from locked planet
- Other: P pause, help screen
- Q quit
- SGxxx save game as xxx (up to 8 chars)
- LGxxx load game
-
-
- 5) Space Shades Tutorial: (note: 'P' <space> pauses the game.)
-
- Type 'SHADES -1' at the DOS command prompt while in the subdirectory containing
- Space Shades files. Space Shades begins by asking for a game number.
- Enter number '1' and press <Enter>. Turn NumLock off for XT/AT kbds.
-
- After the Space Shades screen sets up, you will be looking at your space
- station. Press the <Home> key twice to move forward. Then push F3 to
- execute a local scan. Notice item number 3 in the directory, Solar1, is
- your planet as represented by the 'F' side identifier. Neutral planets
- will have an 'N' side identifier and Kartezion objects will have a 'K'.
- Stars will always have an 'S'. Now press <Home>(move) again. Hit F4(lock)
- to lock onto BeeTwo2, the object closest to the center of your screen. Hit
- F10 (Target Scan) and verify you have locked onto the planet by checking
- the target information in the upper right. You must use F10(target scan)
- to scan objects far away. F3(local scan) will only show objects within 150
- units.
-
- Now type 'GT' and press <space> to go to the target, which is currently
- BeeTwo2. When entering a command that does not have a function key
- assigned to it, type in the command and press either <space> or <Enter>.
- Type 'C' and hit <space> to try to capture the planet. Your attempt to
- capture the planet has resulted in four hornets attacking you. Hit F3 to
- scan the area. Enter 'P' to pause the game. Use pause whenever you need
- to read the tutorial while hornets are attacking you. Type 'S3000' to
- bring your shield back up. Before your energy drops below 4000 type 'DF'
- and then 'GT2' to go to the second item in your directory, Solar1. 'DF'
- was used to get a directory of Federation objects. As you move out of
- range of BeeTwo2 the hornets will stop attacking. You may now refuel by
- hitting <Ins> repeatedly to get 500 units of energy at a time from Solar1.
- The most energy you can get is 9999.
-
- Type 'DN' and 'GT1'. Enter 'C' to attempt to capture the planet again.
- Press F3(scan) and 'L3' to lock onto a hornet. Now hit F5(laser) and
- F6(torpedo) to attack the hornet. Notice your laser charge must equal your
- laser setting before you can fire again. When the first Hornet is
- destroyed, type 'L4' and fire at the next one. Lock onto the remaining
- hornets and fire at them until all are destroyed. If your energy gets too
- low, go back to Solar1 and reload.
-
- Lock onto BeeTwo2 by typing 'L2' and enter 'C' to finally capture the
- planet. Use 'V' to view the planet and get a prize, which in the BeeTwo
- system is a hornet bomb. Type 'I' to see how to use the prize later in the
- game. A hornet bomb destroys all hornets in the area. Type 'DF' and
- notice the planet is now yours as indicated by the F next to BeeTwo2 in the
- directory. You may now get energy from it. If you want to get more
- torpedoes go to your station. Planets provide only energy.
-
- Now explore on your own. You can get only one prize for any single system,
- so you don't need to capture every planet you find. Save the game by
- typing 'SGfilename' and restoring it later with 'LGfilename'. If you have
- trouble finding other planets, use your remote at top speed to look
- around. On skill level 1 you can go to Solar1 and get a Star Map. Use it
- with the 'DS' command.
-
-
- 6) Advanced Space Shades instructions, Tips, Notes:
-
- Range:
- You can see objects as far as 350 units away, but cannot visually identify
- them until they are in 'close range', within 150 units. Local scan, Laser
- fire, Energy transfer, Capture, and most other contact commands require the
- target be in close range. Notably Target scan (TS) and Fire torpedo (FT)
- will work up to 350 units away.
-
- Yaw/Roll cursor control:
- An 'AM' command for 'Angle Mode' is provided to switch between a right-left
- (Yaw) turning as opposed to a roll. Use the mode which seems most
- natural. Yaw is the default.
-
- Precise navigation control:
- Normally cursor keys will point you where you want to go. If you need
- precise control of your direction, you may use the 'Y#' Yaw, 'R#' Roll, and
- 'U#' Up commands. Each command allows you to control the rotation of the
- cruiser by entering the number of degrees you want to turn. For example,
- 'U90' rotates the ship up 90 degrees (climb). 'Y180' will turn the ship
- completely around (reverse direction) and 'R180' will spin you upside down
- (roll over). You may enter negative degrees.
-
- The 'UC' command is provided to obtain an absolute sense of direction in 3D
- space. After a few 'L' locks and some cursor rotation, you may be
- upside-down and sideways from your original direction. After executing
- 'UC' you will always be pointed in the same direction as when the game
- started. This is most useful for helping you explore in every direction
- when the enemy is unusually hard to find.
-
- Autolock:
- When you lock on a moving target, your direction will follow the object
- automatically if Autolock is on. Type 'A' to toggle autolock on/off. You
- will still remain locked on your target with autolock off, however the
- screen will not follow the target. Autolock is temporarily shut off by
- using the <Del> or cursor keys.
-
- Prizes:
- When you capture a planet you are usually given a gift. You must view the
- planet to collect its prize. You can collect one prize per system (not per
- planet). Some prizes are useful automatically. Use the 'I'(Inventory)
- command to determine how to activate the other prizes.
-
- Remotes:
- You have an unlimited number of remote 'Spy' devices of which one may be
- active at a time. Type 'CR' to call and F2 to view from the remote. Once
- viewing the remote screen, you can type in commands for the remote as
- though you were controlling your own ship. The device is remote
- controlled, you never actually get in it. You may also control the remote
- by prefixing commands with an 'R'. For example 'RV7' sets the remote
- velocity to seven and 'RM' makes the remote move. Weapons and energy
- commands are invalid for the remote. The remote requires no energy for
- movement. Press F1 to return to viewing from the cruiser. Remember,
- although you can view from the remote, you are not actually in it. We
- have found that 'expert' users use the remote to 'multi-task' commands
- such as directories and calling hornets (see below). An additional lock
- 'LR' command and a goto command 'GTR' are available to allow you to quickly
- access the object your remote is locked on to. Lastly, all objects within
- 350 units of your remote may be locked onto, regardless of how far away
- your cruiser is.
-
- Hornet defense:
- If the enemy is within close range of your planet, you can call your hornet
- fleet by typing 'CH' after locking on your planet or station.
-
- Moving the station:
- The 'MS#' and 'CS' commands control movement of the station. The station
- moves at 10 units (slow) per turn towards you if 'CS' was used and towards
- an object chosen from the directory if 'MS#' is used. For example, 'DK'
- then 'MS2' will move the station towards a Kartezion object. Use 'MS0' to
- stop the station if it is moving. The 'CS' call station command is
- invaluable if for some reason you get stranded with zero energy and can't
- move.
-
- Skill Levels:
- Skill levels effect 1 player games by making Tin Head and the Hornets
- harder or easier to destroy. The default level is skill level 2.
- On skill level 1:
- Enemy laser power is less by 25%
- The Enemy refills at 400 units/turn from planets (500 is normal).
- Hornets have no shield.
- Game speed is decreased %25.
- Galaxy map prize placed on home system.
- On skill level 3: (not recommended on 4.77Mhz machines)
- Enemy laser power is increased by 25%
- The Enemy refills at 600 units/turn from planets.
- Game speed is increased %30. (2 player: only if 2400 bps or higher used)
- System prizes are randomized.
-
- Single player games - Authors Technical note:
- Because you see only a quarter of the area around you at a time (1/2 of a
- hemishpere, like a slice of orange cut in four equal parts), sometimes
- you get surprised by laser fire from behind. It would not be fair if you
- couldn't surprise your enemy, so your one player enemy, Tin Head, is
- programmed to 'see' using the same projection as the one used to show your
- screen. Tin Head also uses the same internal command processor as you do.
- That means, for example, that he has to raise his shields with "S2000".
- It takes the same amount of effort as it would for you to raise your shield.
- I have been careful to make sure that Tin Head has no 'Hidden' advantages.
-
- Hints and tips:
- You will loose twice as much energy if hit with your shield down.
-
- The shield competes with the laser for energy. You will not be able to
- fire your laser if your shield is set too high.
-
- The laser will do more damage if set high, but must charge longer before
- firing again. Set your laser very high (above 7) only if you believe you
- are surprising the enemy.
-
- A planet will quickly surrender if already attacking your enemy.
-
- You can get a fast refill from your station, but your station can generate
- energy only one fifth as fast as a planet, and will run out of energy if
- used too much. Offensive hint: Keep this in mind if you are playing
- against someone who tries to stay forever near their station.
-
- You can get torpedoes only from your station.
-
- Beware of aliens bearing gifts.
- -------------------------------
-
-
- Space Shades was created by Rich Frank using Microsoft QuickC
- compiler with Quick Assembler. Turbo Debugger was used in virtual mode to
- remove the well hidden bugs. Invaluable video programming information
- provided by Richard Wilton's Video Systems guide from Microsoft Press.
- Graphics version: Planet landscapes were created by Ken Roskos (Kirtland,
- OH) on a Commodore Amiga and modified on the PC using Electronic Arts
- DeluxePaint III (Amiga) and II (PC). Frank, 30, obtained a B.S. from the
- School of Electrical Engineering at Cornell University in 1987 and
- runs a CAD software development company.
-
- IBM, PC, AT, and PS/2 are trademarks of International Business Machines.
- GIF is a service mark of CompuServe Incorporated.
- Microsoft and QuickC are trademarks of Microsoft corporation.
- Turbo Debugger is a trademark of Borland International, Inc.
- Space Shades is a trademark of Rich Frank. All rights reserved.
-