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- DDay Readme text.
-
- To enable the sound and music in this demo simply type: SETUP and press
- <enter> while in the directory in which the game files are installed.
-
- From here you're on your own; fumble around get a look at some of the options
- and graphics in DDAY.
-
- Below are some of the changes made to this demo
-
-
- 1) Messages have been added to the various parts of the game that have been
- omitted, for obvious reasons. When a player has reached 5 days into the game,
- or has engaged in three Micro Miniature battles, a message will appear saying
- that the demo has ended. This should reset the game and allow you to restart.
- 2) All of the historical events have been removed.
- 3) The demo is limited to standard play only: this means that the abilty to
- play the Germans, Campaigns and change the setup of armies has been ommited.
- 4) The historical Micro Miniatures battles have also been ommited.
- 5) The load a game and save a game options have been disabled.
- 6) Victory conditions can be viewed but can't be changed.
-
-
- The following tables provide detailed information on the mechanics of combat
- and movement, for those who are interested.
-
- Basic Ratings -- The attack, defense and movement ratings for each type of
- piece are as follows:
-
- Attack Defense Movement
- Infantry 1 1 2
- Tank 3 3 3
- Artillery 1 1 1
-
-
- Weapons Ratings -- Each weapon has its own effective range (measured in
- map-squares), rate of fire, and power. They are listed below:
-
- Weapon Range (in squares) Rate of Fire Power
- Infantry Weapons
- M1 4 3 1
- Lee Enfield 4 3 1
- Mauser 4 3 1
- Thompson 2 4 1
- Sten Submachinegun 2 4 1
- MP40 2 4 1
- .30.50 MG 10 5 1
- LMG 4 5 1
- .60.80 Mortar 16 2 3
-
- Tanks
- Sherman M4 37 2 3
- Stuart M5 29 2 3
- M7 44 2 3
- Churchill 37 2 3
- Cromwell 37 2 3
- Panzer IV 37 2 3
- Panther 37 2 3
- Wespe 42 2 3
-
- Artillery Weapons
- 155 mm Howitzer 49 1 3
- 105 mm Howitzer 44 2 3
- 155 mm Gun 84 1 3
- 4.5 Gun 49 1 3
- 25 Pounder 49 1 3
- 6 Pounder 10 2 3
- 105mm Howitzer 42 2 3
- 150mm Howitzer 117 1 3
-
- Terrain -- The terrain your pieces encounter on the battlefield will affect
- how they move and fight, according to the rules below:
-
- Type Move Effect Combat Effect
- Grass None None
- River Slows Decreases defense/attack
- Trees Slows Increases defense
- Hill Crests Slows Increases defense/attack
- Barricades Slows Increases defense
- Sea Slows Decreases defense/attack
- Beach Slows Decreases defense/attack
- Houses Slows Increases defense
- Rubble Slows None
-
-
- Weather and Visibility -- When Fog of War is on, the range at which you can
- see enemy pieces is determined by the weather, as indicated below:
-
- Weather Range of Visibility
- Dry 16 map-squares
- Wet 12 map-squares
- Snow 8 map-squares
- Fog 4 map-squares
-
- Impressions will be working on a number of D-Day supplements in the near
- future. Depending on demand, we may produce some data disks containing new
- campaigns and/or Micro-Miniature battles. We will also be working on a modem
- playable version of the game. Like the Blue & The Gray modem module, this will
- only allow modem play on the campaign level of the game. The D-Day module will
- be available FREE however. When ready, which should be soon, it will be
- available on our own BBS system, as well as on CompuServe & GEnie.
- Have Fun!!!!!
-
-
- Steve\-Impressions
-