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Text File  |  1991-12-08  |  13KB  |  192 lines

  1. "0 ---------------------| OPTIONS |--------------------------------"
  2. "                                                                  "
  3. "                                                                  "
  4. "                                                                  "
  5. "                          OPTIONS                                 "
  6. "(1) CHOOSE ANY COMBINATION OF THE OPTIONS AVAILABLE.              "
  7. "(2) DEFAULT OPTIONS ARE.                                          "
  8. "    (A) 2 MINES IN EACH SIDES BATTLE SQUARE.                      "
  9. "    (B) FIGHTERS ACTIVE.                                          "
  10. "    (C) IR SCOPES ACTIVE.                                         "
  11. "    (D) DAY MISSION.                                              "
  12. "(3) WHEN OPPONENT #3 (ULE SHIVA) IS CHOSEN, THERE WILL ALWAYS     "
  13. "    BE TWO MINES PRESENT REGARDLESS OF THE NUMBER CHOSEN IN      "
  14. "    MINE OPTIONS.                                                 "
  15. "(4) WHEN NO FIGHTERS ARE CHOSEN BUT IR SCOPES ARE ACTIVE, YOU     "
  16. "    WILL HAVE 1 MINUTE AND 30 SECONDS TO CHOOSE A TARGET AND      "
  17. "    SHOOT - IF YOU HAVEN'T SHOT BY THEN, YOUR OPPONENT WILL       "
  18. "    SHOOT AT YOU. THIS WILL GIVE HIM AN ADVANTAGE IN THE NUMBER   "
  19. "    OF SHOTS FIRED BY EACH SIDE.                                  "
  20. "1 ----------------------| DETAILS #1 |----------------------------"
  21. "THIS GAME IS PLAYED BY PLACING YOUR SHIPS IN POSITIONS ON THE     "
  22. "BATTLE SQUARE YOU DEFEND.  THE OBJECTIVE IS TO GAIN CONTROL OF    "
  23. "THE SEA.  THE ENEMY AND ALLIED ARMADAS ARE OF NEARLY EQUAL        "
  24. "STRENGTH WHEN YOU START.  ONE SIDE MAY HAVE A SLIGHT ADVANTAGE    "
  25. "DEPENDING ON WHICH OPPONENT YOU CHOOSE.                           "
  26. "                                                                  "
  27. "STANDARD GAME:  (1) BOTH SIDES HAVE 5 SHIPS TO SINK               "
  28. "                (2) BOTH SIDES HAVE ONE ATTACK JET (IR/RADAR)     "
  29. "                (3) BOTH SIDES HAVE 2 HIDDEN MINES IN THE WATER   "
  30. "                (4) BOTH SIDES HAVE IR SCOPES                     "
  31. "                                                                  "
  32. "OPTIONS:        (1) MINES - 2 IS DEFAULT (CHOOSE 0 - 2)           "
  33. "                (2) FIGHTERS - ACTIVE BY DEFAULT (CHOOSE OFF)     "
  34. "                (3) IR SCOPES - ACTIVE BY DEFAULT (CHOOSE OFF)    "
  35. "                (4) OPPONENT - RANDOMLY SELECTED IF YOU DO NOT    "
  36. "                    CHOOSE ONE BEFORE GOING TO BATTLE.            "
  37. "                                                                  "
  38. "DAY/NIGHT:      NIGHT MISSIONS ARE BEST IN A DARKENED ROOM        "
  39. "2 ---------------------| DETAILS #2 |-----------------------------"
  40. "                          GAME INPUT                              "
  41. "                                                                  "
  42. "(1) ALL GAME INPUT IS VIA THE MOUSE OR KEY BOARD.  ANY (Y/N)      "
  43. "    ANSWER CAN BE INPUT BY MOVING THE HAND POINTER TO THE Y or N  "
  44. "    AND PRESSING THE LEFT MOUSE BUTTON. (MOUSE REQUIRED)          "
  45. "                                                                  "
  46. "(2) SQUARE COLORED BUTTONS ARE USED FOR INPUT.  THE BUTTONS ARE   "
  47. "    NOT ACTIVE WHEN COLORED YELLOW.  WHEN BUTTONS TURN GREEN OR   "
  48. "    BLUE, THAT INPUT MAY BE ACCOMPLISHED.                         "
  49. "                                                                  "
  50. "(3) INPUT IS STARTED BY SELECTING A TARGET GRID. MOVE THE POINTER "
  51. "    TO A TARGET GRID SQUARE AND PUSH THE LEFT MOUSE BUTTON.       "
  52. "                                                                  "
  53. "(4) ONCE A TARGET GRID IS SELECTED, THE GAME BUTTONS WILL CHANGE  "
  54. "    FROM YELLOW TO GREEN OR BLUE AND MAY BE SELECTED AT THAT TIME "
  55. " ____                                                             "
  56. "|____| FIRE -- FIRES THE GUN, THEN MOVES TO THE VIEW FROM ABOVE.  "
  57. "                                                                  "
  58. "3 ---------------------| DETAILS #3 |-----------------------------"
  59. " ____                                                             "
  60. "|____| RESET --- ALLOWS YOU TO CHANGE THE SELECTED TARGET GRID.   "
  61. " ____                                                             "
  62. "|____| SPEED --- INCREASE OR DECREASE BULLET SPEED.               "
  63. " ____                                                             "
  64. "|____| HOLD ---- HOLD THE OUTSIDE VIEW UNTIL A KEY IS PRESSED.    "
  65. "  __                                                              "
  66. " |__|  A ------- OPEN THE AUXILIARY CONTROL PANEL.                "
  67. " ____                                                             "
  68. "|____| MOUSE --- [AUX] EFFECTS MOUSE SENSITIVITY.                 "
  69. " ____                                                             "
  70. "|____| SOUNDS -- [AUX] TURNS ON/OFF SOUND BLASTER IF INSTALLED    "
  71. "                                                                  "
  72. "[AUX PANEL] ---- PUSH THE BLUE MOUSE BUTTON TWICE TO RETURN TO    "
  73. "                 THE MAIN CONTROL PANEL.                          "
  74. "                                                                  "
  75. "[ESCAPE] ------- PUSH ESCAPE TO RETURN TO THE MAIN MENU.          "
  76. "      (SEE OPTIONS FOR A DETAIL OF IR SCOPE CONTROLS)             "
  77. "4 ---------------------| DETAILS #4 |-----------------------------"
  78. "                     A SHAREWARE PRODUCT                          "    
  79. "THIS GAME IS PROVIDED AS SHAREWARE, PLEASE FEEL FREE TO DISTRI-   "
  80. "BUTE THIS PRODUCT AS LONG AS IT IS NOT ALTERED IN ANY WAY.        "
  81. "                                                                  "
  82. "YOU MAY USE THIS GAME FOR A SHORT TRIAL PERIOD TO DETERMINE IT'S  "
  83. "VALUE TO YOU.  IF YOU LIKE IT AND USE IT REGULARLY, A $10.00 REG- "
  84. "ISTRATION FEE IS REQUESTED.  A REGISTRATION FORM IS AVAILABLE BY  "
  85. "RUNNING 'README' AT THE DOS PROMPT.                               "
  86. "                                                                  "
  87. "                OTHER HYPERWARE PRODUCTS                          "
  88. "                                                                  "
  89. "       GAMBLERS AND MONEY GRUBBERS - CRAPS                        "
  90. "       GAMBLERS AND MONEY GRUBBERS - FRIDAY NIGHT POKER           "
  91. "       GAMBLERS AND MONEY GRUBBERS - BLACKJACK                    "
  92. "       MACHII - MENUING SYSTEM                                    "
  93. "                                                                  "
  94. "NOTE: ALL PRODUCTS MAY BE PURCHASED OR REGISTERED FOR $10.00      "
  95. "                                                                  "
  96. "5 ---------------------| SHIP INFO |------------------------------"
  97. "  CARRIERS: CAPABLE OF LAUNCHING JET FIGHTERS EQUIPPED WITH IR AND"
  98. "  RADAR/RADIATION MISSILES.                       [5 HITS TO KILL]"
  99. "                                                                  "
  100. "  DESTROYERS: CARRY THE INFRARED (IR) JAMMERS FOR THE FLEET. ONE  "
  101. "  HIT DEGRADES JAMMER, A KILL ELIMINATES JAMMER.  [4 HITS TO KILL]"
  102. "                                                                  "
  103. "  CRUISERS: CARRY A 150MM GUN USED TO SHOOT AT THE ENEMY.  TWO ARE"
  104. "  PRESENT, THE ONE NOT IN THE GRID SQUARE IS THE SHOOTER AND DOES "
  105. "  NOT COUNT IN THE KILLS REQUIRED TO WIN.         [3 HITS TO KILL]"
  106. "                                                                  "
  107. "  SUBMARINES:                                     [3 HITS TO KILL]"
  108. "                                                                  "
  109. "  JAMMERS: CARRY THE ELECTRONIC SPECTRUM JAMMERS FOR THE FLEET.   "
  110. "  ONE HIT DEGRADES JAMMERS A KILL DISABLES THEM.  [2 HITS TO KILL]"
  111. "                                                                  "
  112. "  NOTE: WHEN JAMMERS DEGRADE, OPPOSING PILOTS ARE MORE EFFECTIVE  "
  113. "  AS THERE IS LESS INTERFERENCE TO CONFUSE THE MISSILES.          "
  114. "                                                                  "
  115. "6 ---------------------| OPPONENTS |------------------------------"
  116. "                       CHOOSE AN OPPONENT                         "
  117. "                                                                  "
  118. "#1. ADMIRAL IVAN DEMONIAC - KNOWN FOR HIS                         "
  119. "STERN APPROACH, A STRICT DISCIPLINARIAN. HAS                      "
  120. "A TRAINEE FOR AN IR SCOPE TECHNICIAN.                             "
  121. "                                                                  "
  122. "#2. CAPTAIN ARY N. RACE - THIS MAN                                "
  123. "THINKS HE IS GOD'S GIFT TO SEA WARFARE.                           "
  124. "HE IS AN EGO MANIAC THAT CAN NEITHER LEAD                         "
  125. "NOR FORMULATE A BATTLE PLAN. HAS A SEASONED                       "
  126. "VETERAN IR SCOPE TECHNICIAN.                                      "
  127. "                                                                  "
  128. "#3. LT COMMANDER ULE SHIVA - HE HAS COORDIN-                       "
  129. "NATES OF MINES IN YOUR WATERS.  HIS IR SCOPE                      "
  130. "TECHNICIAN IS OCCASIONALLY BRILLIANT.                             "
  131. "                                                                  "
  132. "NOTE: YOU ALSO GET PERIODIC INTEL REPORTS OF                      "
  133. "KNOWN ALLIED MINE COORDINATES IN ENEMY WATERS.                    "
  134. "7 ------------------| OPTIONS MINES |-----------------------------"
  135. "                                                                  "
  136. "                                                                  "
  137. "                          MINES                                   "
  138. "                                                                  "
  139. "(1) SELECT UP TO 2 MINES PRESENT IN EACH SIDES BATTLE SQUARE.     "
  140. "    MINES ARE SET OFF BY A DIRECT HIT WITH A CANNON ROUND OR BY   "
  141. "    BEING WITHIN THE LETHAL RADIUS OF A DETONATED MINE.           "
  142. "                                                                  "
  143. "(2) MINE KILL (LETHAL RADIUS) IS 2 GRID SQUARES.  ANYTHING WITHIN "
  144. "    2 GRID SQUARES WILL BE HIT.  ANOTHER MINE WILL MOST LIKELY BE "
  145. "    SET OFF. (OCCASIONALLY A MINE WILL DUD OR LOW ORDER DETONATE) "
  146. "                                                                  "
  147. "(3) WHEN USING IR SCOPES, MINES WILL APPEAR AS A BLUE DOT (LOW    "
  148. "    HEAT SOURCE).  THE IR SCOPES DO NOT DISCRIMINATE MINES WELL   "
  149. "    AND YOU WILL SEE MANY FALSE MINE INDICATIONS.                 "
  150. "                                                                  "
  151. "(4) WHEN PLAYING AGAINST ULE SHIVA, YOUR INTEL OFFICER WILL GIVE  "
  152. "    YOU MINE REPORTS. HE IS SOMETIMES LATE WITH THIS INFORMATION. "
  153. "8 ------------------| OPTIONS FIGHTERS |--------------------------"
  154. "                                                                  "
  155. "                                                                  "
  156. "                                                                  "
  157. "                           FIGHTERS                               "
  158. "ONE MARINE STEALTH FIGHTER FLIES FOR EACH SIDE.  THESE FIGHTERS   "
  159. "ARE EQUIPPED WITH RADIATION(EC) AND INFRARED(IR) GUIDED MISSILES  "
  160. "IF AN AIRCRAFT CARRIER GETS KILLED FROM EITHER SIDE, THAT FIGHTER "
  161. "WILL MAKE A FEW MORE ATTACKS BEFORE HE HAS TO DIVERT TO HIS AUX   "
  162. "BASE.  THIS LEAVES THE EFFECTED SIDE WITHOUT FIGHTER SUPPORT.     "
  163. "FIGHTERS PROBABILITY OF KILL (PK) GOES UP AS ELECTRONIC (ECCM)    "
  164. "AND (IR) JAMMERS ARE KNOCKED OUT.  JAMMERS DEGRADE WITH 1 HIT.    "
  165. "                                                                  "
  166. "     FIGHTER (PK) NO JAMMERS OUR or DEGRADED:     17% - 20%       "
  167. "     FIGHTER (PK) ONE OR MORE JAMMERS DEGRADED:   30% - 40%       "
  168. "     FIGHTER (PK) ONE JAMMER OUT:                 40% - 50%       "
  169. "     FIGHTER (PK) TWO JAMMERS OUT:                60% - 70%       "
  170. "                                                                  "
  171. "                                                                  "
  172. "9 ---------------------| IR SCOPES |------------------------------"
  173. "                                                                  "
  174. "                                                                  "
  175. "IR SCOPES CAN BE VERY HELPFUL FOR IDENTIFYING TARGETS.  WHEN OPPO-"
  176. "SING IR JAMMERS ARE ACTIVE, TARGET DISCRIMINATION IS DIFFICULT.   "
  177. "                                                                  "
  178. "GAIN: - HIGH GAIN - MORE VALID AS WELL AS FALSE TARGETS.          "
  179. "FZ  : - FREEZE BUTTON - HOLDS CURRENT SCREEN INFO, NO UPDATES.    "
  180. "RR  : - REFRESH RATE BUTTON - TOGGLES FAST / SLOW SCREEN REFRESH. "
  181. "EP  : - EMERGENCY POWER BUTTON - DOUBLES SET POWER OUT - LIMITED  "
  182. "        TO 3 SCREEN UPDATES (SLOW REFRESH) THEN REQUIRES 1 MINUTE "
  183. "        FOR SET TO COOL DOWN BEFORE IT CAN BE USED AGAIN.         "
  184. "                     SCOPE INTERPRETATION                         "
  185. "DARK RED DOTS - POSSIBLE TARGETS - MAY BE FALSE - SEE GAIN SETTING"
  186. "BRIGHT RED DOTS - HIGH HEAT SOURCE - MARKS TARGETS ALREADY HIT.   "
  187. "BLUE DOT - POSSIBLE LOW HEAT TARGET - MAY BE MINE OR FALSE TARGET."
  188. "                                                                  "
  189. "WHEN NO FIGHTERS SELECTED, IF YOU WAIT MORE THAN 90 SECONDS BEFORE"
  190. "SHOOTING, THE ENEMY WILL SHOOT AT YOU. DON'T GET SCOPE MESMERIZED."
  191. "10 ----------------------| END OF INPUT |-------------------------"
  192.