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100 af Verdens Bedste Spil
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100Spil.iso
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wolf3d
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source
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wolfsrc.1
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ID_HEADS.H
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C/C++ Source or Header
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1993-03-15
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2KB
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124 lines
// ID_GLOB.H
#include <ALLOC.H>
#include <CTYPE.H>
#include <DOS.H>
#include <ERRNO.H>
#include <FCNTL.H>
#include <IO.H>
#include <MEM.H>
#include <PROCESS.H>
#include <STDIO.H>
#include <STDLIB.H>
#include <STRING.H>
#include <SYS\STAT.H>
#include <VALUES.H>
#include <DIR.H>
#define __ID_GLOB__
#include "VERSION.H"
//--------------------------------------------------------------------------
extern char far signon;
#define introscn signon
#ifdef JAPAN
#ifdef JAPDEMO
#include "FOREIGN\JAPAN\GFXV_WJ1.H"
#else
#include "FOREIGN\JAPAN\GFXV_WJ6.H"
#endif
#include "AUDIOWL6.H"
#include "MAPSWL6.H"
#else
#ifndef SPEAR
#include "GFXV_WL6.H"
#include "AUDIOWL6.H"
#include "MAPSWL6.H"
#else
#ifndef SPEARDEMO
#include "GFXV_SOD.H"
#include "AUDIOSOD.H"
#include "MAPSSOD.H"
#else
#include "GFXV_SDM.H"
#include "AUDIOSDM.H"
#include "MAPSSDM.H"
#endif
#endif
#endif
//-----------------
#define GREXT "VGA"
//
// ID Engine
// Types.h - Generic types, #defines, etc.
// v1.0d1
//
typedef enum {false,true} boolean;
typedef unsigned char byte;
typedef unsigned int word;
typedef unsigned long longword;
typedef byte * Ptr;
typedef struct
{
int x,y;
} Point;
typedef struct
{
Point ul,lr;
} Rect;
#define nil ((void *)0)
#include "ID_MM.H"
#include "ID_PM.H"
#include "ID_CA.H"
#include "ID_VL.H"
#include "ID_VH.H"
#include "ID_IN.H"
#include "ID_SD.H"
#include "ID_US.H"
void Quit (char *error); // defined in user program
//
// replacing refresh manager with custom routines
//
#define PORTTILESWIDE 20 // all drawing takes place inside a
#define PORTTILESHIGH 13 // non displayed port of this size
#define UPDATEWIDE PORTTILESWIDE
#define UPDATEHIGH PORTTILESHIGH
#define MAXTICS 10
#define DEMOTICS 4
#define UPDATETERMINATE 0x0301
extern unsigned mapwidth,mapheight,tics;
extern boolean compatability;
extern byte *updateptr;
extern unsigned uwidthtable[UPDATEHIGH];
extern unsigned blockstarts[UPDATEWIDE*UPDATEHIGH];
extern byte fontcolor,backcolor;
#define SETFONTCOLOR(f,b) fontcolor=f;backcolor=b;