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100 af Verdens Bedste Spil
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GFXV_WL1.H
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Text File
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1993-02-04
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7KB
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210 lines
//////////////////////////////////////
//
// Graphics .H file for .WL1
// IGRAB-ed on Sun May 03 01:19:32 1992
//
//////////////////////////////////////
typedef enum {
// Lump Start
H_BJPIC=3,
H_CASTLEPIC, // 4
H_KEYBOARDPIC, // 5
H_JOYPIC, // 6
H_HEALPIC, // 7
H_TREASUREPIC, // 8
H_GUNPIC, // 9
H_KEYPIC, // 10
H_BLAZEPIC, // 11
H_WEAPON1234PIC, // 12
H_WOLFLOGOPIC, // 13
H_VISAPIC, // 14
H_MCPIC, // 15
H_IDLOGOPIC, // 16
H_TOPWINDOWPIC, // 17
H_LEFTWINDOWPIC, // 18
H_RIGHTWINDOWPIC, // 19
H_BOTTOMINFOPIC, // 20
// Lump Start
C_OPTIONSPIC, // 21
C_CURSOR1PIC, // 22
C_CURSOR2PIC, // 23
C_NOTSELECTEDPIC, // 24
C_SELECTEDPIC, // 25
C_FXTITLEPIC, // 26
C_DIGITITLEPIC, // 27
C_MUSICTITLEPIC, // 28
C_MOUSELBACKPIC, // 29
C_BABYMODEPIC, // 30
C_EASYPIC, // 31
C_NORMALPIC, // 32
C_HARDPIC, // 33
C_LOADSAVEDISKPIC, // 34
C_DISKLOADING1PIC, // 35
C_DISKLOADING2PIC, // 36
C_CONTROLPIC, // 37
C_CUSTOMIZEPIC, // 38
C_LOADGAMEPIC, // 39
C_SAVEGAMEPIC, // 40
C_EPISODE1PIC, // 41
C_EPISODE2PIC, // 42
C_EPISODE3PIC, // 43
C_EPISODE4PIC, // 44
C_EPISODE5PIC, // 45
C_EPISODE6PIC, // 46
C_CODEPIC, // 47
// Lump Start
L_GUYPIC, // 48
L_COLONPIC, // 49
L_NUM0PIC, // 50
L_NUM1PIC, // 51
L_NUM2PIC, // 52
L_NUM3PIC, // 53
L_NUM4PIC, // 54
L_NUM5PIC, // 55
L_NUM6PIC, // 56
L_NUM7PIC, // 57
L_NUM8PIC, // 58
L_NUM9PIC, // 59
L_PERCENTPIC, // 60
L_APIC, // 61
L_BPIC, // 62
L_CPIC, // 63
L_DPIC, // 64
L_EPIC, // 65
L_FPIC, // 66
L_GPIC, // 67
L_HPIC, // 68
L_IPIC, // 69
L_JPIC, // 70
L_KPIC, // 71
L_LPIC, // 72
L_MPIC, // 73
L_NPIC, // 74
L_OPIC, // 75
L_PPIC, // 76
L_QPIC, // 77
L_RPIC, // 78
L_SPIC, // 79
L_TPIC, // 80
L_UPIC, // 81
L_VPIC, // 82
L_WPIC, // 83
L_XPIC, // 84
L_YPIC, // 85
L_ZPIC, // 86
L_EXPOINTPIC, // 87
L_GUY2PIC, // 88
L_BJWINSPIC, // 89
STATUSBARPIC, // 90
TITLEPIC, // 91
PG13PIC, // 92
CREDITSPIC, // 93
HIGHSCORESPIC, // 94
// Lump Start
KNIFEPIC, // 95
GUNPIC, // 96
MACHINEGUNPIC, // 97
GATLINGGUNPIC, // 98
NOKEYPIC, // 99
GOLDKEYPIC, // 100
SILVERKEYPIC, // 101
N_BLANKPIC, // 102
N_0PIC, // 103
N_1PIC, // 104
N_2PIC, // 105
N_3PIC, // 106
N_4PIC, // 107
N_5PIC, // 108
N_6PIC, // 109
N_7PIC, // 110
N_8PIC, // 111
N_9PIC, // 112
FACE1APIC, // 113
FACE1BPIC, // 114
FACE1CPIC, // 115
FACE2APIC, // 116
FACE2BPIC, // 117
FACE2CPIC, // 118
FACE3APIC, // 119
FACE3BPIC, // 120
FACE3CPIC, // 121
FACE4APIC, // 122
FACE4BPIC, // 123
FACE4CPIC, // 124
FACE5APIC, // 125
FACE5BPIC, // 126
FACE5CPIC, // 127
FACE6APIC, // 128
FACE6BPIC, // 129
FACE6CPIC, // 130
FACE7APIC, // 131
FACE7BPIC, // 132
FACE7CPIC, // 133
FACE8APIC, // 134
GOTGATLINGPIC, // 135
MUTANTBJPIC, // 136
PAUSEDPIC, // 137
GETPSYCHEDPIC, // 138
ORDERSCREEN=554,
ERRORSCREEN, // 555
ENUMEND
} graphicnums;
//
// Data LUMPs
//
#define README_LUMP_START 3
#define README_LUMP_END 20
#define CONTROLS_LUMP_START 21
#define CONTROLS_LUMP_END 47
#define LEVELEND_LUMP_START 48
#define LEVELEND_LUMP_END 89
#define LATCHPICS_LUMP_START 95
#define LATCHPICS_LUMP_END 138
//
// Amount of each data item
//
#define NUMCHUNKS 556
#define NUMFONT 2
#define NUMFONTM 0
#define NUMPICS 136
#define NUMPICM 0
#define NUMSPRITES 0
#define NUMTILE8 72
#define NUMTILE8M 0
#define NUMTILE16 144
#define NUMTILE16M 270
#define NUMTILE32 0
#define NUMTILE32M 0
#define NUMEXTERNS 2
//
// File offsets for data items
//
#define STRUCTPIC 0
#define STARTFONT 1
#define STARTFONTM 3
#define STARTPICS 3
#define STARTPICM 139
#define STARTSPRITES 139
#define STARTTILE8 139
#define STARTTILE8M 140
#define STARTTILE16 140
#define STARTTILE16M 284
#define STARTTILE32 554
#define STARTTILE32M 554
#define STARTEXTERNS 554
//
// Thank you for using IGRAB!
//