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Text File  |  1993-02-04  |  7KB  |  212 lines

  1. //////////////////////////////////////
  2. //
  3. // Graphics .H file for .WL1
  4. // IGRAB-ed on Sat May 02 02:16:56 1992
  5. //
  6. //////////////////////////////////////
  7.  
  8. typedef enum {
  9.         // Lump Start
  10.         H_BJPIC=3,
  11.         H_CASTLEPIC,                 // 4
  12.         H_KEYBOARDPIC,               // 5
  13.         H_JOYPIC,                    // 6
  14.         H_MOUSEPIC,                  // 7
  15.         H_BOTHPIC,                   // 8
  16.         H_GAMEPADPIC,                // 9
  17.         H_HEALPIC,                   // 10
  18.         H_TREASUREPIC,               // 11
  19.         H_GUNPIC,                    // 12
  20.         H_KEYPIC,                    // 13
  21.         H_BLAZEPIC,                  // 14
  22.         H_WEAPON1234PIC,             // 15
  23.         H_WOLFLOGOPIC,               // 16
  24.         H_VISAPIC,                   // 17
  25.         H_MCPIC,                     // 18
  26.         H_IDLOGOPIC,                 // 19
  27.         H_FAXPIC,                    // 20
  28.         H_GALACTIXPIC,               // 21
  29.         H_FGODMOMPIC,                // 22
  30.         H_AUSTRALIAPIC,              // 23
  31.         H_CANADAPIC,                 // 24
  32.         H_UKPIC,                     // 25
  33.         // Lump Start
  34.         C_OPTIONSPIC,                // 26
  35.         C_CURSOR1PIC,                // 27
  36.         C_CURSOR2PIC,                // 28
  37.         C_NOTSELECTEDPIC,            // 29
  38.         C_SELECTEDPIC,               // 30
  39.         C_FXTITLEPIC,                // 31
  40.         C_DIGITITLEPIC,              // 32
  41.         C_MUSICTITLEPIC,             // 33
  42.         C_MOUSELBACKPIC,             // 34
  43.         C_BABYMODEPIC,               // 35
  44.         C_EASYPIC,                   // 36
  45.         C_NORMALPIC,                 // 37
  46.         C_HARDPIC,                   // 38
  47.         C_LOADSAVEDISKPIC,           // 39
  48.         C_DISKLOADING1PIC,           // 40
  49.         C_DISKLOADING2PIC,           // 41
  50.         C_CONTROLPIC,                // 42
  51.         C_CUSTOMIZEPIC,              // 43
  52.         C_LOADGAMEPIC,               // 44
  53.         C_SAVEGAMEPIC,               // 45
  54.         C_EPISODE1PIC,               // 46
  55.         C_EPISODE2PIC,               // 47
  56.         C_EPISODE3PIC,               // 48
  57.         C_EPISODE4PIC,               // 49
  58.         C_EPISODE5PIC,               // 50
  59.         C_EPISODE6PIC,               // 51
  60.         C_CODEPIC,                   // 52
  61.         // Lump Start
  62.         L_GUYPIC,                    // 53
  63.         L_COLONPIC,                  // 54
  64.         L_NUM0PIC,                   // 55
  65.         L_NUM1PIC,                   // 56
  66.         L_NUM2PIC,                   // 57
  67.         L_NUM3PIC,                   // 58
  68.         L_NUM4PIC,                   // 59
  69.         L_NUM5PIC,                   // 60
  70.         L_NUM6PIC,                   // 61
  71.         L_NUM7PIC,                   // 62
  72.         L_NUM8PIC,                   // 63
  73.         L_NUM9PIC,                   // 64
  74.         L_PERCENTPIC,                // 65
  75.         L_APIC,                      // 66
  76.         L_BPIC,                      // 67
  77.         L_CPIC,                      // 68
  78.         L_DPIC,                      // 69
  79.         L_EPIC,                      // 70
  80.         L_FPIC,                      // 71
  81.         L_GPIC,                      // 72
  82.         L_HPIC,                      // 73
  83.         L_IPIC,                      // 74
  84.         L_JPIC,                      // 75
  85.         L_KPIC,                      // 76
  86.         L_LPIC,                      // 77
  87.         L_MPIC,                      // 78
  88.         L_NPIC,                      // 79
  89.         L_OPIC,                      // 80
  90.         L_PPIC,                      // 81
  91.         L_QPIC,                      // 82
  92.         L_RPIC,                      // 83
  93.         L_SPIC,                      // 84
  94.         L_TPIC,                      // 85
  95.         L_UPIC,                      // 86
  96.         L_VPIC,                      // 87
  97.         L_WPIC,                      // 88
  98.         L_XPIC,                      // 89
  99.         L_YPIC,                      // 90
  100.         L_ZPIC,                      // 91
  101.         L_GUY2PIC,                   // 92
  102.         L_BJWINSPIC,                 // 93
  103.         STATUSBARPIC,                // 94
  104.         TITLEPIC,                    // 95
  105.         PG13PIC,                     // 96
  106.         CREDITSPIC,                  // 97
  107.         HIGHSCORESPIC,               // 98
  108.         // Lump Start
  109.         KNIFEPIC,                    // 99
  110.         GUNPIC,                      // 100
  111.         MACHINEGUNPIC,               // 101
  112.         GATLINGGUNPIC,               // 102
  113.         NOKEYPIC,                    // 103
  114.         GOLDKEYPIC,                  // 104
  115.         SILVERKEYPIC,                // 105
  116.         N_BLANKPIC,                  // 106
  117.         N_0PIC,                      // 107
  118.         N_1PIC,                      // 108
  119.         N_2PIC,                      // 109
  120.         N_3PIC,                      // 110
  121.         N_4PIC,                      // 111
  122.         N_5PIC,                      // 112
  123.         N_6PIC,                      // 113
  124.         N_7PIC,                      // 114
  125.         N_8PIC,                      // 115
  126.         N_9PIC,                      // 116
  127.         FACE1APIC,                   // 117
  128.         FACE1BPIC,                   // 118
  129.         FACE1CPIC,                   // 119
  130.         FACE2APIC,                   // 120
  131.         FACE2BPIC,                   // 121
  132.         FACE2CPIC,                   // 122
  133.         FACE3APIC,                   // 123
  134.         FACE3BPIC,                   // 124
  135.         FACE3CPIC,                   // 125
  136.         FACE4APIC,                   // 126
  137.         FACE4BPIC,                   // 127
  138.         FACE4CPIC,                   // 128
  139.         FACE5APIC,                   // 129
  140.         FACE5BPIC,                   // 130
  141.         FACE5CPIC,                   // 131
  142.         FACE6APIC,                   // 132
  143.         FACE6BPIC,                   // 133
  144.         FACE6CPIC,                   // 134
  145.         FACE7APIC,                   // 135
  146.         FACE7BPIC,                   // 136
  147.         FACE7CPIC,                   // 137
  148.         FACE8APIC,                   // 138
  149.         GOTGATLINGPIC,               // 139
  150.         PAUSEDPIC,                   // 140
  151.         GETPSYCHEDPIC,               // 141
  152.  
  153.  
  154.  
  155.         ORDERSCREEN=557,
  156.         ENUMEND
  157.          } graphicnums;
  158.  
  159. //
  160. // Data LUMPs
  161. //
  162. #define README_LUMP_START        3
  163. #define README_LUMP_END            25
  164.  
  165. #define CONTROLS_LUMP_START        26
  166. #define CONTROLS_LUMP_END        52
  167.  
  168. #define LEVELEND_LUMP_START        53
  169. #define LEVELEND_LUMP_END        93
  170.  
  171. #define LATCHPICS_LUMP_START        99
  172. #define LATCHPICS_LUMP_END        141
  173.  
  174.  
  175. //
  176. // Amount of each data item
  177. //
  178. #define NUMCHUNKS    558
  179. #define NUMFONT      2
  180. #define NUMFONTM     0
  181. #define NUMPICS      139
  182. #define NUMPICM      0
  183. #define NUMSPRITES   0
  184. #define NUMTILE8     72
  185. #define NUMTILE8M    0
  186. #define NUMTILE16    144
  187. #define NUMTILE16M   270
  188. #define NUMTILE32    0
  189. #define NUMTILE32M   0
  190. #define NUMEXTERNS   1
  191. //
  192. // File offsets for data items
  193. //
  194. #define STRUCTPIC    0
  195.  
  196. #define STARTFONT    1
  197. #define STARTFONTM   3
  198. #define STARTPICS    3
  199. #define STARTPICM    142
  200. #define STARTSPRITES 142
  201. #define STARTTILE8   142
  202. #define STARTTILE8M  143
  203. #define STARTTILE16  143
  204. #define STARTTILE16M 287
  205. #define STARTTILE32  557
  206. #define STARTTILE32M 557
  207. #define STARTEXTERNS 557
  208.  
  209. //
  210. // Thank you for using IGRAB!
  211. //
  212.