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Text File  |  1993-02-04  |  4KB  |  134 lines

  1. /////////////////////////////////////////////////
  2. //
  3. // MUSE Header for .WL1
  4. // Created Tue Apr 28 23:57:08 1992
  5. //
  6. /////////////////////////////////////////////////
  7.  
  8. #define NUMSOUNDS        69
  9. #define NUMSNDCHUNKS        234
  10.  
  11. //
  12. // Sound names & indexes
  13. //
  14. typedef enum {
  15.         HITWALLSND,              // 0
  16.         SELECTWPNSND,            // 1
  17.         SELECTITEMSND,           // 2
  18.         HEARTBEATSND,            // 3
  19.         MOVEGUN2SND,             // 4
  20.         MOVEGUN1SND,             // 5
  21.         NOWAYSND,                // 6
  22.         NAZIHITPLAYERSND,        // 7
  23.         NAZIMISSSND,             // 8
  24.         PLAYERDEATHSND,          // 9
  25.         DOGDEATHSND,             // 10
  26.         ATKGATLINGSND,           // 11
  27.         GETKEYSND,               // 12
  28.         NOITEMSND,               // 13
  29.         WALK1SND,                // 14
  30.         WALK2SND,                // 15
  31.         TAKEDAMAGESND,           // 16
  32.         GAMEOVERSND,             // 17
  33.         OPENDOORSND,             // 18
  34.         CLOSEDOORSND,            // 19
  35.         DONOTHINGSND,            // 20
  36.         HALTSND,                 // 21
  37.         DEATHSCREAM2SND,         // 22
  38.         ATKKNIFESND,             // 23
  39.         ATKPISTOLSND,            // 24
  40.         DEATHSCREAM3SND,         // 25
  41.         ATKMACHINEGUNSND,        // 26
  42.         HITENEMYSND,             // 27
  43.         SHOOTDOORSND,            // 28
  44.         DEATHSCREAM1SND,         // 29
  45.         GETMACHINESND,           // 30
  46.         GETAMMOSND,              // 31
  47.         SHOOTSND,                // 32
  48.         HEALTH1SND,              // 33
  49.         HEALTH2SND,              // 34
  50.         BONUS1SND,               // 35
  51.         BONUS2SND,               // 36
  52.         BONUS3SND,               // 37
  53.         GETGATLINGSND,           // 38
  54.         ESCPRESSEDSND,           // 39
  55.         LEVELDONESND,            // 40
  56.         DOGBARKSND,              // 41
  57.         ENDBONUS1SND,            // 42
  58.         ENDBONUS2SND,            // 43
  59.         BONUS1UPSND,             // 44
  60.         BONUS4SND,               // 45
  61.         PUSHWALLSND,             // 46
  62.         NOBONUSSND,              // 47
  63.         PERCENT100SND,           // 48
  64.         BOSSACTIVESND,           // 49
  65.         BOSSDIESSND,             // 50
  66.         SCHUTZADSND,             // 51
  67.         AHHHGSND,                // 52
  68.         DIESND,                  // 53
  69.         EVASND,                  // 54
  70.         GUTENTAGSND,             // 55
  71.         LEBENSND,                // 56
  72.         MUTTISND,                // 57
  73.         NAZIFIRESND,             // 58
  74.         BOSSFIRESND,             // 59
  75.         SSFIRESND,               // 60
  76.         SLURPIESND,              // 61
  77.         TOT_HUNDSND,             // 62
  78.         MEINGOTTSND,             // 63
  79.         SCHABBSHASND,            // 64
  80.         HILTERHASND,             // 65
  81.         SPIONSND,                // 66
  82.         NEINSOVASSND,            // 67
  83.         DOGATTACKSND,            // 68
  84.         LASTSOUND
  85.          } soundnames;
  86.  
  87. //
  88. // Base offsets
  89. //
  90. #define STARTPCSOUNDS        0
  91. #define STARTADLIBSOUNDS    69
  92. #define STARTDIGISOUNDS        138
  93. #define STARTMUSIC        207
  94.  
  95. //
  96. // Music names & indexes
  97. //
  98. typedef enum {
  99.         CORNER_MUS,              // 0
  100.         DUNGEON_MUS,             // 1
  101.         GETOUT_MUS,              // 2
  102.         GETTHEM_MUS,             // 3
  103.         HEADACHE_MUS,            // 4
  104.         HITLWLTZ_MUS,            // 5
  105.         INTROCW3_MUS,            // 6
  106.         NAZI_NOR_MUS,            // 7
  107.         NAZI_OMI_MUS,            // 8
  108.         POW_MUS,                 // 9
  109.         SALUTE_MUS,              // 10
  110.         SEARCHN_MUS,             // 11
  111.         SUSPENSE_MUS,            // 12
  112.         VICTORS_MUS,             // 13
  113.         WONDERIN_MUS,            // 14
  114.         FUNKYOU_MUS,             // 15
  115.         ENDLEVEL_MUS,            // 16
  116.         GOINGAFT_MUS,            // 17
  117.         PREGNANT_MUS,            // 18
  118.         ULTIMATE_MUS,            // 19
  119.         NAZI_RAP_MUS,            // 20
  120.         ZEROHOUR_MUS,            // 21
  121.         TWELFTH_MUS,             // 22
  122.         ROSTER_MUS,              // 23
  123.         URAHERO_MUS,             // 24
  124.         VICMARCH_MUS,            // 25
  125.         WARMRCH1_MUS,            // 26
  126.         LASTMUSIC
  127.          } musicnames;
  128.  
  129. /////////////////////////////////////////////////
  130. //
  131. // Thanks for playing with MUSE!
  132. //
  133. /////////////////////////////////////////////////
  134.