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Text File  |  1993-02-04  |  4KB  |  143 lines

  1. /////////////////////////////////////////////////
  2. //
  3. // MUSE Header for .SDM
  4. // Created Thu Aug 27 07:12:39 1992
  5. //
  6. /////////////////////////////////////////////////
  7.  
  8. #define NUMSOUNDS        81
  9. #define NUMSNDCHUNKS        267
  10.  
  11. //
  12. // Sound names & indexes
  13. //
  14. typedef enum {
  15.         HITWALLSND,              // 0
  16.         MISSILEHITSND,           // 1
  17.         SELECTITEMSND,           // 2
  18.         GHOSTSIGHTSND,           // 3
  19.         MOVEGUN2SND,             // 4
  20.         MOVEGUN1SND,             // 5
  21.         NOWAYSND,                // 6
  22.         NAZIHITPLAYERSND,        // 7
  23.         MISSILEFIRESND,          // 8
  24.         PLAYERDEATHSND,          // 9
  25.         DOGDEATHSND,             // 10
  26.         ATKGATLINGSND,           // 11
  27.         GETKEYSND,               // 12
  28.         NOITEMSND,               // 13
  29.         WALK1SND,                // 14
  30.         WALK2SND,                // 15
  31.         TAKEDAMAGESND,           // 16
  32.         GAMEOVERSND,             // 17
  33.         OPENDOORSND,             // 18
  34.         CLOSEDOORSND,            // 19
  35.         DONOTHINGSND,            // 20
  36.         HALTSND,                 // 21
  37.         DEATHSCREAM2SND,         // 22
  38.         ATKKNIFESND,             // 23
  39.         ATKPISTOLSND,            // 24
  40.         DEATHSCREAM3SND,         // 25
  41.         ATKMACHINEGUNSND,        // 26
  42.         HITENEMYSND,             // 27
  43.         SHOOTDOORSND,            // 28
  44.         DEATHSCREAM1SND,         // 29
  45.         GETMACHINESND,           // 30
  46.         GETAMMOSND,              // 31
  47.         SHOOTSND,                // 32
  48.         HEALTH1SND,              // 33
  49.         HEALTH2SND,              // 34
  50.         BONUS1SND,               // 35
  51.         BONUS2SND,               // 36
  52.         BONUS3SND,               // 37
  53.         GETGATLINGSND,           // 38
  54.         ESCPRESSEDSND,           // 39
  55.         LEVELDONESND,            // 40
  56.         DOGBARKSND,              // 41
  57.         ENDBONUS1SND,            // 42
  58.         ENDBONUS2SND,            // 43
  59.         BONUS1UPSND,             // 44
  60.         BONUS4SND,               // 45
  61.         PUSHWALLSND,             // 46
  62.         NOBONUSSND,              // 47
  63.         PERCENT100SND,           // 48
  64.         BOSSACTIVESND,           // 49
  65.         DEATHSCREAM4SND,         // 50
  66.         SCHUTZADSND,             // 51
  67.         AHHHGSND,                // 52
  68.         DEATHSCREAM5SND,         // 53
  69.         DEATHSCREAM7SND,         // 54
  70.         DEATHSCREAM8SND,         // 55
  71.         LEBENSND,                // 56
  72.         DEATHSCREAM6SND,         // 57
  73.         NAZIFIRESND,             // 58
  74.         BOSSFIRESND,             // 59
  75.         SSFIRESND,               // 60
  76.         SLURPIESND,              // 61
  77.         GHOSTFADESND,            // 62
  78.         DEATHSCREAM9SND,         // 63
  79.         GETAMMOBOXSND,           // 64
  80.         ANGELSIGHTSND,           // 65
  81.         SPIONSND,                // 66
  82.         NEINSOVASSND,            // 67
  83.         DOGATTACKSND,            // 68
  84.         ANGELFIRESND,            // 69
  85.         TRANSSIGHTSND,           // 70
  86.         TRANSDEATHSND,           // 71
  87.         WILHELMSIGHTSND,         // 72
  88.         WILHELMDEATHSND,         // 73
  89.         UBERDEATHSND,            // 74
  90.         KNIGHTSIGHTSND,          // 75
  91.         KNIGHTDEATHSND,          // 76
  92.         ANGELDEATHSND,           // 77
  93.         KNIGHTMISSILESND,        // 78
  94.         GETSPEARSND,             // 79
  95.         ANGELTIREDSND,           // 80
  96.         LASTSOUND
  97.          } soundnames;
  98.  
  99. //
  100. // Base offsets
  101. //
  102. #define STARTPCSOUNDS        0
  103. #define STARTADLIBSOUNDS    81
  104. #define STARTDIGISOUNDS        162
  105. #define STARTMUSIC        243
  106.  
  107. //
  108. // Music names & indexes
  109. //
  110. typedef enum {
  111.         XFUNKIE_MUS,             // 0
  112.         DUNGEON_MUS,             // 1
  113.         XDEATH_MUS,              // 2
  114.         GETTHEM_MUS,             // 3
  115.         XTIPTOE_MUS,             // 4
  116.         GOINGAFT_MUS,            // 5
  117.         URAHERO_MUS,             // 6
  118.         XTHEEND_MUS,             // 7
  119.         NAZI_OMI_MUS,            // 8
  120.         POW_MUS,                 // 9
  121.         TWELFTH_MUS,             // 10
  122.         SEARCHN_MUS,             // 11
  123.         SUSPENSE_MUS,            // 12
  124.         ZEROHOUR_MUS,            // 13
  125.         WONDERIN_MUS,            // 14
  126.         ULTIMATE_MUS,            // 15
  127.         ENDLEVEL_MUS,            // 16
  128.         XEVIL_MUS,               // 17
  129.         XJAZNAZI_MUS,            // 18
  130.         COPYPRO_MUS,             // 19
  131.         XAWARD_MUS,              // 20
  132.         XPUTIT_MUS,              // 21
  133.         XGETYOU_MUS,             // 22
  134.         XTOWER2_MUS,             // 23
  135.         LASTMUSIC
  136.          } musicnames;
  137.  
  138. /////////////////////////////////////////////////
  139. //
  140. // Thanks for playing with MUSE!
  141. //
  142. /////////////////////////////////////////////////
  143.