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- on mouseDown
- global switch
- set switch to switch + 1
- if switch > 1 then
- set switch to 0
- end if
- if switch = 0 then
- repeat with a = 24 to 47
- set the locH of sprite a to the locH of sprite a - 1000
- end repeat
- go("klein1")
- end if
- if switch = 1 then
- repeat with a = 24 to 47
- set the locH of sprite a to the locH of sprite a + 1000
- end repeat
- go("gross1")
- end if
- updateStage()
- end
-