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1993-07-30
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**************************************
>> E X T R E M E V I O L E N C E <<
**************************************
version 6.92
- an extremely violent combat game for two players
Release 2, May 1993
Written and Compiled using AMOS v1.36
(C) Simon Green 1991/92/93
This product is SHAREWARE
Introduction
~~~~~~~~~~~~
Extreme Violence is a nice game about cute bunny rabbits.
- I don't think so...
Extreme Violence (EV) is a game for two players - you'll need a friend
and at least one joystick. It has no plot. It's kill - or be killed.
Anybody over the age of 4 should be able to figure out to play EV just
by messing around with it for a while. In fact, if you're one of those
bizarre people who actually read the documentation before trying a program,
go and try it out now. Just plug in two joysticks, press J, and shoot to
kill. Ten points to win. If you don't understand anything you can always
come back later. See-ya !
Control Summary
~~~~~~~~~~~~~~~
J - Select Joystick control for player 1
K - Select Keyboard control for player 1
(Player-2 is controlled by a joystick in port 2)
Player-1 keyboard controls (if you don't like these - use a stick !) :
Q - Up
A - Down
O - Left
P - Right
Space Bar - Fire
ESC - Quit game/program
HELP - Generate a new level (if a player is trapped)
Amiga + A - Switch between Workbench and EV
Secret Passwords - If I told you what they were, they wouldn't be secret.
For convenience, the game defaults to keyboard control for player 1.
This means that you don't need to mess about taking the mouse out unless
you really want to play with two joysticks. To select joystick control for
player 1, press J at the title screen. To return to keyboard control
simply press K. Player 2 is always controlled by a joystick in port 2.
Gameplay
~~~~~~~~
The Arena
~~~~~~~~~
The contest takes place in a large 640 by 512 pixel (4 screen) arena.
The arena is made up of a grided floor and a number of randomly placed
rectangular obstacles (walls).
The Windows
~~~~~~~~~~~
Each player has their own scrolling window, which shows the area
immediately surrounding the player. As anybody who's ever played a two
player game knows, the idea is to concentrate on your own window, only
looking at the other player's occasionally to see what they're up to.
The Violence
~~~~~~~~~~~~
The aim of the game, in case you haven't guessed yet, is to shoot the
other player before they shoot you. Each "kill" adds one point to the
victor's score, and the first player to reach 10 points wins the game. Not
too complicated, really. Each time somebody wins, the game moves onto the
next level. On each level, 2 more walls are added to the arena, up to a
maximum of 50 walls.
The Power-ups
~~~~~~~~~~~~~
Both players start at a random position in the arena. On each level
there are two weapons power-ups, which have various exciting effects
described below. You'll soon discover that you lose all your power-ups
when killed, which can be annoying to say the least. When the game starts
a scrolling map of the whole arena is displayed. This shows the positions
of the two power-ups and the walls, but not the starting positions of the
players. Each player must hunt down their opponent, making use of the
radar if possible. Player 1 (on the left) is shown on the radar as a red
dot , whereas player 2 is shown as a blue dot (i.e. the radar dots are the
same as the colour of the player's hats).
Shooting
~~~~~~~~
EV has a simple, but fast, weapons system. Each player effectively has
only one bullet on the screen at a time. Pressing fire again before a
bullet has hit an obstacle "recalls" the bullet to the gun. This means
that if you hold down fire, the stream of bullets will only travel a short
distance. In order to make long distance shots, you need to fire once
only. It sounds weird, but you'll soon get used to it. The registered
version of the game does not have this limitation, meaning you can pump
lead to your heart's delight...
Additional "Features"
~~~~~~~~~~~~~~~~~~~~~
Occasionally, especially on the later levels, it is possible for one or
both of the players to become surrounded by walls, making it impossible for
anyone to win (unless one player has magic bullets). I prefer to think of
this as a feature rather than a bug. Pressing the HELP key will produce a
new, hopefully more feasible level.
As with all Amos programs, pressing Amiga + A can be used to switch
between Workbench and the program.
Power Ups
~~~~~~~~~
Funny Map - shows a map of the whole arena, in the same way as at the
beginning of each level, but at a ridiculously fast speed.
Not very funny, but it looked stupid just called "Map".
Bonus point - err.. One extra point. No kiddin'.
ECM - Electronic Counter Measures. Makes the player disappear
from the radar. This allows you to creep up on the other
player without them seeing you. It should only be used by
experienced players, since it can be as much of a
disadvantage to you as to your opponent.
Speedy Boots - doubles player walking speed. Zoom...
Speedy Bullets - doubles velocity of bullets. Can be used in combination
with any of the three special weapons:
(note that picking up multiple speedy power-ups has no further effect)
Bouncy Bullets - Boing ! Special bullets that bounce off walls and the
edge of the arena. Most effective when fired diagonally.
Bullets stop after 10 bounces.
Magic Bullets - enables bullets to magically travel through walls,
although at a reduced speed. Fans of the film "Dune" might
recognize the effect.
Power Lazer - makes it very difficult to miss the other player.
Especially dangerous when combined with speedy bullets.
Good sound effect, too.
The registered version of EV includes even more exciting power-ups,
including seeking missiles, turning missiles, teleports and much more. See
below for information on obtain the registered version for the ridiculously
low price of £5...
Well, that just about covers it for the instructions. Enjoy the game...
Compatibility
~~~~~~~~~~~~~
NTSC users will be glad to hear that the game should run okay on their
systems. The program will auto-detect an NTSC system and adjust the
display to suit. It won't look quite as nice, but at least it's playable.
The bad news is that due to the large virtual screens and sound effects
used in the program you'll need at least a meg (that's one megabyte) of
memory. (If there are still any 512k owners out there - wise up and
upgrade!).
If the program quits back to Workbench when you try to start the game,
it means there wasn't enough free chip ram to allocate the playing area
screen (it needs at least 400k). Close any windows or other programs that
may be lying around the Workbench and try again.
This release has been compiled using the latest version of Amos (v1.36)
and should therefore work fine on A500+ / A600 / A1200 / A3000 / A4000 /
Workbench 2 / ECS / AA machines (and whatever other crazy stuff Commodore
have developed since last time I looked). If it doesn't it's probably a
bug in Amos, so blame François Lionet, not me !
Quotes
~~~~~~
"My brother and I spent a great deal of time yesterday playing your game
`EXTREME VIOLENCE'. We want you to know we enjoyed it very much and think
you have come up with a winner. The graphics and sound effects are great."
- Ian Kavanagh, Toronto, Canada.
"... your game is a hit... This is really what computer games is (sic) all
about... no stupid Psygnosis-style graphics but pure playability..."
- Stefan Axelsson, Lulea University of Technology, Sweden.
"... the most addictive game on my Amiga..."
- Malcolm Purvis, UNSW, Sydney, Australia.
"... the *wonderful* game 'Extreme Violence' ... my household and I have
been playing this simple, but elegant game religiously over the past week
or so..."
- Martin Cowie, Queen Mary College, London.
"Thanks for writing such a sexy game!!! The program is one of few games
written in AMOS that does not jerk when scrolling... Well Done !!!"
- Ben Jarrett, Strathclyde.
"Here is $10 for your game... I love it !"
- Jeremy Andrews, Moscow, Idaho, USA.
"I got Extreme Violence and like it... I think it is a cool game... so
does all my friends that I have been playing it with... its very addicting
(sic) ..."
- Bhroam Mann, Internet (?).
"... your fine game Extreme Violence... Me and my friends really enjoy your
game, even my wife likes it (and she's not much on games)."
- Tim "turmoil" Crowley, Seattle, Washington.
"Can you tell me what you used to compress the Extreme_Violence.lha ?"
- James LaPlaine ("Static"), Internet (?).
"Who *are* all these loonies ?"
- Simon Green (Author: "Extreme Violence"), UK.
"Get a life, Si !"
- Anon.
Acknowledgements
~~~~~~~~~~~~~~~~
Special hellos and thanks to :
Martyn "Team17" Brown, Simon Bird, Ian Kavanagh, Dennis "Bucket", Dave, Sue
and Jane...
Big thanks to the following people who exhaustively play-tested EV and for
their usually stupid, but occasionally constructive suggestions :
Dan Tulett, Mike "DOS" Barnes, Stu Nevill, Neil Robinson, Cas "Xap" Prince,
and Paul "Paul" Lewis.
Distribution
~~~~~~~~~~~~
I'm releasing EV as SHAREWARE. This version is freely distributable,
under the conditions that no profit is gained from it's distribution, and
that this doc file is always included with the executable. You are
encouraged to give copies of it to your friends, upload it to your
favourite BBS systems, Internet FTP sites etc.
How to Register
~~~~~~~~~~~~~~~
To register, just send me £5 (or more!), and I'll send you the latest
version of Extreme Violence, which includes multiple bullets, a one-player
option and devastating new power-ups, and is only available to registered
users. You'll also receive details of new versions of EV and other
products when they are released. This has to be the software bargain of
the decade! Don't forget to include your address !
Overseas users please note - don't send me cheques drawn on foreign
banks, as these are usually difficult and expensive to cash. You are
welcome to send equivalent cash (ie. notes) of any currency as these are
much easier to convert, but this is at your own risk. Pounds sterling is
the most convienient from my point of view.
Even if you reckon you can't spare any money, feel free to drop me a
note saying what you think of the game. I'm always pleased to hear any
suggestions...
Support shareware ! The future of Extreme Violence depends on your
support.
Contact Addresses
~~~~~~~~~~~~~~~~~
Real: Simon Green
Extreme Violence Dept.
'Selsfield'
Oxenturn Road
Wye
Ashford
Kent
TN25 5AZ
U.K.
Virtual: ssusgree@uk.ac.rdg
ssusgree@susssys1.rdg.ac.uk
ssusgree@rdg.ac.uk
Look out for the sequel to "Extreme Violence"
- "Unmitigated Boisterousness" - coming soon... Not !
See-ya !