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PerfectPaint.lzx
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BuildAnim.man
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1999-06-17
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NAME
BuildAnim - Builds, splits, or converts IFF animations
SYNOPSIS
Usage: BuildAnim infile outfile [SPLIT] [ANIM5|ANIM7S|ANIM7L]
[SHOW] [VERBOSE] [BUFSIZE n] [RELTIME n]
DESCRIPTION
BuildAnim can do one of three operations: 1) It can build an
animation out of individual ILBM pictures, 2) it can split an
animation into ILBM pictures, or 3) it can convert an animation
from one compression type to another.
The build and convert operations will be performed automatically
if the input file is a picture, or an animation, respectively.
The split operation will be done if the SPLIT switch is used.
The output filename will then be used as a basename, i e a three
digit frame number will be appended for each file.
BuildAnim supports these ANIM compression types: 2, 3, 5, 7 and J,
but only types 5 and 7 can be written.
OPTIONS
SPLIT Tells BuildAnim to split the animation indicated by
the input filename. The output filename will be used
as a basename for the output picture files.
ANIM5 Specifies which compression should be used for the
ANIM7S output animation. ANIM7S/ANIM7L denote the short and
ANIM7L long modes of ANIM7.
SHOW When used, BuildAnim will show each frame as it's
being processed. Note: The work memory will only be
allocated from chip memory if SHOW is used.
VERBOSE Tells BuildAnim to print some information about the
animation/pictures being processed, such as picture
size/depth, display modes, animation type.
BUFSIZE n Sets the buffer size to n bytes. The default is 204800
(200 KBytes). BuildAnim uses two buffers of this size,
one for input and one for output.
RELTIME n Sets the value for playback timing that will be stored
in the animation. Measured in 1/50 seconds if you're
running on a PAL system, or 1/60 for NTSC systems.
KEYS
ESC Quits BuildAnim (you can also use the right mouse button)
ENVIRONMENT
BUILDANIMOPTS Set this to whatever options you want to use as
default. Obviously, SPLIT may not be used here.
AUTHOR
Christer Sundin (d8sunch@dtek.chalmers.se)