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- sampler s0 : register(s0);
- float4 p0 : register(c0);
-
- #define width (p0[0])
- #define height (p0[1])
-
- #define NbPixel 1
-
- #define Edge_threshold 0.2
-
- #define Sharpen_val0 2.0
- #define Sharpen_val1 0.125
-
- float4 main(float2 tex : TEXCOORD0) : COLOR
- {
- // taille de NbPixel pixels
- float dx = NbPixel/width;
- float dy = NbPixel/height;
- float4 Res = 0;
-
- // DΘtection de contour par Prewitt
- // rΘcuppΘration des 9 points
- // [ 1, 2, 3 ]
- // [ 4, 0, 5 ]
- // [ 6, 7, 8 ]
- float4 c0 = tex2D(s0, tex);
- float4 c1 = tex2D(s0, tex + float2(-dx,-dy));
- float4 c2 = tex2D(s0, tex + float2(0,-dy));
- float4 c3 = tex2D(s0, tex + float2(dx,-dy));
- float4 c4 = tex2D(s0, tex + float2(-dx,0));
- float4 c5 = tex2D(s0, tex + float2(dx,0));
- float4 c6 = tex2D(s0, tex + float2(-dx,dy));
- float4 c7 = tex2D(s0, tex + float2(0,dy));
- float4 c8 = tex2D(s0, tex + float2(dx,dy));
-
- // Calcul des 3 vecteurs dΘrivΘ (hor,vert, diag1, diag2)
- float4 delta1 = (c6+c4+c1-c3-c5-c8);
- float4 delta2 = (c4+c1+c2-c5-c8-c7);
- float4 delta3 = (c1+c2+c3-c8-c7-c6);
- float4 delta4 = (c2+c3+c5-c7-c6-c4);
-
- // calcul du Prewitt
- float value = length(abs(delta1) + abs(delta2) + abs(delta3) + abs(delta4))/6;
-
- // Si c'est un contour (vector lenght > Edge_threshold) => filtre de sharpen
- if(value > Edge_threshold )
- {
- Res = c0 * Sharpen_val0 - (c1 + c2 + c3 + c4 + c5 + c6 + c7 + c8 ) * Sharpen_val1 ;
- // Pour voir les contour en rouge ...
- //Res = float4( 1.0, 0.0, 0.0, 0.0 );
-
- return Res;
- }
- else
- return c0;
- }