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00081_Script_81
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Text File
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1998-07-01
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3KB
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114 lines
on enterFrame
if rollover (2) then
puppetsprite 2,true
set the member of sprite 2 to 6
end if
if not rollover (2) then
puppetsprite 2,false
updatestage
end if
if rollover (3) then
puppetsprite 3,true
set the member of sprite 3 to 24
end if
if not rollover (3) then
puppetsprite 3,false
updatestage
end if
if rollover (4) then
puppetsprite 4,true
set the member of sprite 4 to 4
end if
if not rollover (4) then
puppetsprite 4,false
updatestage
end if
if rollover (5) then
puppetsprite 5,true
set the member of sprite 5 to 8
end if
if not rollover (5) then
puppetsprite 5,false
updatestage
end if
if rollover (6) then
puppetsprite 6,true
set the member of sprite 6 to 10
end if
if not rollover (6) then
puppetsprite 6,false
updatestage
end if
if rollover (7) then
puppetsprite 7,true
set the member of sprite 7 to 14
end if
if not rollover (7) then
puppetsprite 7,false
updatestage
end if
if rollover (8) then
puppetsprite 8,true
set the member of sprite 8 to 26
end if
if not rollover (8) then
puppetsprite 8,false
updatestage
end if
if rollover (9) then
puppetsprite 9,true
set the member of sprite 9 to 18
end if
if not rollover (9) then
puppetsprite 9,false
updatestage
end if
if rollover (10) then
puppetsprite 10,true
set the member of sprite 10 to 20
end if
if not rollover (10) then
puppetsprite 10,false
updatestage
end if
if rollover (11) then
puppetsprite 11,true
set the member of sprite 11 to 22
end if
if not rollover (11) then
puppetsprite 11,false
updatestage
end if
set handCursor to [130,131]
set the cursor of sprite 2 to handCursor
set the cursor of sprite 3 to handCursor
set the cursor of sprite 4 to handCursor
set the cursor of sprite 5 to handCursor
set the cursor of sprite 6 to handCursor
set the cursor of sprite 8 to handCursor
set the cursor of sprite 9 to handCursor
set the cursor of sprite 10 to handCursor
set the cursor of sprite 11 to handCursor
set the cursor of sprite 7 to handCursor
set the cursor of sprite 20 to handCursor
set the cursor of sprite 21 to handCursor
set the cursor of sprite 16 to handCursor
on exitframe
go to the frame
end