home *** CD-ROM | disk | FTP | other *** search
- on exitFrame
- if rollOver(30) then
- set the ink of sprite 30 to 0
- updateStage()
- repeat while (rollOver(30) = 1) and (the mouseDown = 0)
- nothing()
- end repeat
- else
- if rollOver(31) then
- set the ink of sprite 31 to 0
- updateStage()
- repeat while (rollOver(31) = 1) and (the mouseDown = 0)
- nothing()
- end repeat
- else
- if rollOver(32) then
- set the ink of sprite 32 to 0
- updateStage()
- repeat while (rollOver(32) = 1) and (the mouseDown = 0)
- nothing()
- end repeat
- else
- if rollOver(33) then
- set the ink of sprite 33 to 0
- updateStage()
- repeat while (rollOver(33) = 1) and (the mouseDown = 0)
- nothing()
- end repeat
- else
- if rollOver(34) then
- set the ink of sprite 34 to 0
- updateStage()
- repeat while (rollOver(34) = 1) and (the mouseDown = 0)
- nothing()
- end repeat
- else
- if rollOver(35) then
- set the ink of sprite 35 to 0
- updateStage()
- repeat while (rollOver(35) = 1) and (the mouseDown = 0)
- nothing()
- end repeat
- else
- if rollOver(36) then
- set the ink of sprite 36 to 0
- updateStage()
- repeat while (rollOver(36) = 1) and (the mouseDown = 0)
- nothing()
- end repeat
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- go(the frame)
- end
-