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- on enterFrame
- global pointCursor
- repeat with n = 23 to 28
- if rollOver(n) then
- if not (the puppet of sprite n) then
- puppetSprite(n, 1)
- set the cursor of sprite n to pointCursor
- set the member of sprite n to the number of the member of sprite n + 1
- end if
- next repeat
- end if
- puppetSprite(n, 0)
- end repeat
- repeat with n = 7 to 9
- if rollOver(n) then
- if not (the puppet of sprite n) then
- puppetSprite(n, 1)
- set the cursor of sprite n to pointCursor
- set the blend of sprite n to 100
- end if
- next repeat
- end if
- puppetSprite(n, 0)
- end repeat
- end
-
- on exitFrame
- go(the frame)
- end
-