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- on exitFrame me
- global bb
- homebackroll()
- exerciseroll4()
- finger(2, 2)
- finger(5, 5)
- finger(18, 20)
- unfinger(30, 40)
- finger(41, 41)
- unfinger(42, 98)
- finger(113, 118)
- finger(123, 123)
- finger(126, 126)
- unfinger(31, 40)
- unfinger(42, 98)
- finger(185, 187)
- finger(192, 192)
- finger(195, 195)
- finger(198, 198)
- set the constraint of sprite 41 to 40
- repeat with bb = 44 to 49
- set the constraint of sprite bb to 0
- end repeat
- if sprite(30).visible = 1 then
- if sprite 41 intersects 31 then
- set the blend of sprite 30 to 100
- else
- if sprite 41 intersects 32 then
- set the blend of sprite 30 to 90
- else
- if sprite 41 intersects 33 then
- set the blend of sprite 30 to 80
- else
- if sprite 41 intersects 34 then
- set the blend of sprite 30 to 70
- else
- if sprite 41 intersects 35 then
- set the blend of sprite 30 to 60
- else
- if sprite 41 intersects 36 then
- set the blend of sprite 30 to 50
- else
- if sprite 41 intersects 37 then
- set the blend of sprite 30 to 40
- else
- if sprite 41 intersects 38 then
- set the blend of sprite 30 to 30
- else
- if sprite 41 intersects 39 then
- set the blend of sprite 30 to 20
- else
- set the blend of sprite 30 to 10
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- else
- if sprite(44).visible = 1 then
- set the locH of sprite 46 to 439 + (the locH of sprite 41 * 0.186)
- set the locH of sprite 47 to the locH of sprite 46
- end if
- end if
- go(the frame)
- end
-