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1998-01-19
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Short: Alien Breed 3D II LevelEditor V2.10 (28121997)
Author: top_cat@post8.tele.dk (Jens Vang Petersen)
Uploader: top_cat@post8.tele.dk (Jens Vang Petersen)
Type: game/hint
Rewritten version of the original editors, create your
new levels with this one..
Requires
- The original editor data-files (Graphics, guns, etc.)
- KS 2.00 (Locale suport with 2.1)
- 4 Mb RAM
- 68000 Cpu (68030 is recomended)
- Some functions requires AGA and/or KS 3.0+
Features:
- Danish locale
- Gamelinker included
- Converters included
- Written in AMOS Pro
- Many new error-catchers
- Loads of bugs fixed..
The history of the Editor:
- News in V2.10 (Released on: 28-12-1997)
** NEW **
- New zone-graphic definer added (Still testing it :)
(See all walls, floor and roof at the same time)..
- 'Floor -> AGA-IFF' added
(Converts all floortiles to one 256col IFF with prober palette)
- 'AGA-IFF -> Floor' added (Using datatypes !!!!)
(Gets the floortiles from a 256col IFF, opens up for a faster converter
+ you can use 256 colours in EACH tile)
- 'Texture -> AGA-IFF' added
- 'AGA-IFF -> texture' added (Supports DataTypes :)
- 'Backdrop -> AGA-IFF' added
(Get a sky/back-drop pic back to IFF)
- 'AGA-IFF -> Backdrop' added' (Supports DataTypes :)
(Converts an IFF-pic to the format for sky/back-drops)
- 'DTsample -> AB3D-FIB'
(Converts a sample supported by DataTypes to the AB3DII format.)
- A 'bar' shows heights when defining 'em (Optional)..
- Heights now measured in metric system and turned so that a high
number indicates a great height (Optional)..
- Tiles for floors/roofs/walls is now shown as either a shadow or a
solid presentation (Set in prefs)..
- Cordinates shown when editing level..
- 'Textureconverters' now only generates glare-palette when REALY needed:)
(Currently that's never, but if a palette-editor ever gets to work, then
it'll be done :)
- Zoom changed to center on screen..
- Grid changed to reflect the 'snap-points'..
- Moved 'Check Level' to 'Level-Setup'..
- Added 'Optimize Zones' (Not 100% checked yet !!!!)
(Removes empty zones, giving a better/safer/faster level-layout)
- Added 'Optimize Points' (Not 100% checked yet !!!!!)
(Removes unused points)
- Save asks before overwriting existing levels..
- Some small changes in the GUI-graphics..
- Background music kicked out (doom-doom-doom-doom)..
- Diana now rests in peace, may she do so forever..
- Changed level-menus to lines, makes menu smaller..
- Animation-sequences can be copied when defining aliens..
- Complete alien definition can be copied..
- Complete object definition can be copied..
- Frame-numbers can be entered directly when defining object animations..
- Frame-numbers can be entered directly when defining alien animations..
- Frame-numbers can be entered directly when defining bullets..
- Aliens, Objects & Bullets can be imported from other 'link-philez'..
- Added 'about' screen.. :)
- Added statistics function..
(Shows used objects, aliens, points & zones)..
- The alien 'name' is now entered in statistics..
- The object 'name' is now entered in statistics..
- The bullet 'name' is now entered in statistics..
- Moved 'delete zones' to the 'define zones' rather than 'define walls'..
- 'Make level' now only makes linkup and clip when needed..
(Linkup and Clip will be done when saving a new level the first time)
- 'Full Make' added, forces linkup and clip to be executed..
- Made 'snap' defineble..
- Added preferences to editor..
(Stores view-modes, height-mode, grid, snap & external art-program)..
- Level checker rewritten with more information shown..
- Level checker now checks for zone convexity, sharp corners
and loose points.
- Sample replayer now uses 'DME' rather that 'AMCAF'..
- Added 'Edit Floor'
(select a floor tile, send it to an art-program, then getting it back)
- Added 'Edit Texture' (Clone of 'Edit Floor')
- Updated 'Texture2Iff' and 'Floor2Iff', now gets much better palette
back, also returns the tiles in 64EHB now..
- Editor can now start a link-file from scratch..
- Added limit-check for points/zones/controlpoints/objects/aliens..
- Now checks for needed external programs on startup..
** FIX **
- Changed the sample-replayer (uhh-ahh, just a little bit)..
- Sample converter can now read IFF-8SVX files correct..
- Fixed crashes when selecting cancel in save-filerequesters..
- Fixed '*' in patterns to '#?'..
- Fixed error in the guide :)..
- Fixed negative numbers where they have meaning..
- Fixed the AUX-frames in alien-definition..
- Fixed 'set objects', it didn't show the last 10 object-names..
** DOCS **
- Added 'known bugs' to user-guide :)
! Changed locale-strings:
600,606,609,610,611,612,613,614,645,700,1011,1028,1029,1102
! Removed locale-strings:
615,616,669,681,682,683,684,685,686,687,688,689,690,691,692
! New locale-strings:
774,775,776,777,778,779,780,781,851,852,853,854,855,856,857,858,
1081,1176,1177,1178,1179,1180,1181,1182,1183,1184,1185,1186,1187,1188,
1189,1190,1191,1192,1193,1194,1195,1196
1300,1301,1302,1303,1304,1305,1320,1340,1500,1501,1502,1503,1504,1505,1506,
1507,1600,1601,1602,
1610,1611,1630,1650,1651,1652,1653,1654,1700,1701,1702,1800,1801,1802,1803
1804
- News in V2.01: (Released on 24-11-1997)
- Small fixes in the danish locale..
- 'Easylife.Library' included in archive..
- Some changes in the build-in-text..
- Enabled a 'missing-file-check'..
- News in V2.00: (Released on 21-11-1997)
- Small fixes in GUI-GFX's..
- Editor is now compiled using Turbo+ 2.00
- News in V2.00b2: (Released on 02-11-1997)
- Editor sets 'Ab3:' if not found..
- Editor's external files (The ones in 'C:') can alternatly be placed in
relation to the editor as 'editor_path/C', where they'll be if the
archive is unpacked in the normal way.
- Danish locale included.
- Wallconverter now gives warning if width >640 (the game won't handle it).
- Editor now uses ASL filerequester..
- Walls, Floor and Texture files can be packed directly..
- Selecting cancel in filerequesters caused some crashes, fixed
- Mouse-pointer fixed when loading/saving link-philez
- Marking of inactive point in 'point-bright' removed..
- Filepattern fixed in HQN generator..
- News in V2.00b1:
- 'Define zone' fixed
- 'Iconify' Fixed
- Menu crash found and fixed
- 'Wall 2 Iff' crashed if 'cancel' was choosen in the filerequester..
- Locale support compleated
- 'Floor 2 Iff' written
- 'Texture 2 Iff' written
- 'ObjFrames 2 Iff' written
- 'Fib 2 Sample' written
- Mousepointer gets busy
- Editor reports load and save errors
- From 'Original' to 2.00a
- Startup procedure.
- Now shows missing files during start.
- The ASM-procedures was included permanant in the program.
- 'TEST.LNK' may be packed if you'd like
- '256pal' is no longer needed, It's been included as fixed data in the
program, but if it's present in 'ab3:includes/" it'll be loaded..
- Startup has been made lots faster, as it no longer has to load floor
data-tiles
- Disc-operations:
- Load function:
- Moved to pull-down menu.
- Filenamechecks.
- Loads =SB= packed files (Standard AB3DII packing).
- Uses path set by 'gamelinker' part of program..
- Save function:
- Moved to pull-down menu.
- Error-catcher, shows error and exits to mainmenu
- Filenamechecks.
- Uses path set by 'gamelinker' part of program..
- Errors becouse of 'missing' zones was corected.
- Clip function:
- Moved to pull-down menu.
- Error-catcher, shows error and exits to mainmenu
- Filenamechecks.
- Uses path set by 'gamelinker' part of program..
- LinkUp:
- External Program included.
- Placed in pull-down menu.
- Error-catcher, shows error and exits to mainmenu
- Filenamechecks.
- Uses path set by 'gamelinker' part of program..
- Level-packing:
- New function in pull-down menu.
- Filenamechecks.
- Checks that pack-programs are present.
- Checks the files are not packed allready.
- Uses path set by 'gamelinker' part of program..
- 'Make' function:
- New function in pull-down menu, Clips, Saves, Links and Packs.
- 'Check' function:
- New function in program.
- Checks teleports for destination.
- Checks removed lifts.
- Checks all zones for walls wrongly attached to lift/door.
- Removes 'lose' rising walls.
- On The Map
- Zoom functions moved to pull-down menu.
- Grid added to aid in placing points. (Optional)
- Indicator for start-point-player2.
- Teleports shown on map. (Optional)
- Heights shown on map. (Optional)
- Lifts and Doors can be Hiden.
- Fixed a few colour problems.
- Map update was made a wee-bit faster..
- Removed some of the gfx errors on the map..
- Faster scrolling around was enabled using (shift/alt/ctrl)..
- Possible to center map (back to square one)..
- Wall-select indicates what wall will been chosen.
- Checks on what needs to be draw, thereby increasing update speed.
- Map now runs in highres, the map will look less crowded when you have
many values on screen and the pull-down menus looks better..
- Objects can be hidden on the map..
- Editing functions
- All functions displays their keys on screen (if they have any).
- Buttons with no function was removed from screen.
- Set Points:
- Del point function was included on RMB.
- Del point won't delete a point belonging to a zone.
- Move points:
- Button moved next to set/del point.
- Define zone:
- Checks that points are selected clock-wise.
- Don't crash when selecting another function when defining.
- Selecting another function while defining will cancel the define.
- Don't crash when choosing more than 10 point for a zone.
- Cleans up the old data before adding new.
- Define walls:
- Delete zone now clean up walls in bordering zones.
- Automatic alter both sides of a wall. (Optional)
- Lift Defining:
- Special menu, no hidden keys.
- There are 16 lifts, not 17 as in the original editor.
- Lift can only be placed once.
- Can't place 2 lifts in one zone.
- Can't place lift in door zone.
- Rising wall must be placed next to lift-zone.
- Lift-zone is auto-selected if defined.
- Limit check on Speed
- Limit check on SFX
- Limit check on lift at top
- Selector for SFX's (Shows names)
- Can play SFX's (May even be packed SFX's)
- Door Defining:
- Special menu, no hidden keys.
- There are 16 doors, not 17 as in the original editor.
- Door can only be placed once.
- Can't place 2 doors in one zone
- Can't place door in lift zone.
- Rising wall must be placed next to door-zone.
- Door-zone is auto-selected if defined.
- Limit check on Speed
- Limit check on SFX
- Selector for SFX's (Shows names)
- Can play SFX's (May even be packed SFX's)
- Object/Alien defining:
- Special menu, no hidden keys.
- Object type requester.. (No more stepping back/next)
- Alien type requester.. (no more stepping back/next)
- Shows BM-frames when choosing starting-frame..
- Range-check on starting frame..
- Set Heights:
- All 5 heights are now defined at the same time (One button).
- Heights are limited to (-4000 -> 5000).
- Roof can't be placed below the floor.
- Floor can't be placed above the roof.
- Copy to all zones from each height.
- Roof and Floor in ground level can't be disabled..
- Select what heights to be copied to a single zone...
- Autostair systems, helps in building stairs..
- Set point bright:
- Gathered in 2 buttons rather than 4.
- Presents are shown on screen
- Painting walls:
- Keys shown on screen
- Texts are shown in visible colour
- No Crashes when going to far when choosing walls
- Walls may be packed..
- Walltiles are shown scaled in full-height, so variations below line
64 can be seen..
- Painting roofs:
- Keys shown on screen
- Texts are shown in visible colour
- Roof tiles is loaded from the file that the game uses, and not from
some bunch of IFF-files..
- Painting Floors:
- Keys shown on screen
- Texts are shown in visible colour
- Floor tiles is loaded from the file that the game uses, and not from
some bunch of IFF-files..
- WaterAnimations:
- Settings shown on screen
- Background SFX's
- SFX names are show on screen
- SFX's can be played
- GameLinker part
- Gamelinker was included in the editor, a bit at a time..
- Select Wall-GFX's has been included.
- '256wall' was included, palette rurines was fixed..
- Select Object-GFX's has been included.
- ObjectFrame set has been included..
- '256OBJ' was included..
- 'Compobj' was included..
- '256lit' included..
- 'complight' included..
- Select SFX's has been included.
- Posibility to hear the SFX..
- Sampleconverter/packer included..
- Set background SFX's included..
- Posibility to hear the SFX..
- Set Echoed SFX's included..
- Posibility to hear the SFX..
- Set Level Directory is working..
- Creation of sub-directories now selecteble..
- Set Level Names has been included..
- Set FloorFile is included..
- '256Floor' is included..
- Set TextureFile is included..
- '256Texture' is included..
- Set Vector Files included..
- Set Bullet Types included..
- Posibility to hear the SFX..
- Set gun types included..
- Posibility to hear the SFX..
- Set Aliens stats included
- Set Object Stats included
- Fixed the 'damage' animation, making the frames selecteble.
- Floor footsteps and Floor damage was included in one menu
- Shows the tile you're working on
- Set level backgroundmusic is included
- Texteditor for 'level-intro-texts' written
- Wall to IFF converter written
- Internaly in program
- Subrutines changed to Procedures
- App. 1300 lines of redundant code removed
- Sprites are stored rather than defined
- Removed double-definings.
- The userinterface now based on AMOS-interface, makes it easier.
- Improved Multi-tasking operation.
- Gamelinker-data are run directly from memory, in the old linker most
of the data was stored 2->4 times, making loading/saving quite slow.