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-
-
- Demo Version 1.01
-
- Microbotics Accelerator Board problem hopefully fixed.
- Ordering Information Included in the archive
-
-
- XTreme Racing Demo
- --------------------
-
- From the XTreme Racing (XTR) FAQ :
-
- What is XTreme Racing
- -----------------------
-
- XTreme Racing is a superb racing game from Silltunna Software/Black
- Magic for all AGA Amigas. Here are some of its features according to
- the cool looking game box :
-
-
- Fast & frantic racing action from Black Magic (the creators of Gloom) and
- Silltunna Software. Experience up to 8-PLAYER mayhem - win the race by
- whatever means fair or foul. Out-race, out-gun & out-think your opponents,
- pick-up the cash bonuses & upgrade your car. XTreme Racing is the
- funniest, fastest and most intense 3D racing game to hit the Amiga - Get
- ready for an XTreme Racing experience!!!
-
- Features
- ========
-
- o High-speed 3D texture mapped graphics, surpassing anything seen on the
- Amiga before!
-
- o 300 plus colours on-screen from a 24-bit palette
-
- o Multiple screen sizes & resolutions - up to full screen, 1x1 pixels
-
- o Enhanced for Fast RAM/Accelerators (020/030/040)
-
- o Up to 8-Player split-screen, null modem & modem play
-
- o Over 20 different tracks
-
- o Several distinct racing venues, each with a different graphical style
-
- o Extra track features include Jumps, curbs and the ability to squash cars!
-
- o 8 different vehicles to drive, like the Ferrari F40, Lotus, Pick-up,
- etc...
-
- o Varied game-play modes - including Cup games, Grand Prix,
- Death-Match, Head-to-Head
-
- o Multiple weapon pick-ups & vehicle enhancements, inluding homing
- missiles, mines, grenades, time-delay bombs, banana skins, sheep!!, etc...
-
- o Several secret features & levels, including Lemming splat & Sheep
- Racing!
-
- o Extra Camera - can be placed anywhere, including on other cars
- and on the back of your car, and on the track etc....
- Includes Zoom modes, rotate modes, Tracking modes
-
- o Choice of in-game soundtracks
-
- o Fully saveable set-up & screen preferances & lap/race times
-
- o Hard drive installable
-
- o Full support for CD32 joypad and 2 button joysticks. All controls
- redefinable to suit your tastes!
-
- o Run from WB, quit back to WB (if enough ram available)
-
- o No really annoying protection schemes. We are trusting you to make
- sure everyone buys this game. Not everyone will, but pressurise
- your friends if they like it and have a pirate version/your version
-
-
- SO WHATS DIFFERENT IN THE MAIN GAME
- -----------------------------------
-
- This demo version only contains a single track and can only be played on 2
- players as opposed to up to 8 using the serial mode on the full game, 4
- players per machine. This version also does not include the sheep modes.
- Finally, you cannot save out best laps or screen options in the demo version.
-
- Apart from that, we have tried not to cut the game down so that you can get
- a good idea what it is like.
-
-
- Here are some snippets from the manual which should explain one or two things!
-
-
- CREDITS
-
- Alex Amsel : 3D Programming and Game Code
-
- Richard Whittall : Vast amounts of Graphics, and Chief of Track Designs Ltd.
-
- Mark Fitt : Additional Code, Editor code, Samples, Eater of Ring Doughnuts
-
- Simon Speight & Tony Farrell : The Music
-
- Nigel Critten : Misc gfx
-
- Thomas Schwarz: Compression Routines
-
- Game Design : Alex 'Wolves lost again' Amsel and Richard 'Pounding Musical Score'
- Whittall
-
- Thanks to Bullfrog Productions Limited for providing samples of the Magic
- Carpet Soundtrack.
-
-
- XTreme Racing is Copyright ⌐ 1995 Silltunna Software Limited.
-
- Disclaimer
- ----------
-
- If your system is damaged in any way by running or installing this software
- then Silltunna Software cannot be held responsible. Use at your own risk. Not
- that we have had any problems.
-
-
- REQUIREMENTS
-
-
- This game requires an AGA Amiga (A1200 or A4000), with at least 2 megs of
- Ram. A hard drive is recommended but is not necessary to play the game.
- Users with accelerator boards or extra memory will find that the game will
- adjust its options to suit your machine.
-
- If you only have 2 megs of ram we recommend that you do not run this game
- from Workbench.
-
- HD Users may copy the files onto their harddrive for extra speed.
-
- WARNING : Certain accelerators interfere with the game's sound and
- frequent crashes occur. This is a known problem with old Microbotics
- accelerators. If the demo crashes then ensure that the sound is
- turned off using the main menu.
-
- [ this should now have been fixed ]
-
- THE AIM OF THE GAME
-
- Its all fairly obvious, so we will leave it up to you to discover how the weapons
- work.
-
- We suggest you redefine the controls since noone ever agrees the best ones! CD32
- joypads are fully supported both in this demo and in the full game.
-
-
- IN-GAME OPTIONS
-
-
- You can change various options whilst actually playing the game. Simply
- press the 'ESC' key , or the CD32 Play/Pause button, and a menu will appear.
- You can then use the joystick or cursor keys to select an option. Selecting
- the top option will take you onto the next menu.
-
- Main Options
-
- RESUME GAME - Return to game. Pressing the 'ESC' key a second time will have
- the same affect
-
- EXIT - Quit the game without finishing
-
- Screen Options 1
-
- CAMERA UP/DOWN - Using this option you may raise or lower your view of the
- track.
- HORIZON UP/DOWN - By adjusting the horizon you can often see much more of the
- track. However, slower machines will be slowed down by over use of this option.
- FPS RATE (xx) - The number in brackets is the current frame rate. You may restrict
- the frame rate by clicking on this option.
- SCREEN MODE - This option allows you to switch between the standard "blitter"
- screen mode, or the enhanced "C2P" screen mode (machines with Fast mem only)
-
- Screen Options 2
-
- PIXEL WIDTH - You may adjust the pixel width to either 1 or 2. This is not available
- on all screen modes.
- PIXEL HEIGHT - You may also adjust the pixel height to either 1 or 2. Users with
- only 2 megs of ram may find that they can only use 1 pixel height with a smaller
- screen.
-
- Adjusting the pixel details changes the overall detail level of the graphics.
-
- SCREEN WIDTH - You may adjust the screen width if you wish. Smaller widths will
- increase the speed of the game.
- SCREEN HEIGHT - You may also adjust the screen height. Again, smaller screen
- heights will mean the game is faster.
-
- Screen Options 3
-
- BACKGROUND ON/OFF - Turning the background off can increase the speed of the
- game substantially
- DUST OPTIONS - You may turn the dust off, have it on your car, or on all cars.
- Having it on all cars obviously looks best, but it may slow the game down on slower
- machines.
- LAP TIMES - The play area can feel a little cramped if you are on a small screen, so
- you may turn the lap time information off if you wish
- DITHERING ON/OFF - On some screen modes the pixels may look a little blocky. By
- turning dithering on the game may look better, especially on a TV.
-
- Camera Options
-
- Just for you we added a camera which you can use to watch your opponents,
- usually just before you shoot a homing missile at them. The camera can be
- placed directly on a car or, in tracking mode, the view will come from
- various cameras on the track itself. If the camera is actually on the car
- then you may use the Zoom and Rotate functions as well. One of the most
- useful things about the camera is that you may use it as a reverse view. To
- enable this to be set up quickly simply turn the camera on, and press fire
- while Zoom or Rotate is selected. You may need to press Fire a second time.
- The method can also be used to reset the camera to its normal position
- quickly.
-
- Note: Camera options are not available on 4 player mode.
-
- CAMERA SWITCH - Clicking here will cycle through the available camera modes, or
- turn it off
- ROTATE CAMERA - Rotate the camera left or right
- ZOOM CAMERA - Zoom the camera towards or away from the car
- NEXT/PREV CAR - From here you can select whichever car you want the camera to
- be focusing on
-
-
- KEYBOARD SHORT-CUTS
-
-
- F1 - Camera - Focus on previous car
- F2 - Camera - Focus on next car
- F3 - Switch between No Camera/Fixed Camera/Tracking Camera Modes
- F4 - Turn the background On/Off
- F5 - Switch between Blitter/C2P Screen Modes
- F6 - Change Screen Height
- F7 - Car Camera Down
- F8 - Car Camera Up
- F9 - Horizon Down
- F10 - Horizon up
-
- -/+ Change screen width
-
- Del - 1/2 pixel widths
- Help - 1/2 pixel heights
-
- Cursor Keys - Rotate/Zoom camera
-
-
- SO MANY OPTIONS, WHAT DO I DO?
-
-
- As you can see, by altering various options you can speed up the game, or
- increase the detail level and slow the game down. Since we have written this
- game to work well on a huge variety of machines we will simply leave it up to
- you to chose the options that suit you best. A different set of options will
- be stored for every possible screen height and combination of players
- on-screen. At first it may take a few minutes to set up, but on the full version
- you can save these options and never need touch them again.
-
-
- SILLTUNNA SOFTWARE?
-
-
- Who are they? And where did that silly name come from?
-
- We are......
-
- Alex Amsel - 'Specialist Amiga programmer with Attitude', or at least that's
- what my business card says. In reality, I'm a complete nutter Industrial
- music freak and also a mad Wolves fan. In fact, this game was written
- beneath a backdrop of managers being sacked, and much Banks' drinking by me
- and everyone I know in Wolverhampton.
-
- Richard Whittall - The man with the 'static' fingers - let him near your
- electrical equipment at your peril! Has been know to do large amounts of
- graphics, game design and the odd-bit of playtesting - a founder member
- (along with Mark Fitt) of the 'Anti-Wolves' club. Responsible for all the
- 'gory' bits too!
-
- Mark Fitt - A mad cockney who can't understand our intelligent Midland
- accents. Mind you, we can't understand him either. Communication is
- difficult, but goes something like ' l8er doodz, ttyl m8ey, doughnut
- doughnut.' A prize for anyone who can understand this programmer and
- part-time musician. He especially loves front-ends.
-
- 'Silltunna' is Swedish for 'Barrel for Herrings', or something along those
- lines. And no, you can't ask why!
-
- We are always on the look out for any programmers or artists, especially
- people with experience with 3D, and if you have something to show us on the
- Amiga or PC then send it to :
-
- (Demos)
- Alex Amsel
- Silltunna Software
- The Grange Stables
- Radway
- WARKS
- CV35 0UE
-
- Tel : 01295 678 173
-
- Email : alex@teeth.demon.co.uk (email is preferred incidently)
-
- All work will be treated in strictest confidence and we virtually guarantee a
- reply. Be warned, we tend to be very honest so don't send any sub standard
- work!
-
-
- Started at the end of July 1995 and finished in December 1995 this must be
- one of the quickest games of its type written in recent years. We have had
- almost no days off in that time and so are probably enjoying a holiday in
- deepest Birmingham at this very moment. We hope you enjoy what we have
- worked so hard to produce.
-
- Please don't pirate this game, or we simply won't be able to work on the
- Amiga any more. And besides, we won't send you a Christmas card. So there.
-
- We would like to thank many people who have aided in completing this game,
- but special thanks go to :
-
- Black Magic - And Mark Sibly in particular for allowing us to release this
- game under the excellent Black Magic label. We strongly suggest you go out
- and buy Gloom Deluxe, Guardian & Blitz Basic immediately. What are you
- waiting for?!
-
- Ted Bailey - What can we say Ted? Tester Extraordinaire. All round
- Northerner.
-
- Peter McGavin - The best c2p routines in existance
-
- Juergen Fischer - For proving that c2p doesn't have to be slow on all machines
-
- All our testers : Greebo, Simon Speight, Nigel Critten, Gareth Tickner, Ralph B.
-
- Claire Hill - For keeping Rich sane(ish)
- Dominic Bowen - For the excellent Logo Design
- Stefan Hauser - keep up the good work
- ID Software - In the vain hope that we can do the Amiga Quake conversion
-
- Everyone on comp.sys.amiga.games/misc, and yes, even everyone on IRC !
-
- Also thanks to:
- Becci, Phil Darryl, Tara Mawby, Mike & Sandra, Nick Curtis et al, everyone I knew
- from Exeter, Anil Reddy, Ash Hogg, Louise & Ali, Louisa, Sally & John, and everyone
- involved with Wolves or the Amiga (except for pirates).
-
- and...Finally!...
-
- Special thanks to all our families who helped support us while developing
- XTreme.
-
-
- This is dedicated to the late Frederick Davies, who is dearly missed.
-