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- November 18th 1997
-
- RayStorm v2.0
-
- by
- Andreas Heumann
- and
- Mike Hesser
-
- INTRODUCTION
-
- This is the new release of the RayStorm package. It includes a fast and
- easy to use modeler, a powerful scriptlanguage and a fast raytracing
- kernel.
-
- REQUIREMENTS
-
- (1) You will need at least Kickstart 2.0.
-
- (2) 060-version: 68060 processor (with internal FPU)
-
- (3) 040-version: 68040 processor (with internal FPU)
-
- (4) 881-version: 68020 processor or better and a mathematical coprocessor
-
- (5) 020-version: 68020 processor (no math coprocessor needed)
-
- (6) 2MB RAM minimum
-
- (7) RayStorm was written using MUI. So you need muimaster.library V3.3 or
- later to run RayStorm.
-
- recommended: 68040, 8MB RAM, Harddisk, GFX-Board
-
- FEATURES
-
- Scenario:
- - Create spheres, planes, boxes, cylinders, cones, lightsources, cameras and
- CSG objects
- - Create mesh objects: cubes, spheres, planes, tubes and cones
- - Edit and modify mesh objects
- - Create and maintain CSG structures
- - Each object can track each other
- - Unlimited amount of cameras to view scene from different positions
- - Define surfaces for all objects, including brushes and textures
- - Load external objects (RayStorm object files, Imagine TDDD files,
- AutoDesk 3DS files and RAW files)
- - Save and load scenes
- - Save and load objects
- - Group and ungroup objects
- - Preview of surfaces in material requester
- - Eender scenes with RayStorm Raytracer
- - Preview of renderd scenes
- - Quadview
- - Multilevel undo (only memory limited) and redo
- - Status bar
- - Object browser with drag & drop
- - material manager with fast preview
-
- RayStorm Script:
-
- - ARexx port with 47 commands.
-
- RayStorm Raytracer
-
- - Octree algorithm used for rendering.
- - Motion blur for realistic simulations of moving objects.
- - Color, reflectivity, filter, altitude and specular mapping.
- - Flat, cylinder and sphere mapping.
- - Soft brush mapping.
- - Mathematical textures: wood, marble, bumps, checker, linear, radial, stars
- and fire.
- - Hyper textures: explode.
- - Tranparency and physically correct refractions.
- - 8 levels of antialiasing (adaptive supersampling).
- - Rendering box.
- - Seven builtin object types: sphere, plane, box, cylinder, cone, surface of
- revolution and triangle.
- - CSG (Constructive Solid Geometry) with the operators: union, intersection,
- difference and invert.
- - Three light types: ambient, point and spot.
- - Depth of field with adjustable focal distance and aperture.
- - Soft shadows.
- - Backdrop picture.
- - Global fog and foggy objects.
- - Material attributes for realistic objects: ambient color, diffuse color,
- specular color, specular reflection exponent, diffuse transmission color,
- specular transmission color, specular transmission exponent, specular
- transmittance, transparent color, reflective color, index of refraction,
- foglength.
- - Bright objects.
- - Quick rendering.
- - Global reflection map.
- - Image formates: IFF-ILBM, PNG, TGA, JPEG and Datatypes.
- - Object format: RayStorm object file, Imagine-TDDD, AutoDesk 3DS and RAW
- - New image- and object-formats can be easily included because of the
- modular concept.
- - Shadowcache for faster shadow calculation.
- - Shadowmap with definable size for each lightsource for smooth and fast
- shadows.
- - Definable limited amount of objects for avoiding the creation of octree.
-