home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Dream 44
/
Amiga_Dream_44.iso
/
RiscPc
/
jeux
/
shove.arc
/
!Shove
/
!Help
next >
Wrap
Text File
|
1993-01-07
|
3KB
|
73 lines
Shove: by M. J. Williams 1991
The objective is to shove the balls through the opponents goals.
There are two teams of players, a red team and a yellow team.
Each team can have up to three players and can either be controlled
by the computer or by yourselves.
The dynamics of the game can be adjusted, at any time, by using the
function keys as follows:-
f1 NB increases the number of balls in play (maximum 14)
shift f1 decreases the number of balls in play
f2 NP increases the number of players per team (maximum 3)
shift f2 decreases the number of players
f3 PS increases the size of the players on screen
shift f3 decreases the player size
f4 BS increases the size of the ball
shift f4 decreases the ball size
f5 GR increases the gravitational force (downwards)
shift f5 decreases gravity
f6 PD increases the 'drag' on the players
shift f6 decreases the player drag
f7 BD increases the 'drag' on the ball
shift f7 decreases the ball drag
f8 GW increases the width of the goal
shift f8 decreases the goal width
f9 TH increases the amount of 'thrust' when you hit the 'thrust' key
shift f9 decreases the thrust
f10 EL increases the elasticity
shift f10 decreases the elasticity
f11 Sets all parameters to the 'normal' state
shift f11 Sets all parameters to 'random' values
f12 Selects whether one or both teams are to be played by the
computer
Don't worry too much about all this at first, but when the normal game gets
a bit boring, try setting some different parameters. Extreme values of some
parameters can be quite interesting, for example:-
At high elasticity and low thrust, the ball flies off as if had been kicked.
With very low elasticity, the players have to push for a while before the
ball starts moving.
With a single ball in play, the computer plays a pretty decent game, but
you can exploit it's weaknesses to achieve advantage. The computer will
never deliberately 'play the man', but will always try to 'play the ball'.
Shoving the opposing player off line is a valid tactic, which can be a very
useful defence against the computer. The computer will also not try to
anticipate your moves, but it's tactics are very predictable.
The players are controlled with the following keys:-
- - - RED TEAM - - - - YELLOW TEAM - -
LEFT THRUST RIGHT LEFT THRUST RIGHT
Player 3 Q W E 7 8 9
Player 2 A S D 4 5 6
Player 1 Z X C 1 2 3
Warning - this program is written with release 2 of Ansi-C, so it may not
always return correctly to the desktop.