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Fuji Wa La Te I Ka - Hyakunin Isshu Karuta
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00098_Script_98
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Text File
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1995-11-10
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2KB
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60 lines
on exitFrame
if rollOver(5) then
puppetSprite 5,true
set the castNum of sprite 5 = the number of cast "M_OTO,DW"
set the visible of sprite 14 = 1
set the visible of sprite 15 = 1
else
set the castNum of sprite 5 = the number of cast "M_OTO,UP"
set the visible of sprite 14 = 0
set the visible of sprite 15 = 0
puppetSprite 5,FALSE
end if
--
-- if rollover(6) then
-- puppetSprite 6,true
-- set the castnum of sprite 6 = the number of cast "M_MAP,DW"
-- else
-- set the castnum of sprite 6 = the number of cast "M_MAP,UP"
-- puppetSprite 6,FALSE
-- end if
--
-- if rollover(7) then
-- puppetSprite 7,true
-- set the castnum of sprite 7 = the number of cast "M_RE2,DW"
-- else
-- set the castnum of sprite 7 = the number of cast "M_RE2,UP"
-- puppetSprite 7,FALSE
-- end if
--
-- if rollover(8) then
-- puppetSprite 8,true
-- set the castnum of sprite 8 = the number of cast "M_BUY,DW"
-- else
-- set the castnum of sprite 8 = the number of cast "M_BUY,UP"
-- puppetSprite 8,FALSE
-- end if
--
-- if rollover(9) then
-- puppetSprite 9,true
-- set the castnum of sprite 9 = the number of cast "M_MAE,DW"
-- else
-- set the castnum of sprite 9 = the number of cast "M_MAE,UP"
-- puppetSprite 9,FALSE
-- end if
--
--
-- if rollover(10) then
-- puppetSprite 10,true
-- set the castnum of sprite 10 = the number of cast "M_TUG,DW"
-- else
-- set the castnum of sprite 10 = the number of cast "M_TUG,UP"
-- puppetSprite 10,FALSE
-- end if
--
--
-- updatestage
go to the frame
end