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Fuji Wa La Te I Ka - Hyakunin Isshu Karuta
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00622_Script_LuckyH
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1995-11-13
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2KB
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61 lines
global Tsp,Hsp,Bsp
on LuckyH1--╟é╟í╟²╟ⁿ┼I
preLoadCast 50 + 400, 52 + 400
preLoadCast 62 + 400, 64 + 400
sound playFile 2, "\S_REACT\OK_H1"
if SoundBusy(2) then
BikkuriH random(5), random(5)
end if
put the timer into vTime
repeat while the timer < vTIME+50
NikoH random(5), random(5)
end repeat
set the castNum of sprite Hsp = 41 + 400
unLoadCast 50 + 400, 52 + 400
unLoadCast 62 + 400, 64 + 400
end
on LuckyH2--╔z╔z╔z╔z┼I
preLoadCast 50 + 400, 52 + 400
sound playFile 2, "\S_REACT\OK_H2"
put the timer into vTime
repeat while the timer < vTIME+80
BikkuriH random(5), random(5)
end repeat
set the castNum of sprite Hsp = 41 + 400
unLoadCast 50 + 400, 52 + 400
end
on LuckyH3--╔C╔CΣÑ╟≡┼[┼I
preLoadCast 53 + 400, 55 + 400
sound playFile 2, "\S_REACT\OK_H3"
put the timer into vTime
repeat while the timer < vTIME+90
KirakiraH random(5), random(5)
end repeat
set the castNum of sprite Hsp = 41 + 400
unLoadCast 53 + 400, 55 + 400
end
on LuckyH4--╔Φ┼[╔C┼I
preLoadCast 62 + 400, 64 + 400
sound playFile 2, "\S_REACT\OK_H4"
put the timer into vTime
repeat while the timer < vTIME+50
NikoH random(5), random(5)
end repeat
set the castNum of sprite Hsp = 41 + 400
unLoadCast 62 + 400, 64 + 400
end
on LuckyH5--╟ó╟í╟²╟µ╟┤┼[┼I
preLoadCast 62 + 400, 64 + 400
sound playFile 2, "\S_REACT\OK_H5"
put the timer into vTime
repeat while the timer < vTIME+80
NikoH random(5), random(5)
end repeat
set the castNum of sprite Hsp = 41 + 400
unLoadCast 62 + 400, 64 + 400
end