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Fuji Wa La Te I Ka - Hyakunin Isshu Karuta
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KARUTA.bin
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csinke6.dir
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00099_Script_99
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1995-11-13
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1KB
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44 lines
on mouseDown
global gSiLevel,gSiTime,gChara,gCharaNum
PuppetSound"BUTTON07"
set the castNum of sprite 48 = 222
updateStage
set gSiLevel = gSiLevel + 1
if gSiLevel > 3 then
wait 30
puppetSprite 47,FALSE
puppetSprite 48,FALSE
set the visible of sprite 36 = 0
set the visible of sprite 37 = 0
set the visible of sprite 38 = 0
set the visible of sprite 40 = 0
set the castNum of sprite 38 = 43
set the castNum of sprite 39 = 59
set the type of sprite 2 = 1
set the type of sprite 3 = 1
set the type of sprite 4 = 1
puppetSprite 2,FALSE
puppetSprite 3,FALSE
puppetSprite 4,FALSE
go to frame"Select"
else
set listct = count(gChara)
set dtct = random(listct)
set gCharaNum = getAt (gChara,dtct)
deleteAt gChara, dtct
wait 5
puppetSprite 47,FALSE
puppetSprite 48,FALSE
set the castNum of sprite 38 = 43
set the castNum of sprite 39 = 59
go to frame"start"
end if
put " " into field "Σl∞µ╔e╔C╔J"
put " " into field "±║δO"
put " " into field "Σl∞µΘD"
put " " into field "playerWIN"
set gSiTime = gSiTime + 1
PuppetSound 0
end