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Fuji Wa La Te I Ka - Hyakunin Isshu Karuta
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KARUTA.bin
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00027_Script_27
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1995-11-13
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61 lines
on HanteiC
global Karuta,gHuda,gBahuda,gMax,gTeika,gTeika2,Syosya4,gCount¼
,gMotihuda,gMotihudaA,gMotihudaB,gMotihudaC,Again,gGyaku,gYasumiC
set gMotihudaC = gMotihudaC + 1
put gCount + 1 into gCount
if gHuda = 2 then
if gBahuda = 0 then
set Again = 1
else
HimeGet CName
put gMotihudaC + gBahuda into gMotihudaC
set gBahuda = 0
end if
else
if gHuda = 3 then
BozuGet CName
put gBahuda + gMotihudaC into gBahuda
set gMotihudaC = 0
else
if gHuda = 4 then
sound playFile 2, "\S_BZMKRI\CARD_L"
repeat while soundBusy(2)
nothing
end repeat
Itadaki CName
set gMotihudaC = gMotihudaC - 1
set gTeika2 = -100
set Syosya4 = "╟å╟╗╟²"
TEIKA2
end if
if gHuda = 5 then
sound playFile 2, "\S_BZMKRI\CARD_R"
repeat while soundBusy(2)
end repeat
if gGyaku = 0 then
set gMotihudaC = gMotihudaC - 1
set gGyaku = 1
else
set gMotihudaC = gMotihudaC - 1
set gGyaku = 0
end if
end if
end if
end if
if gHuda = 6 then
sound playFile 2, "\S_BZMKRI\CARD_1"
repeat while soundBusy(2)
end repeat
YasumiGet CName
set gMotihudaC = gMotihudaC - 1
set gYasumiC = 1
PuppetSprite 46,TRUE
set the type of sprite 46 to 1
set the ink of sprite 46 to 36
set the castNum of sprite 46 to 89
set the locH of sprite 46 to 442
set the locV of sprite 46 to 162
end if
end