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AmigActive 6
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AACD06.ISO
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ClassAct
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Examples
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BackFill
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BackfillExample.c
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C/C++ Source or Header
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1997-07-09
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11KB
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398 lines
/*************************************************************************
* ClassAct Comprehensive Demo Program
* Copyright © 1995 Osma Ahvenlampi
*
*/
#include <exec/types.h>
#include <exec/memory.h>
#include <intuition/intuition.h>
#include <intuition/gadgetclass.h>
#include <intuition/icclass.h>
#include <libraries/gadtools.h>
#include <graphics/gfxbase.h>
#include <graphics/text.h>
#include <graphics/gfxmacros.h>
#include <utility/tagitem.h>
#include <workbench/startup.h>
#include <workbench/workbench.h>
#include <datatypes/datatypes.h>
#include <datatypes/datatypesclass.h>
#include <proto/datatypes.h>
#include <proto/intuition.h>
#include <proto/graphics.h>
#include <proto/exec.h>
#include <proto/dos.h>
#include <proto/diskfont.h>
#include <proto/utility.h>
#include <proto/wb.h>
#include <proto/icon.h>
#include <classact.h>
#include <classact_lib.h>
#include <clib/classact_lib_protos.h>
/* get LayerHook.lha from Aminet for this */
#include <imagebackfill.h>
/*************************************************************************
* Backfill options
* We're using the public domain LayerHook here.
*/
struct BackFillOptions Options =
{
256,256,
// !!! 0,0,
TRUE,FALSE,
0,0,
TRUE
};
struct BackFillInfo BF1, BF2, *Backfill;
UBYTE name[256];
/*************************************************************************
* Gadget list
* This wouldn't be strictly necessary, but it's an easy way of keeping
* the gadget pointers for when we need to access the gadgets.
*/
typedef enum { G_Backfill = 1, G_Datatype, G_MAX } GadgetIDs;
struct Gadget *GL[G_MAX+1];
/*************************************************************************
* App message hook.
* Workbench App messages can be caught with a callback hook such as this.
* We'll not worry about the app message type in this hook. Objects dropped
* on the window or on the icon (while iconified) will be added to the
* listview.
*/
void __asm __saveds AppMsgFunc( register __a0 struct Hook *Hook,
register __a2 Object *Window,
register __a1 struct AppMessage *Msg )
{
struct Window *Win;
struct WBArg *arg = Msg->am_ArgList;
Object *dt;
GetAttr( WINDOW_Window, Window, (ULONG *)&Win );
NameFromLock( arg->wa_Lock, name, sizeof(name) );
AddPart( name, arg->wa_Name, sizeof(name) );
dt = NewDTObject( name,
DTA_GroupID, GID_PICTURE,
ICA_TARGET, ICTARGET_IDCMP,
TAG_END );
if (dt)
{
SetGadgetAttrs( (struct Gadget *)Hook->h_Data, Win, NULL,
LAYOUT_ModifyChild, GL[G_Datatype],
CHILD_ReplaceObject, dt,
TAG_END );
GL[G_Datatype] = (struct Gadget *)dt;
RethinkLayout( (struct Gadget *)Hook->h_Data, Win, NULL, FALSE );
}
}
struct Hook apphook;
/*************************************************************************
* IDCMP hook
*/
void __asm __saveds IDCMPFunc( register __a0 struct Hook *Hook,
register __a2 Object *Window,
register __a1 struct IntuiMessage *Msg )
{
struct Window *Win;
GetAttr( WINDOW_Window, Window, (ULONG *)&Win );
if (Msg->Class == IDCMP_IDCMPUPDATE)
{
if ( GetTagData( DTA_Sync, FALSE, Msg->IAddress ) )
{
RefreshGList( (struct Gadget *)Hook->h_Data, Win, NULL, 1 );
}
}
}
struct Hook idcmphook;
/*************************************************************************
* This function creates our gadgets for the window.
*/
Object *CreateLayout(void)
{
return VGroupObject, Offset(32,32,32,32),
LAYOUT_BevelStyle, BVS_THIN,
/* this tag instructs layout.gadget to defer GM_LAYOUT and GM_RENDER and ask
* the windowclass to do them. This lessens the load on input.device
*/
LAYOUT_DeferLayout, TRUE,
/* this gives us a backfill
*/
CLASSACT_BackFill, Backfill,
/* this dummy object will be replaced with a datatype when we have a picture
*/
StartMember, apphook.h_Data = idcmphook.h_Data = LayoutObject, VCentered, HCentered,
LAYOUT_BevelStyle, BVS_THIN,
LAYOUT_BevelState, IDS_SELECTED,
LAYOUT_SpaceOuter, TRUE,
/* We need to install this clearing backfill hook because
* most of the datatypes really screw up rendering if the
* background isn't color 0.
*/
LAYOUT_BackFill, LAYERS_BACKFILL,
StartImage, GL[G_Datatype] = LabelObject,
LABEL_Text, "Please drop picture icons on this window",
EndImage,
CHILD_MinHeight, 128,
EndMember,
StartMember, GL[G_Backfill] = ButtonObject,
GA_Text, "Use as a backfill",
GA_ID, G_Backfill,
GA_RelVerify, TRUE,
EndMember,
CHILD_WeightedHeight, 0,
EndGroup;
}
/*************************************************************************
* Main Program
*/
int
main(void)
{
struct MsgPort *appport;
struct Screen *Scr;
if (!ButtonBase) /* force it open */
return 30;
/* By providing a message port you enable windowclass to handle iconification
* and appwindows. This port can shared by all the windows of your application.
*/
appport = CreateMsgPort();
Scr = LockPubScreen(NULL);
if (appport && Scr)
{
Object *Window;
apphook.h_Entry = (ULONG (* )())AppMsgFunc;
apphook.h_SubEntry = NULL;
idcmphook.h_Entry = (ULONG (* )())IDCMPFunc;
idcmphook.h_SubEntry = NULL;
/* Create a Window object with a Layout. When Window is asked to open itself,
* it will calculate how much space the Layout needs and size itself accordingly.
*/
Window = WindowObject,
/* these tags describe the window
*/
WA_IDCMP, IDCMP_RAWKEY,
WA_Top, 20,
WA_Left, 20,
WA_SizeGadget, TRUE,
WA_DepthGadget, TRUE,
WA_DragBar, TRUE,
WA_CloseGadget, TRUE,
WA_Activate, TRUE,
WA_Title, "ClassAct backfill/datatype example",
WA_ScreenTitle, "ClassAct Copyright 1995 Phantom Development LLC.",
/* Add an iconification gadget. If you have this, you must listen to
* WMHI_ICONIFY.
*/
WINDOW_IconifyGadget, TRUE,
/* This message port lets windowclass handle the icon and appwindow.
*/
WINDOW_AppPort, appport,
WINDOW_AppWindow, TRUE,
WINDOW_AppMsgHook, &apphook,
/* This sets up windowclass to relay IDCMPUPDATE messages to the
* application's hook.
*/
WINDOW_IDCMPHook, &idcmphook,
WINDOW_IDCMPHookBits, IDCMP_IDCMPUPDATE,
/* The windowclass will automatically free the DiskObject used when
* iconifying the window. If you do not provide a valid DiskObject,
* windowclass will try to use env:sys/def_window.info or the default
* project icon.
*/
WINDOW_Icon, GetDiskObject( "BackfillExample" ),
WINDOW_IconTitle, "ClassAct Example",
/* Below is the layout of the window
*/
WINDOW_Layout, CreateLayout(),
EndWindow;
if (Window)
{
/* Window pointer cache.
*/
struct Window *Win;
BOOL changebackfill = FALSE;
if (Win = CA_OpenWindow( Window ))
{
ULONG wsig, asig = 1L << appport->mp_SigBit;
BOOL done = FALSE;
/* Now that the window has been opened, we can get the signal mask
* of its user port. If the program supported iconification and didn't
* use a shared IDCMP port between all windows, this signal bit
* would have to be re-queried before each Wait().
*/
GetAttr( WINDOW_SigMask, Window, &wsig );
while (done == FALSE)
{
ULONG sig = Wait(wsig | asig | SIGBREAKF_CTRL_C);
ULONG result;
UWORD code;
if (sig & (wsig | asig))
{
/* Messages waiting at the window's IDCMP port. Loop at WM_HANDLEINPUT
* until all have been processed.
*/
while ((result = CA_HandleInput(Window,&code)) != WMHI_LASTMSG)
{
/* The return code of this method is two-part. The upper word describes the
* class of the message (gadgetup, menupick, closewindow, iconify, etc),
* and the lower word is a class-defined ID, currently in use in the
* gadgetup and menupick return codes.
* Switch on the class, then on the ID.
*/
switch(result & WMHI_CLASSMASK)
{
case WMHI_GADGETUP:
/* OK, got a gadgetup from something. Lets find out what the something is.
* The code WORD to which a pointer was passed to WM_HANDLEINPUT has been
* set to the Code value from the IDCMP_GADGETUP, in case we need it.
*/
switch(result & WMHI_GADGETMASK)
{
case G_Backfill:
changebackfill = TRUE;
break;
}
break;
case WMHI_CLOSEWINDOW:
/* The window close gadget was hit. Time to die...
*/
done = TRUE;
break;
case WMHI_ICONIFY:
/* Window requests that it be iconified. Handle this event as
* soon as possible. The window is not iconified automatically to
* give you a chance to make note that the window pointer will be
* invalid before the window closes. It also allows you to free
* resources only needed when the window is open, if you wish to.
*/
if (CA_Iconify( Window ))
Win = NULL;
break;
case WMHI_UNICONIFY:
/* The window should be reopened. If you had free'd something
* on iconify, now is the time to re-allocate it, before calling
* CA_OpenWindow.
*/
Win = CA_OpenWindow( Window );
break;
}
}
}
else if (sig & SIGBREAKF_CTRL_C)
{
done = TRUE;
}
if (changebackfill)
{
Object *layout;
/* This is a quick&dirty demo using an unmodified LayerHook (on Aminet).
* This hook can not change its source bitmap on the fly.
* Becaue of this, we have to do a bit of a juggling act to
* replace the current backfill.
*/
if (Backfill == &BF1)
{
Backfill = NULL;
if (LoadBackgroundImage( &BF2, name, Scr, &Options ))
{
Backfill = &BF2;
}
}
else
{
Backfill = NULL;
if (LoadBackgroundImage( &BF1, name, Scr, &Options ))
{
Backfill = &BF1;
}
}
if (layout = CreateLayout())
{
SetAttrs(Window, WINDOW_Layout, layout, TAG_END);
/* backfill changed, it's not safe to dispose the old
* one. */
UnloadBackgroundImage((Backfill == &BF1) ? &BF2 : &BF1);
}
else
{
/* layout failed */
UnloadBackgroundImage(Backfill);
}
changebackfill = FALSE;
}
}
/* Close the window and dispose of all attached gadgets
*/
DisposeObject( Window );
}
}
}
if (appport)
DeleteMsgPort(appport);
if (Scr)
UnlockPubScreen(NULL,Scr);
}