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teximage.h
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2000-01-07
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/* $Id: teximage.h,v 1.2 1999/11/03 17:27:05 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef TEXIMAGE_H
#define TEXIMAGE_H
#include "types.h"
/*** Internal functions ***/
extern struct gl_texture_image *gl_alloc_texture_image( void );
extern void gl_free_texture_image( struct gl_texture_image *teximage );
/*** API entry points ***/
extern void gl_TexImage1D( GLcontext *ctx,
GLenum target, GLint level, GLint internalformat,
GLsizei width, GLint border, GLenum format,
GLenum type, const GLvoid *pixels );
extern void gl_TexImage2D( GLcontext *ctx,
GLenum target, GLint level, GLint internalformat,
GLsizei width, GLsizei height, GLint border,
GLenum format, GLenum type,
const GLvoid *pixels );
extern void gl_TexImage3D( GLcontext *ctx,
GLenum target, GLint level, GLint internalformat,
GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLenum format, GLenum type,
const GLvoid *pixels );
extern void gl_GetTexImage( GLcontext *ctx, GLenum target, GLint level,
GLenum format, GLenum type, GLvoid *pixels );
extern void gl_TexSubImage1D( GLcontext *ctx,
GLenum target, GLint level, GLint xoffset,
GLsizei width, GLenum format, GLenum type,
const GLvoid *pixels );
extern void gl_TexSubImage2D( GLcontext *ctx,
GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const GLvoid *pixels );
extern void gl_TexSubImage3D( GLcontext *ctx,
GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLenum type,
const GLvoid *pixels );
extern void gl_CopyTexImage1D( GLcontext *ctx,
GLenum target, GLint level,
GLenum internalformat,
GLint x, GLint y,
GLsizei width, GLint border );
extern void gl_CopyTexImage2D( GLcontext *ctx,
GLenum target, GLint level,
GLenum internalformat, GLint x, GLint y,
GLsizei width, GLsizei height,
GLint border );
extern void gl_CopyTexSubImage1D( GLcontext *ctx,
GLenum target, GLint level,
GLint xoffset, GLint x, GLint y,
GLsizei width );
extern void gl_CopyTexSubImage2D( GLcontext *ctx,
GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint x, GLint y,
GLsizei width, GLsizei height );
extern void gl_CopyTexSubImage3D( GLcontext *ctx,
GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint zoffset,
GLint x, GLint y,
GLsizei width, GLsizei height );
#endif