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extensions.c
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2000-01-07
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/* $Id: extensions.c,v 1.10.2.4 1999/12/21 17:22:39 keithw Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef XFree86Server
#include <stdlib.h>
#include <stdio.h>
#else
#include "GL/xf86glx.h"
#endif
#include "context.h"
#include "extensions.h"
#include "simple_list.h"
#include "types.h"
#define MAX_EXT_NAMELEN 80
struct extension {
struct extension *next, *prev;
int enabled;
char name[MAX_EXT_NAMELEN+1];
void (*notify)( GLcontext *, GLboolean );
};
static struct { int enabled; const char *name; } default_extensions[] = {
{ ALWAYS_ENABLED, "GL_EXT_blend_color" },
{ DEFAULT_OFF, "ARB_imaging" },
{ DEFAULT_ON, "GL_EXT_blend_minmax" },
{ DEFAULT_ON, "GL_EXT_blend_logic_op" },
{ DEFAULT_ON, "GL_EXT_blend_subtract" },
{ DEFAULT_ON, "GL_EXT_paletted_texture" },
{ DEFAULT_ON, "GL_EXT_point_parameters" },
{ ALWAYS_ENABLED, "GL_EXT_polygon_offset" },
{ ALWAYS_ENABLED, "GL_EXT_vertex_array" },
{ ALWAYS_ENABLED, "GL_EXT_texture_object" },
{ DEFAULT_ON, "GL_EXT_texture3D" },
{ ALWAYS_ENABLED, "GL_MESA_window_pos" },
{ ALWAYS_ENABLED, "GL_MESA_resize_buffers" },
{ DEFAULT_ON, "GL_EXT_shared_texture_palette" },
{ ALWAYS_ENABLED, "GL_EXT_rescale_normal" },
{ ALWAYS_ENABLED, "GL_EXT_abgr" },
{ ALWAYS_ENABLED, "GL_SGIS_texture_edge_clamp" },
{ ALWAYS_ENABLED, "GL_EXT_stencil_wrap" },
{ DEFAULT_ON, "GL_INGR_blend_func_separate" },
{ DEFAULT_ON, "GL_ARB_multitexture" },
{ ALWAYS_ENABLED, "GL_NV_texgen_reflection" },
{ DEFAULT_ON, "GL_PGI_misc_hints" },
{ DEFAULT_ON, "GL_EXT_compiled_vertex_array" },
{ DEFAULT_ON, "GL_EXT_clip_volume_hint" },
{ DEFAULT_OFF, "GL_EXT_texture_env_add" },
/* These obviously won't make it before 3.3:
*/
{ DEFAULT_OFF, "GL_EXT_vertex_array_set" },
{ DEFAULT_OFF, "GL_EXT_texture_env" },
{ DEFAULT_OFF, "GL_EXT_fog_coord" },
};
int gl_extensions_add( GLcontext *ctx,
int state,
const char *name,
void (*notify)(void) )
{
(void) notify;
if (ctx->Extensions.ext_string == 0)
{
struct extension *t = MALLOC_STRUCT(extension);
t->enabled = state;
strncpy(t->name, name, MAX_EXT_NAMELEN);
t->name[MAX_EXT_NAMELEN] = 0;
t->notify = (void (*)(GLcontext *, GLboolean)) notify;
insert_at_tail( ctx->Extensions.ext_list, t );
return 0;
}
return 1;
}
static int set_extension( GLcontext *ctx, const char *name, GLuint state )
{
struct extension *i;
foreach( i, ctx->Extensions.ext_list )
if (strncmp(i->name, name, MAX_EXT_NAMELEN) == 0)
break;
if (i == ctx->Extensions.ext_list) {
if (MESA_VERBOSE&VERBOSE_EXTENSIONS)
fprintf(stderr, "extension %s -- not found\n", name);
return 1;
}
if (i->enabled != state && !(i->enabled & ALWAYS_ENABLED))
{
if (i->notify) i->notify( ctx, state );
i->enabled = state;
}
if (MESA_VERBOSE&VERBOSE_EXTENSIONS)
fprintf(stderr, "extension %s, state %d\n", name, i->enabled);
return 0;
}
int gl_extensions_enable( GLcontext *ctx, const char *name )
{
if (ctx->Extensions.ext_string == 0)
return set_extension( ctx, name, 1 );
return 1;
}
int gl_extensions_disable( GLcontext *ctx, const char *name )
{
if (ctx->Extensions.ext_string == 0)
return set_extension( ctx, name, 0 );
return 1;
}
/*
* Test if the named extension is enabled in this context.
*/
GLboolean gl_extension_is_enabled( GLcontext *ctx, const char *name)
{
struct extension *i;
foreach( i, ctx->Extensions.ext_list )
if (strncmp(i->name, name, MAX_EXT_NAMELEN) == 0) {
if (i->enabled)
return GL_TRUE;
else
return GL_FALSE;
}
return GL_FALSE;
}
void gl_extensions_dtr( GLcontext *ctx )
{
struct extension *i, *nexti;
if (ctx->Extensions.ext_string) {
FREE( ctx->Extensions.ext_string );
ctx->Extensions.ext_string = 0;
}
if (ctx->Extensions.ext_list) {
foreach_s( i, nexti, ctx->Extensions.ext_list ) {
remove_from_list( i );
FREE( i );
}
FREE(ctx->Extensions.ext_list);
ctx->Extensions.ext_list = 0;
}
}
void gl_extensions_ctr( GLcontext *ctx )
{
GLuint i;
ctx->Extensions.ext_string = 0;
ctx->Extensions.ext_list = MALLOC_STRUCT(extension);
make_empty_list( ctx->Extensions.ext_list );
for (i = 0 ; i < Elements(default_extensions) ; i++) {
gl_extensions_add( ctx,
default_extensions[i].enabled,
default_extensions[i].name,
0 );
}
}
const char *gl_extensions_get_string( GLcontext *ctx )
{
if (ctx->Extensions.ext_string == 0)
{
struct extension *i;
char *str;
GLuint len = 0;
foreach (i, ctx->Extensions.ext_list)
if (i->enabled)
len += strlen(i->name) + 1;
if (len == 0)
return "";
str = (char *)MALLOC(len * sizeof(char));
ctx->Extensions.ext_string = str;
foreach (i, ctx->Extensions.ext_list)
if (i->enabled) {
strcpy(str, i->name);
str += strlen(str);
*str++ = ' ';
}
*(str-1) = 0;
}
return ctx->Extensions.ext_string;
}
/*
* Return the address of an extension function.
* This is meant to be called by glXGetProcAddress(), wglGetProcAddress(),
* or similar function.
* NOTE: this function could be optimized to binary search a sorted
* list of function names.
*/
void (*gl_get_proc_address( const GLubyte *procName ))()
{
typedef void (*gl_function)();
struct proc {
const char *name;
gl_function address;
};
static struct proc procTable[] = {
/* OpenGL 1.0 functions */
{ "glAccum", (gl_function) glAccum },
{ "glAlphaFunc", (gl_function) glAlphaFunc },
{ "glBegin", (gl_function) glBegin },
{ "glBitmap", (gl_function) glBitmap },
{ "glAccum", (gl_function) glAccum },
{ "glAlphaFunc", (gl_function) glAlphaFunc },
{ "glBegin", (gl_function) glBegin },
{ "glBitmap", (gl_function) glBitmap },
{ "glBlendFunc", (gl_function) glBlendFunc },
{ "glCallList", (gl_function) glCallList },
{ "glCallLists", (gl_function) glCallLists },
{ "glClear", (gl_function) glClear },
{ "glClearAccum", (gl_function) glClearAccum },
{ "glClearColor", (gl_function) glClearColor },
{ "glClearDepth", (gl_function) glClearDepth },
{ "glClearIndex", (gl_function) glClearIndex },
{ "glClearStencil", (gl_function) glClearStencil },
{ "glClipPlane", (gl_function) glClipPlane },
{ "glColor3b", (gl_function) glColor3b },
{ "glColor3bv", (gl_function) glColor3bv },
{ "glColor3d", (gl_function) glColor3d },
{ "glColor3dv", (gl_function) glColor3dv },
{ "glColor3f", (gl_function) glColor3f },
{ "glColor3fv", (gl_function) glColor3fv },
{ "glColor3i", (gl_function) glColor3i },
{ "glColor3iv", (gl_function) glColor3iv },
{ "glColor3s", (gl_function) glColor3s },
{ "glColor3sv", (gl_function) glColor3sv },
{ "glColor3ub", (gl_function) glColor3ub },
{ "glColor3ubv", (gl_function) glColor3ubv },
{ "glColor3ui", (gl_function) glColor3ui },
{ "glColor3uiv", (gl_function) glColor3uiv },
{ "glColor3us", (gl_function) glColor3us },
{ "glColor3usv", (gl_function) glColor3usv },
{ "glColor4b", (gl_function) glColor4b },
{ "glColor4bv", (gl_function) glColor4bv },
{ "glColor4d", (gl_function) glColor4d },
{ "glColor4dv", (gl_function) glColor4dv },
{ "glColor4f", (gl_function) glColor4f },
{ "glColor4fv", (gl_function) glColor4fv },
{ "glColor4i", (gl_function) glColor4i },
{ "glColor4iv", (gl_function) glColor4iv },
{ "glColor4s", (gl_function) glColor4s },
{ "glColor4sv", (gl_function) glColor4sv },
{ "glColor4ub", (gl_function) glColor4ub },
{ "glColor4ubv", (gl_function) glColor4ubv },
{ "glColor4ui", (gl_function) glColor4ui },
{ "glColor4uiv", (gl_function) glColor4uiv },
{ "glColor4us", (gl_function) glColor4us },
{ "glColor4usv", (gl_function) glColor4usv },
{ "glColorMask", (gl_function) glColorMask },
{ "glColorMaterial", (gl_function) glColorMaterial },
{ "glCopyPixels", (gl_function) glCopyPixels },
{ "glCullFace", (gl_function) glCullFace },
{ "glDeleteLists", (gl_function) glDeleteLists },
{ "glDepthFunc", (gl_function) glDepthFunc },
{ "glDepthMask", (gl_function) glDepthMask },
{ "glDepthRange", (gl_function) glDepthRange },
{ "glDisable", (gl_function) glDisable },
{ "glDrawBuffer", (gl_function) glDrawBuffer },
{ "glDrawPixels", (gl_function) glDrawPixels },
{ "glEdgeFlag", (gl_function) glEdgeFlag },
{ "glEdgeFlagv", (gl_function) glEdgeFlagv },
{ "glEnable", (gl_function) glEnable },
{ "glEnd", (gl_function) glEnd },
{ "glEndList", (gl_function) glEndList },
{ "glEvalCoord1d", (gl_function) glEvalCoord1d },
{ "glEvalCoord1dv", (gl_function) glEvalCoord1dv },
{ "glEvalCoord1f", (gl_function) glEvalCoord1f },
{ "glEvalCoord1fv", (gl_function) glEvalCoord1fv },
{ "glEvalCoord2d", (gl_function) glEvalCoord2d },
{ "glEvalCoord2dv", (gl_function) glEvalCoord2dv },
{ "glEvalCoord2f", (gl_function) glEvalCoord2f },
{ "glEvalCoord2fv", (gl_function) glEvalCoord2fv },
{ "glEvalMesh1", (gl_function) glEvalMesh1 },
{ "glEvalMesh2", (gl_function) glEvalMesh2 },
{ "glEvalPoint1", (gl_function) glEvalPoint1 },
{ "glEvalPoint2", (gl_function) glEvalPoint2 },
{ "glFeedbackBuffer", (gl_function) glFeedbackBuffer },
{ "glFinish", (gl_function) glFinish },
{ "glFlush", (gl_function) glFlush },
{ "glFogf", (gl_function) glFogf },
{ "glFogfv", (gl_function) glFogfv },
{ "glFogi", (gl_function) glFogi },
{ "glFogiv", (gl_function) glFogiv },
{ "glFrontFace", (gl_function) glFrontFace },
{ "glFrustum", (gl_function) glFrustum },
{ "glGenLists", (gl_function) glGenLists },
{ "glGetBooleanv", (gl_function) glGetBooleanv },
{ "glGetClipPlane", (gl_function) glGetClipPlane },
{ "glGetDoublev", (gl_function) glGetDoublev },
{ "glGetError", (gl_function) glGetError },
{ "glGetFloatv", (gl_function) glGetFloatv },
{ "glGetIntegerv", (gl_function) glGetIntegerv },
{ "glGetLightfv", (gl_function) glGetLightfv },
{ "glGetLightiv", (gl_function) glGetLightiv },
{ "glGetMapdv", (gl_function) glGetMapdv },
{ "glGetMapfv", (gl_function) glGetMapfv },
{ "glGetMapiv", (gl_function) glGetMapiv },
{ "glGetMaterialfv", (gl_function) glGetMaterialfv },
{ "glGetMaterialiv", (gl_function) glGetMaterialiv },
{ "glGetPixelMapfv", (gl_function) glGetPixelMapfv },
{ "glGetPixelMapuiv", (gl_function) glGetPixelMapuiv },
{ "glGetPixelMapusv", (gl_function) glGetPixelMapusv },
{ "glGetPolygonStipple", (gl_function) glGetPolygonStipple },
{ "glGetString", (gl_function) glGetString },
{ "glGetTexEnvfv", (gl_function) glGetTexEnvfv },
{ "glGetTexEnviv", (gl_function) glGetTexEnviv },
{ "glGetTexGendv", (gl_function) glGetTexGendv },
{ "glGetTexGenfv", (gl_function) glGetTexGenfv },
{ "glGetTexGeniv", (gl_function) glGetTexGeniv },
{ "glGetTexImage", (gl_function) glGetTexImage },
{ "glGetTexLevelParameterfv", (gl_function) glGetTexLevelParameterfv },
{ "glGetTexLevelParameteriv", (gl_function) glGetTexLevelParameteriv },
{ "glGetTexParameterfv", (gl_function) glGetTexParameterfv },
{ "glGetTexParameteriv", (gl_function) glGetTexParameteriv },
{ "glHint", (gl_function) glHint },
{ "glIndexMask", (gl_function) glIndexMask },
{ "glIndexd", (gl_function) glIndexd },
{ "glIndexdv", (gl_function) glIndexdv },
{ "glIndexf", (gl_function) glIndexf },
{ "glIndexfv", (gl_function) glIndexfv },
{ "glIndexi", (gl_function) glIndexi },
{ "glIndexiv", (gl_function) glIndexiv },
{ "glIndexs", (gl_function) glIndexs },
{ "glIndexsv", (gl_function) glIndexsv },
{ "glInitNames", (gl_function) glInitNames },
{ "glIsEnabled", (gl_function) glIsEnabled },
{ "glIsList", (gl_function) glIsList },
{ "glLightModelf", (gl_function) glLightModelf },
{ "glLightModelfv", (gl_function) glLightModelfv },
{ "glLightModeli", (gl_function) glLightModeli },
{ "glLightModeliv", (gl_function) glLightModeliv },
{ "glLightf", (gl_function) glLightf },
{ "glLightfv", (gl_function) glLightfv },
{ "glLighti", (gl_function) glLighti },
{ "glLightiv", (gl_function) glLightiv },
{ "glLineStipple", (gl_function) glLineStipple },
{ "glLineWidth", (gl_function) glLineWidth },
{ "glListBase", (gl_function) glListBase },
{ "glLoadIdentity", (gl_function) glLoadIdentity },
{ "glLoadMatrixd", (gl_function) glLoadMatrixd },
{ "glLoadMatrixf", (gl_function) glLoadMatrixf },
{ "glLoadName", (gl_function) glLoadName },
{ "glLogicOp", (gl_function) glLogicOp },
{ "glMap1d", (gl_function) glMap1d },
{ "glMap1f", (gl_function) glMap1f },
{ "glMap2d", (gl_function) glMap2d },
{ "glMap2f", (gl_function) glMap2f },
{ "glMapGrid1d", (gl_function) glMapGrid1d },
{ "glMapGrid1f", (gl_function) glMapGrid1f },
{ "glMapGrid2d", (gl_function) glMapGrid2d },
{ "glMapGrid2f", (gl_function) glMapGrid2f },
{ "glMaterialf", (gl_function) glMaterialf },
{ "glMaterialfv", (gl_function) glMaterialfv },
{ "glMateriali", (gl_function) glMateriali },
{ "glMaterialiv", (gl_function) glMaterialiv },
{ "glMatrixMode", (gl_function) glMatrixMode },
{ "glMultMatrixd", (gl_function) glMultMatrixd },
{ "glMultMatrixf", (gl_function) glMultMatrixf },
{ "glNewList", (gl_function) glNewList },
{ "glNormal3b", (gl_function) glNormal3b },
{ "glNormal3bv", (gl_function) glNormal3bv },
{ "glNormal3d", (gl_function) glNormal3d },
{ "glNormal3dv", (gl_function) glNormal3dv },
{ "glNormal3f", (gl_function) glNormal3f },
{ "glNormal3fv", (gl_function) glNormal3fv },
{ "glNormal3i", (gl_function) glNormal3i },
{ "glNormal3iv", (gl_function) glNormal3iv },
{ "glNormal3s", (gl_function) glNormal3s },
{ "glNormal3sv", (gl_function) glNormal3sv },
{ "glOrtho", (gl_function) glOrtho },
{ "glPassThrough", (gl_function) glPassThrough },
{ "glPixelMapfv", (gl_function) glPixelMapfv },
{ "glPixelMapuiv", (gl_function) glPixelMapuiv },
{ "glPixelMapusv", (gl_function) glPixelMapusv },
{ "glPixelStoref", (gl_function) glPixelStoref },
{ "glPixelStorei", (gl_function) glPixelStorei },
{ "glPixelTransferf", (gl_function) glPixelTransferf },
{ "glPixelTransferi", (gl_function) glPixelTransferi },
{ "glPixelZoom", (gl_function) glPixelZoom },
{ "glPointSize", (gl_function) glPointSize },
{ "glPolygonMode", (gl_function) glPolygonMode },
{ "glPolygonOffset", (gl_function) glPolygonOffset },
{ "glPolygonStipple", (gl_function) glPolygonStipple },
{ "glPopAttrib", (gl_function) glPopAttrib },
{ "glPopMatrix", (gl_function) glPopMatrix },
{ "glPopName", (gl_function) glPopName },
{ "glPushAttrib", (gl_function) glPushAttrib },
{ "glPushMatrix", (gl_function) glPushMatrix },
{ "glPushName", (gl_function) glPushName },
{ "glRasterPos2d", (gl_function) glRasterPos2d },
{ "glRasterPos2dv", (gl_function) glRasterPos2dv },
{ "glRasterPos2f", (gl_function) glRasterPos2f },
{ "glRasterPos2fv", (gl_function) glRasterPos2fv },
{ "glRasterPos2i", (gl_function) glRasterPos2i },
{ "glRasterPos2iv", (gl_function) glRasterPos2iv },
{ "glRasterPos2s", (gl_function) glRasterPos2s },
{ "glRasterPos2sv", (gl_function) glRasterPos2sv },
{ "glRasterPos3d", (gl_function) glRasterPos3d },
{ "glRasterPos3dv", (gl_function) glRasterPos3dv },
{ "glRasterPos3f", (gl_function) glRasterPos3f },
{ "glRasterPos3fv", (gl_function) glRasterPos3fv },
{ "glRasterPos3i", (gl_function) glRasterPos3i },
{ "glRasterPos3iv", (gl_function) glRasterPos3iv },
{ "glRasterPos3s", (gl_function) glRasterPos3s },
{ "glRasterPos3sv", (gl_function) glRasterPos3sv },
{ "glRasterPos4d", (gl_function) glRasterPos4d },
{ "glRasterPos4dv", (gl_function) glRasterPos4dv },
{ "glRasterPos4f", (gl_function) glRasterPos4f },
{ "glRasterPos4fv", (gl_function) glRasterPos4fv },
{ "glRasterPos4i", (gl_function) glRasterPos4i },
{ "glRasterPos4iv", (gl_function) glRasterPos4iv },
{ "glRasterPos4s", (gl_function) glRasterPos4s },
{ "glRasterPos4sv", (gl_function) glRasterPos4sv },
{ "glReadBuffer", (gl_function) glReadBuffer },
{ "glReadPixels", (gl_function) glReadPixels },
{ "glRectd", (gl_function) glRectd },
{ "glRectdv", (gl_function) glRectdv },
{ "glRectf", (gl_function) glRectf },
{ "glRectfv", (gl_function) glRectfv },
{ "glRecti", (gl_function) glRecti },
{ "glRectiv", (gl_function) glRectiv },
{ "glRects", (gl_function) glRects },
{ "glRectsv", (gl_function) glRectsv },
{ "glRenderMode", (gl_function) glRenderMode },
{ "glRotated", (gl_function) glRotated },
{ "glRotatef", (gl_function) glRotatef },
{ "glScaled", (gl_function) glScaled },
{ "glScalef", (gl_function) glScalef },
{ "glScissor", (gl_function) glScissor },
{ "glSelectBuffer", (gl_function) glSelectBuffer },
{ "glShadeModel", (gl_function) glShadeModel },
{ "glStencilFunc", (gl_function) glStencilFunc },
{ "glStencilMask", (gl_function) glStencilMask },
{ "glStencilOp", (gl_function) glStencilOp },
{ "glTexCoord1d", (gl_function) glTexCoord1d },
{ "glTexCoord1dv", (gl_function) glTexCoord1dv },
{ "glTexCoord1f", (gl_function) glTexCoord1f },
{ "glTexCoord1fv", (gl_function) glTexCoord1fv },
{ "glTexCoord1i", (gl_function) glTexCoord1i },
{ "glTexCoord1iv", (gl_function) glTexCoord1iv },
{ "glTexCoord1s", (gl_function) glTexCoord1s },
{ "glTexCoord1sv", (gl_function) glTexCoord1sv },
{ "glTexCoord2d", (gl_function) glTexCoord2d },
{ "glTexCoord2dv", (gl_function) glTexCoord2dv },
{ "glTexCoord2f", (gl_function) glTexCoord2f },
{ "glTexCoord2fv", (gl_function) glTexCoord2fv },
{ "glTexCoord2i", (gl_function) glTexCoord2i },
{ "glTexCoord2iv", (gl_function) glTexCoord2iv },
{ "glTexCoord2s", (gl_function) glTexCoord2s },
{ "glTexCoord2sv", (gl_function) glTexCoord2sv },
{ "glTexCoord3d", (gl_function) glTexCoord3d },
{ "glTexCoord3dv", (gl_function) glTexCoord3dv },
{ "glTexCoord3f", (gl_function) glTexCoord3f },
{ "glTexCoord3fv", (gl_function) glTexCoord3fv },
{ "glTexCoord3i", (gl_function) glTexCoord3i },
{ "glTexCoord3iv", (gl_function) glTexCoord3iv },
{ "glTexCoord3s", (gl_function) glTexCoord3s },
{ "glTexCoord3sv", (gl_function) glTexCoord3sv },
{ "glTexCoord4d", (gl_function) glTexCoord4d },
{ "glTexCoord4dv", (gl_function) glTexCoord4dv },
{ "glTexCoord4f", (gl_function) glTexCoord4f },
{ "glTexCoord4fv", (gl_function) glTexCoord4fv },
{ "glTexCoord4i", (gl_function) glTexCoord4i },
{ "glTexCoord4iv", (gl_function) glTexCoord4iv },
{ "glTexCoord4s", (gl_function) glTexCoord4s },
{ "glTexCoord4sv", (gl_function) glTexCoord4sv },
{ "glTexEnvf", (gl_function) glTexEnvf },
{ "glTexEnvfv", (gl_function) glTexEnvfv },
{ "glTexEnvi", (gl_function) glTexEnvi },
{ "glTexEnviv", (gl_function) glTexEnviv },
{ "glTexGend", (gl_function) glTexGend },
{ "glTexGendv", (gl_function) glTexGendv },
{ "glTexGenf", (gl_function) glTexGenf },
{ "glTexGenfv", (gl_function) glTexGenfv },
{ "glTexGeni", (gl_function) glTexGeni },
{ "glTexGeniv", (gl_function) glTexGeniv },
{ "glTexImage1D", (gl_function) glTexImage1D },
{ "glTexImage2D", (gl_function) glTexImage2D },
{ "glTexParameterf", (gl_function) glTexParameterf },
{ "glTexParameterfv", (gl_function) glTexParameterfv },
{ "glTexParameteri", (gl_function) glTexParameteri },
{ "glTexParameteriv", (gl_function) glTexParameteriv },
{ "glTranslated", (gl_function) glTranslated },
{ "glTranslatef", (gl_function) glTranslatef },
{ "glVertex2d", (gl_function) glVertex2d },
{ "glVertex2dv", (gl_function) glVertex2dv },
{ "glVertex2f", (gl_function) glVertex2f },
{ "glVertex2fv", (gl_function) glVertex2fv },
{ "glVertex2i", (gl_function) glVertex2i },
{ "glVertex2iv", (gl_function) glVertex2iv },
{ "glVertex2s", (gl_function) glVertex2s },
{ "glVertex2sv", (gl_function) glVertex2sv },
{ "glVertex3d", (gl_function) glVertex3d },
{ "glVertex3dv", (gl_function) glVertex3dv },
{ "glVertex3f", (gl_function) glVertex3f },
{ "glVertex3fv", (gl_function) glVertex3fv },
{ "glVertex3i", (gl_function) glVertex3i },
{ "glVertex3iv", (gl_function) glVertex3iv },
{ "glVertex3s", (gl_function) glVertex3s },
{ "glVertex3sv", (gl_function) glVertex3sv },
{ "glVertex4d", (gl_function) glVertex4d },
{ "glVertex4dv", (gl_function) glVertex4dv },
{ "glVertex4f", (gl_function) glVertex4f },
{ "glVertex4fv", (gl_function) glVertex4fv },
{ "glVertex4i", (gl_function) glVertex4i },
{ "glVertex4iv", (gl_function) glVertex4iv },
{ "glVertex4s", (gl_function) glVertex4s },
{ "glVertex4sv", (gl_function) glVertex4sv },
{ "glViewport", (gl_function) glViewport },
/* OpenGL 1.1 functions */
{ "glAreTexturesResident", (gl_function) glAreTexturesResident },
{ "glArrayElement", (gl_function) glArrayElement },
{ "glBindTexture", (gl_function) glBindTexture },
{ "glColorPointer", (gl_function) glColorPointer },
{ "glCopyTexImage1D", (gl_function) glCopyTexImage1D },
{ "glCopyTexImage2D", (gl_function) glCopyTexImage2D },
{ "glCopyTexSubImage1D", (gl_function) glCopyTexSubImage1D },
{ "glCopyTexSubImage2D", (gl_function) glCopyTexSubImage2D },
{ "glDeleteTextures", (gl_function) glDeleteTextures },
{ "glDisableClientState", (gl_function) glDisableClientState },
{ "glDrawArrays", (gl_function) glDrawArrays },
{ "glDrawElements", (gl_function) glDrawElements },
{ "glEdgeFlagPointer", (gl_function) glEdgeFlagPointer },
{ "glEnableClientState", (gl_function) glEnableClientState },
{ "glGenTextures", (gl_function) glGenTextures },
{ "glGetPointerv", (gl_function) glGetPointerv },
{ "glIndexPointer", (gl_function) glIndexPointer },
{ "glIndexub", (gl_function) glIndexub },
{ "glIndexubv", (gl_function) glIndexubv },
{ "glInterleavedArrays", (gl_function) glInterleavedArrays },
{ "glIsTexture", (gl_function) glIsTexture },
{ "glNormalPointer", (gl_function) glNormalPointer },
{ "glPopClientAttrib", (gl_function) glPopClientAttrib },
{ "glPrioritizeTextures", (gl_function) glPrioritizeTextures },
{ "glPushClientAttrib", (gl_function) glPushClientAttrib },
{ "glTexCoordPointer", (gl_function) glTexCoordPointer },
{ "glTexSubImage1D", (gl_function) glTexSubImage1D },
{ "glTexSubImage2D", (gl_function) glTexSubImage2D },
{ "glVertexPointer", (gl_function) glVertexPointer },
/* OpenGL 1.2 functions */
{ "glCopyTexSubImage3D", (gl_function) glCopyTexSubImage3D },
{ "glDrawRangeElements", (gl_function) glDrawRangeElements },
{ "glTexImage3D", (gl_function) glTexImage3D },
{ "glTexSubImage3D", (gl_function) glTexSubImage3D },
/* ARB_imaging functions */
{ "glBlendColor", (gl_function) glBlendColor },
{ "glBlendEquation", (gl_function) glBlendEquation },
{ "glColorSubTable", (gl_function) glColorSubTable },
{ "glColorTable", (gl_function) glColorTable },
{ "glColorTableParameterfv", (gl_function) glColorTableParameterfv },
{ "glColorTableParameteriv", (gl_function) glColorTableParameteriv },
{ "glConvolutionFilter1D", (gl_function) glConvolutionFilter1D },
{ "glConvolutionFilter2D", (gl_function) glConvolutionFilter2D },
{ "glConvolutionParameterf", (gl_function) glConvolutionParameterf },
{ "glConvolutionParameterfv", (gl_function) glConvolutionParameterfv },
{ "glConvolutionParameteri", (gl_function) glConvolutionParameteri },
{ "glConvolutionParameteriv", (gl_function) glConvolutionParameteriv },
{ "glCopyColorSubTable", (gl_function) glCopyColorSubTable },
{ "glCopyColorTable", (gl_function) glCopyColorTable },
{ "glCopyConvolutionFilter1D", (gl_function) glCopyConvolutionFilter1D },
{ "glCopyConvolutionFilter2D", (gl_function) glCopyConvolutionFilter2D },
{ "glGetColorTable", (gl_function) glGetColorTable },
{ "glGetColorTableParameterfv", (gl_function) glGetColorTableParameterfv },
{ "glGetColorTableParameteriv", (gl_function) glGetColorTableParameteriv },
{ "glGetConvolutionFilter", (gl_function) glGetConvolutionFilter },
{ "glGetConvolutionParameterfv", (gl_function) glGetConvolutionParameterfv },
{ "glGetConvolutionParameteriv", (gl_function) glGetConvolutionParameteriv },
{ "glGetHistogram", (gl_function) glGetHistogram },
{ "glGetHistogramParameterfv", (gl_function) glGetHistogramParameterfv },
{ "glGetHistogramParameteriv", (gl_function) glGetHistogramParameteriv },
{ "glGetMinmax", (gl_function) glGetMinmax },
{ "glGetMinmaxParameterfv", (gl_function) glGetMinmaxParameterfv },
{ "glGetMinmaxParameteriv", (gl_function) glGetMinmaxParameteriv },
{ "glGetSeparableFilter", (gl_function) glGetSeparableFilter },
{ "glHistogram", (gl_function) glHistogram },
{ "glMinmax", (gl_function) glMinmax },
{ "glResetHistogram", (gl_function) glResetHistogram },
{ "glResetMinmax", (gl_function) glResetMinmax },
{ "glSeparableFilter2D", (gl_function) glSeparableFilter2D },
/* GL_EXT_paletted_texture */
{ "glColorTableEXT", (gl_function) glColorTableEXT },
{ "glColorSubTableEXT", (gl_function) glColorSubTableEXT },
{ "glGetColorTableEXT", (gl_function) glGetColorTableEXT },
{ "glGetColorTableParameterfvEXT", (gl_function) glGetColorTableParameterfvEXT },
{ "glGetColorTableParameterivEXT", (gl_function) glGetColorTableParameterivEXT },
/* GL_EXT_compiled_vertex_array */
{ "glLockArraysEXT", (gl_function) glLockArraysEXT },
{ "glUnlockArraysEXT", (gl_function) glUnlockArraysEXT },
/* GL_EXT_point_parameters */
{ "glPointParameterfEXT", (gl_function) glPointParameterfEXT },
{ "glPointParameterfvEXT", (gl_function) glPointParameterfvEXT },
/* GL_EXT_polygon_offset */
{ "glPolygonOffsetEXT", (gl_function) glPolygonOffsetEXT },
/* GL_EXT_blend_minmax */
{ "glBlendEquationEXT", (gl_function) glBlendEquationEXT },
/* GL_EXT_blend_color */
{ "glBlendColorEXT", (gl_function) glBlendColorEXT },
/* GL_EXT_vertex_arrays */
{ "glVertexPointerEXT", (gl_function) glVertexPointerEXT },
{ "glNormalPointerEXT", (gl_function) glNormalPointerEXT },
{ "glColorPointerEXT", (gl_function) glColorPointerEXT },
{ "glIndexPointerEXT", (gl_function) glIndexPointerEXT },
{ "glTexCoordPointerEXT", (gl_function) glTexCoordPointerEXT },
{ "glEdgeFlagPointerEXT", (gl_function) glEdgeFlagPointerEXT },
{ "glGetPointervEXT", (gl_function) glGetPointervEXT },
{ "glArrayElementEXT", (gl_function) glArrayElementEXT },
{ "glDrawArraysEXT", (gl_function) glDrawArraysEXT },
/* GL_EXT_texture_object */
{ "glGenTexturesEXT", (gl_function) glGenTexturesEXT },
{ "glDeleteTexturesEXT", (gl_function) glDeleteTexturesEXT },
{ "glBindTextureEXT", (gl_function) glBindTextureEXT },
{ "glPrioritizeTexturesEXT", (gl_function) glPrioritizeTexturesEXT },
{ "glAreTexturesResidentEXT", (gl_function) glAreTexturesResidentEXT },
{ "glIsTextureEXT", (gl_function) glIsTextureEXT },
/* GL_EXT_texture3D */
{ "glTexImage3DEXT", (gl_function) glTexImage3DEXT },
{ "glTexSubImage3DEXT", (gl_function) glTexSubImage3DEXT },
{ "glCopyTexSubImage3DEXT", (gl_function) glCopyTexSubImage3DEXT },
/* GL_ARB_multitexture */
{ "glActiveTextureARB", (gl_function) glActiveTextureARB },
{ "glClientActiveTextureARB", (gl_function) glClientActiveTextureARB },
{ "glMultiTexCoord1dARB", (gl_function) glMultiTexCoord1dARB },
{ "glMultiTexCoord1dvARB", (gl_function) glMultiTexCoord1dvARB },
{ "glMultiTexCoord1fARB", (gl_function) glMultiTexCoord1fARB },
{ "glMultiTexCoord1fvARB", (gl_function) glMultiTexCoord1fvARB },
{ "glMultiTexCoord1iARB", (gl_function) glMultiTexCoord1iARB },
{ "glMultiTexCoord1ivARB", (gl_function) glMultiTexCoord1ivARB },
{ "glMultiTexCoord1sARB", (gl_function) glMultiTexCoord1sARB },
{ "glMultiTexCoord1svARB", (gl_function) glMultiTexCoord1svARB },
{ "glMultiTexCoord2dARB", (gl_function) glMultiTexCoord2dARB },
{ "glMultiTexCoord2dvARB", (gl_function) glMultiTexCoord2dvARB },
{ "glMultiTexCoord2fARB", (gl_function) glMultiTexCoord2fARB },
{ "glMultiTexCoord2fvARB", (gl_function) glMultiTexCoord2fvARB },
{ "glMultiTexCoord2iARB", (gl_function) glMultiTexCoord2iARB },
{ "glMultiTexCoord2ivARB", (gl_function) glMultiTexCoord2ivARB },
{ "glMultiTexCoord2sARB", (gl_function) glMultiTexCoord2sARB },
{ "glMultiTexCoord2svARB", (gl_function) glMultiTexCoord2svARB },
{ "glMultiTexCoord3dARB", (gl_function) glMultiTexCoord3dARB },
{ "glMultiTexCoord3dvARB", (gl_function) glMultiTexCoord3dvARB },
{ "glMultiTexCoord3fARB", (gl_function) glMultiTexCoord3fARB },
{ "glMultiTexCoord3fvARB", (gl_function) glMultiTexCoord3fvARB },
{ "glMultiTexCoord3iARB", (gl_function) glMultiTexCoord3iARB },
{ "glMultiTexCoord3ivARB", (gl_function) glMultiTexCoord3ivARB },
{ "glMultiTexCoord3sARB", (gl_function) glMultiTexCoord3sARB },
{ "glMultiTexCoord3svARB", (gl_function) glMultiTexCoord3svARB },
{ "glMultiTexCoord4dARB", (gl_function) glMultiTexCoord4dARB },
{ "glMultiTexCoord4dvARB", (gl_function) glMultiTexCoord4dvARB },
{ "glMultiTexCoord4fARB", (gl_function) glMultiTexCoord4fARB },
{ "glMultiTexCoord4fvARB", (gl_function) glMultiTexCoord4fvARB },
{ "glMultiTexCoord4iARB", (gl_function) glMultiTexCoord4iARB },
{ "glMultiTexCoord4ivARB", (gl_function) glMultiTexCoord4ivARB },
{ "glMultiTexCoord4sARB", (gl_function) glMultiTexCoord4sARB },
{ "glMultiTexCoord4svARB", (gl_function) glMultiTexCoord4svARB },
/* GL_INGR_blend_func_separate */
{ "glBlendFuncSeparateINGR", (gl_function) glBlendFuncSeparateINGR },
/* GL_MESA_window_pos */
{ "glWindowPos2iMESA", (gl_function) glWindowPos2iMESA },
{ "glWindowPos2sMESA", (gl_function) glWindowPos2sMESA },
{ "glWindowPos2fMESA", (gl_function) glWindowPos2fMESA },
{ "glWindowPos2dMESA", (gl_function) glWindowPos2dMESA },
{ "glWindowPos2ivMESA", (gl_function) glWindowPos2ivMESA },
{ "glWindowPos2svMESA", (gl_function) glWindowPos2svMESA },
{ "glWindowPos2fvMESA", (gl_function) glWindowPos2fvMESA },
{ "glWindowPos2dvMESA", (gl_function) glWindowPos2dvMESA },
{ "glWindowPos3iMESA", (gl_function) glWindowPos3iMESA },
{ "glWindowPos3sMESA", (gl_function) glWindowPos3sMESA },
{ "glWindowPos3fMESA", (gl_function) glWindowPos3fMESA },
{ "glWindowPos3dMESA", (gl_function) glWindowPos3dMESA },
{ "glWindowPos3ivMESA", (gl_function) glWindowPos3ivMESA },
{ "glWindowPos3svMESA", (gl_function) glWindowPos3svMESA },
{ "glWindowPos3fvMESA", (gl_function) glWindowPos3fvMESA },
{ "glWindowPos3dvMESA", (gl_function) glWindowPos3dvMESA },
{ "glWindowPos4iMESA", (gl_function) glWindowPos4iMESA },
{ "glWindowPos4sMESA", (gl_function) glWindowPos4sMESA },
{ "glWindowPos4fMESA", (gl_function) glWindowPos4fMESA },
{ "glWindowPos4dMESA", (gl_function) glWindowPos4dMESA },
{ "glWindowPos4ivMESA", (gl_function) glWindowPos4ivMESA },
{ "glWindowPos4svMESA", (gl_function) glWindowPos4svMESA },
{ "glWindowPos4fvMESA", (gl_function) glWindowPos4fvMESA },
{ "glWindowPos4dvMESA", (gl_function) glWindowPos4dvMESA },
/* GL_MESA_resize_buffers */
{ "glResizeBuffersMESA", (gl_function) glResizeBuffersMESA },
/* GL_EXT_compiled_vertex_array */
{ "glLockArraysEXT", (gl_function) glLockArraysEXT },
{ "glUnlockArraysEXT", (gl_function) glUnlockArraysEXT },
{ NULL, NULL } /* end of list token */
};
GLuint i;
for (i = 0; procTable[i].address; i++) {
if (strcmp((const char *) procName, procTable[i].name) == 0)
return procTable[i].address;
}
return NULL;
}