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osmesa.c
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1999-08-18
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/* $Id: osmesa.c,v 1.1.1.1 1999/08/19 00:55:42 jtg Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* Off-Screen Mesa rendering / Rendering into client memory space
*/
#ifdef PC_HEADER
#include "all.h"
#else
#include <stdlib.h>
#include <string.h>
#include "GL/osmesa.h"
#include "context.h"
#include "depth.h"
#include "macros.h"
#include "matrix.h"
#include "types.h"
#include "vb.h"
#endif
struct osmesa_context {
GLcontext *gl_ctx; /* The core GL/Mesa context */
GLvisual *gl_visual; /* Describes the buffers */
GLframebuffer *gl_buffer; /* Depth, stencil, accum, etc buffers */
GLenum format; /* either GL_RGBA or GL_COLOR_INDEX */
void *buffer; /* the image buffer */
GLint width, height; /* size of image buffer */
GLuint pixel; /* current color index or RGBA pixel value */
GLuint clearpixel; /* pixel for clearing the color buffer */
GLint rowlength; /* number of pixels per row */
GLint userRowLength; /* user-specified number of pixels per row */
GLint rshift, gshift; /* bit shifts for RGBA formats */
GLint bshift, ashift;
GLint rind, gind, bind; /* index offsets for RGBA formats */
void *rowaddr[MAX_HEIGHT]; /* address of first pixel in each image row */
GLboolean yup; /* TRUE -> Y increases upward */
/* FALSE -> Y increases downward */
};
#ifdef THREADS
#include "mthreads.h" /* Mesa platform independent threads interface */
static MesaTSD osmesa_ctx_tsd;
static void osmesa_ctx_thread_init() {
MesaInitTSD(&osmesa_ctx_tsd);
}
static OSMesaContext osmesa_get_thread_context( void ) {
return (OSMesaContext) MesaGetTSD(&osmesa_ctx_tsd);
}
static void osmesa_set_thread_context( OSMesaContext ctx ) {
MesaSetTSD(&osmesa_ctx_tsd, ctx, osmesa_ctx_thread_init);
}
#else
/* One current context for address space, all threads */
static OSMesaContext Current = NULL;
#endif
/* A forward declaration: */
static void osmesa_update_state( GLcontext *ctx );
/**********************************************************************/
/***** Public Functions *****/
/**********************************************************************/
/*
* Create an Off-Screen Mesa rendering context. The only attribute needed is
* an RGBA vs Color-Index mode flag.
*
* Input: format - either GL_RGBA or GL_COLOR_INDEX
* sharelist - specifies another OSMesaContext with which to share
* display lists. NULL indicates no sharing.
* Return: an OSMesaContext or 0 if error
*/
OSMesaContext GLAPIENTRY OSMesaCreateContext( GLenum format, OSMesaContext sharelist )
{
OSMesaContext osmesa;
GLint rshift, gshift, bshift, ashift;
GLint rind, gind, bind;
GLint indexBits, alphaBits;
GLboolean rgbmode;
GLboolean swalpha;
GLuint i4 = 1;
GLubyte *i1 = (GLubyte *) &i4;
GLint little_endian = *i1;
swalpha = GL_FALSE;
rind = gind = bind = 0;
if (format==OSMESA_COLOR_INDEX) {
indexBits = 8;
rshift = gshift = bshift = ashift = 0;
rgbmode = GL_FALSE;
}
else if (format==OSMESA_RGBA) {
indexBits = 0;
alphaBits = 8;
if (little_endian) {
rshift = 0;
gshift = 8;
bshift = 16;
ashift = 24;
}
else {
rshift = 24;
gshift = 16;
bshift = 8;
ashift = 0;
}
rgbmode = GL_TRUE;
}
else if (format==OSMESA_BGRA) {
indexBits = 0;
alphaBits = 8;
if (little_endian) {
ashift = 0;
rshift = 8;
gshift = 16;
bshift = 24;
}
else {
bshift = 24;
gshift = 16;
rshift = 8;
ashift = 0;
}
rgbmode = GL_TRUE;
}
else if (format==OSMESA_ARGB) {
indexBits = 0;
alphaBits = 8;
if (little_endian) {
bshift = 0;
gshift = 8;
rshift = 16;
ashift = 24;
}
else {
ashift = 24;
rshift = 16;
gshift = 8;
bshift = 0;
}
rgbmode = GL_TRUE;
}
else if (format==OSMESA_RGB) {
indexBits = 0;
alphaBits = 0;
bshift = 0;
gshift = 8;
rshift = 16;
ashift = 24;
bind = 2;
gind = 1;
rind = 0;
rgbmode = GL_TRUE;
swalpha = GL_TRUE;
}
else if (format==OSMESA_BGR) {
indexBits = 0;
alphaBits = 0;
bshift = 0;
gshift = 8;
rshift = 16;
ashift = 24;
bind = 0;
gind = 1;
rind = 2;
rgbmode = GL_TRUE;
swalpha = GL_TRUE;
}
else {
return NULL;
}
osmesa = (OSMesaContext) calloc( 1, sizeof(struct osmesa_context) );
if (osmesa) {
osmesa->gl_visual = gl_create_visual( rgbmode,
swalpha, /* software alpha */
GL_FALSE, /* double buffer */
GL_FALSE, /* stereo */
DEPTH_BITS,
STENCIL_BITS,
ACCUM_BITS,
indexBits,
8, 8, 8, alphaBits );
if (!osmesa->gl_visual) {
return NULL;
}
osmesa->gl_ctx = gl_create_context( osmesa->gl_visual,
sharelist ? sharelist->gl_ctx : (GLcontext *) NULL,
(void *) osmesa, GL_TRUE );
if (!osmesa->gl_ctx) {
gl_destroy_visual( osmesa->gl_visual );
free(osmesa);
return NULL;
}
osmesa->gl_buffer = gl_create_framebuffer( osmesa->gl_visual );
if (!osmesa->gl_buffer) {
gl_destroy_visual( osmesa->gl_visual );
gl_destroy_context( osmesa->gl_ctx );
free(osmesa);
return NULL;
}
osmesa->format = format;
osmesa->buffer = NULL;
osmesa->width = 0;
osmesa->height = 0;
osmesa->pixel = 0;
osmesa->clearpixel = 0;
osmesa->userRowLength = 0;
osmesa->rowlength = 0;
osmesa->yup = GL_TRUE;
osmesa->rshift = rshift;
osmesa->gshift = gshift;
osmesa->bshift = bshift;
osmesa->ashift = ashift;
osmesa->rind = rind;
osmesa->gind = gind;
osmesa->bind = bind;
}
return osmesa;
}
/*
* Destroy an Off-Screen Mesa rendering context.
*
* Input: ctx - the context to destroy
*/
void GLAPIENTRY OSMesaDestroyContext( OSMesaContext ctx )
{
if (ctx) {
gl_destroy_visual( ctx->gl_visual );
gl_destroy_framebuffer( ctx->gl_buffer );
gl_destroy_context( ctx->gl_ctx );
free( ctx );
}
}
/*
* Recompute the values of the context's rowaddr array.
*/
static void compute_row_addresses( OSMesaContext ctx )
{
GLint i;
if (ctx->yup) {
/* Y=0 is bottom line of window */
if (ctx->format==OSMESA_COLOR_INDEX) {
/* 1-byte CI mode */
GLubyte *origin = (GLubyte *) ctx->buffer;
for (i=0;i<MAX_HEIGHT;i++) {
ctx->rowaddr[i] = origin + i * ctx->rowlength;
}
}
else {
if ((ctx->format==OSMESA_RGB) || (ctx->format==OSMESA_BGR)) {
/* 3-byte RGB mode */
GLubyte *origin = (GLubyte *) ctx->buffer;
for (i=0;i<MAX_HEIGHT;i++) {
ctx->rowaddr[i] = origin + (i * (ctx->rowlength*3));
}
} else {
/* 4-byte RGBA mode */
GLuint *origin = (GLuint *) ctx->buffer;
for (i=0;i<MAX_HEIGHT;i++) {
ctx->rowaddr[i] = origin + i * ctx->rowlength;
}
}
}
}
else {
/* Y=0 is top line of window */
if (ctx->format==OSMESA_COLOR_INDEX) {
/* 1-byte CI mode */
GLubyte *origin = (GLubyte *) ctx->buffer;
for (i=0;i<MAX_HEIGHT;i++) {
ctx->rowaddr[i] = origin + (ctx->height-i-1) * ctx->rowlength;
}
}
else {
if ((ctx->format==OSMESA_RGB) || (ctx->format==OSMESA_BGR)) {
/* 3-byte RGB mode */
GLubyte *origin = (GLubyte *) ctx->buffer;
for (i=0;i<MAX_HEIGHT;i++) {
ctx->rowaddr[i] = origin + ((ctx->height-i-1) * (ctx->rowlength*3));
}
} else {
/* 4-byte RGBA mode */
GLuint *origin = (GLuint *) ctx->buffer;
for (i=0;i<MAX_HEIGHT;i++) {
ctx->rowaddr[i] = origin + (ctx->height-i-1) * ctx->rowlength;
}
}
}
}
}
/*
* Bind an OSMesaContext to an image buffer. The image buffer is just a
* block of memory which the client provides. Its size must be at least
* as large as width*height*sizeof(type). Its address should be a multiple
* of 4 if using RGBA mode.
*
* Image data is stored in the order of glDrawPixels: row-major order
* with the lower-left image pixel stored in the first array position
* (ie. bottom-to-top).
*
* Since the only type initially supported is GL_UNSIGNED_BYTE, if the
* context is in RGBA mode, each pixel will be stored as a 4-byte RGBA
* value. If the context is in color indexed mode, each pixel will be
* stored as a 1-byte value.
*
* If the context's viewport hasn't been initialized yet, it will now be
* initialized to (0,0,width,height).
*
* Input: ctx - the rendering context
* buffer - the image buffer memory
* type - data type for pixel components, only GL_UNSIGNED_BYTE
* supported now
* width, height - size of image buffer in pixels, at least 1
* Return: GL_TRUE if success, GL_FALSE if error because of invalid ctx,
* invalid buffer address, type!=GL_UNSIGNED_BYTE, width<1, height<1,
* width>internal limit or height>internal limit.
*/
GLboolean GLAPIENTRY OSMesaMakeCurrent( OSMesaContext ctx, void *buffer, GLenum type,
GLsizei width, GLsizei height )
{
if (!ctx || !buffer || type!=GL_UNSIGNED_BYTE
|| width<1 || height<1 || width>MAX_WIDTH || height>MAX_HEIGHT) {
return GL_FALSE;
}
osmesa_update_state( ctx->gl_ctx );
gl_make_current( ctx->gl_ctx, ctx->gl_buffer );
ctx->buffer = buffer;
ctx->width = width;
ctx->height = height;
if (ctx->userRowLength)
ctx->rowlength = ctx->userRowLength;
else
ctx->rowlength = width;
#ifdef THREADS
/* Set current context for the calling thread */
osmesa_set_thread_context(ctx);
#else
/* Set current context for the address space, all threads */
Current = ctx;
#endif
compute_row_addresses( ctx );
/* init viewport */
if (ctx->gl_ctx->Viewport.Width==0) {
/* initialize viewport and scissor box to buffer size */
gl_Viewport( ctx->gl_ctx, 0, 0, width, height );
ctx->gl_ctx->Scissor.Width = width;
ctx->gl_ctx->Scissor.Height = height;
}
return GL_TRUE;
}
OSMesaContext GLAPIENTRY OSMesaGetCurrentContext( void )
{
#ifdef THREADS
/* Return current handle for the calling thread */
return osmesa_get_thread_context();
#else
/* Return current handle for the address space, all threads */
return Current;
#endif
}
void GLAPIENTRY OSMesaPixelStore( GLint pname, GLint value )
{
OSMesaContext ctx = OSMesaGetCurrentContext();
switch (pname) {
case OSMESA_ROW_LENGTH:
if (value<0) {
gl_error( ctx->gl_ctx, GL_INVALID_VALUE,
"OSMesaPixelStore(value)" );
return;
}
ctx->userRowLength = value;
ctx->rowlength = value;
break;
case OSMESA_Y_UP:
ctx->yup = value ? GL_TRUE : GL_FALSE;
break;
default:
gl_error( ctx->gl_ctx, GL_INVALID_ENUM, "OSMesaPixelStore(pname)" );
return;
}
compute_row_addresses( ctx );
}
void GLAPIENTRY OSMesaGetIntegerv( GLint pname, GLint *value )
{
OSMesaContext ctx = OSMesaGetCurrentContext();
switch (pname) {
case OSMESA_WIDTH:
*value = ctx->width;
return;
case OSMESA_HEIGHT:
*value = ctx->height;
return;
case OSMESA_FORMAT:
*value = ctx->format;
return;
case OSMESA_TYPE:
*value = GL_UNSIGNED_BYTE;
return;
case OSMESA_ROW_LENGTH:
*value = ctx->rowlength;
return;
case OSMESA_Y_UP:
*value = ctx->yup;
return;
default:
gl_error( ctx->gl_ctx, GL_INVALID_ENUM, "OSMesaGetIntergerv(pname)" );
return;
}
}
/*
* Return the depth buffer associated with an OSMesa context.
* Input: c - the OSMesa context
* Output: width, height - size of buffer in pixels
* bytesPerValue - bytes per depth value (2 or 4)
* buffer - pointer to depth buffer values
* Return: GL_TRUE or GL_FALSE to indicate success or failure.
*/
GLboolean GLAPIENTRY OSMesaGetDepthBuffer( OSMesaContext c, GLint *width, GLint *height,
GLint *bytesPerValue, void **buffer )
{
if ((!c->gl_buffer) || (!c->gl_buffer->Depth)) {
*width = 0;
*height = 0;
*bytesPerValue = 0;
*buffer = 0;
return GL_FALSE;
}
else {
*width = c->gl_buffer->Width;
*height = c->gl_buffer->Height;
*bytesPerValue = sizeof(GLdepth);
*buffer = c->gl_buffer->Depth;
return GL_TRUE;
}
}
/**********************************************************************/
/*** Device Driver Functions ***/
/**********************************************************************/
/*
* Useful macros:
*/
#define PACK_RGBA(R,G,B,A) ( ((R) << osmesa->rshift) \
| ((G) << osmesa->gshift) \
| ((B) << osmesa->bshift) \
| ((A) << osmesa->ashift) )
#define PACK_RGBA2(R,G,B,A) ( ((R) << rshift) \
| ((G) << gshift) \
| ((B) << bshift) \
| ((A) << ashift) )
#define UNPACK_RED(P) (((P) >> osmesa->rshift) & 0xff)
#define UNPACK_GREEN(P) (((P) >> osmesa->gshift) & 0xff)
#define UNPACK_BLUE(P) (((P) >> osmesa->bshift) & 0xff)
#define UNPACK_ALPHA(P) (((P) >> osmesa->ashift) & 0xff)
#define PIXELADDR1(X,Y) ((GLubyte *) osmesa->rowaddr[Y] + (X))
#define PIXELADDR3(X,Y) ((GLubyte *) osmesa->rowaddr[Y] + ((X)*3))
#define PIXELADDR4(X,Y) ((GLuint *) osmesa->rowaddr[Y] + (X))
static GLboolean set_buffer( GLcontext *ctx, GLenum mode )
{
(void) ctx;
if (mode==GL_FRONT_LEFT) {
return GL_TRUE;
}
else {
return GL_FALSE;
}
}
static void clear_index( GLcontext *ctx, GLuint index )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
osmesa->clearpixel = index;
}
static void clear_color( GLcontext *ctx,
GLubyte r, GLubyte g, GLubyte b, GLubyte a )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
osmesa->clearpixel = PACK_RGBA( r, g, b, a );
}
static GLbitfield clear( GLcontext *ctx, GLbitfield mask, GLboolean all,
GLint x, GLint y, GLint width, GLint height )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
if (mask & GL_COLOR_BUFFER_BIT) {
if (osmesa->format==OSMESA_COLOR_INDEX) {
if (all) {
/* Clear whole CI buffer */
MEMSET(osmesa->buffer, osmesa->clearpixel,
osmesa->rowlength * osmesa->height);
}
else {
/* Clear part of CI buffer */
GLint i, j;
for (i=0;i<height;i++) {
GLubyte *ptr1 = PIXELADDR1( x, (y+i) );
for (j=0;j<width;j++) {
*ptr1++ = osmesa->clearpixel;
}
}
}
}
else if ((osmesa->format==OSMESA_RGB)||(osmesa->format==OSMESA_BGR)) {
GLubyte rval = UNPACK_RED(osmesa->clearpixel);
GLubyte gval = UNPACK_GREEN(osmesa->clearpixel);
GLubyte bval = UNPACK_BLUE(osmesa->clearpixel);
GLint rind = osmesa->rind;
GLint gind = osmesa->gind;
GLint bind = osmesa->bind;
if (all) {
GLuint i, n;
GLubyte *ptr3 = (GLubyte *) osmesa->buffer;
/* Clear whole RGB buffer */
n = osmesa->rowlength * osmesa->height;
for (i=0;i<n;i++) {
ptr3[rind] = rval;
ptr3[gind] = gval;
ptr3[bind] = bval;
ptr3 += 3;
}
}
else {
/* Clear part of RGB buffer */
GLint i, j;
for (i=0;i<height;i++) {
GLubyte *ptr3 = PIXELADDR3( x, (y+i) );
for (j=0;j<width;j++) {
ptr3[rind] = rval;
ptr3[gind] = gval;
ptr3[bind] = bval;
ptr3 += 3;
}
}
}
}
else {
if (all) {
/* Clear whole RGBA buffer */
GLuint i, n, *ptr4;
n = osmesa->rowlength * osmesa->height;
ptr4 = (GLuint *) osmesa->buffer;
for (i=0;i<n;i++) {
*ptr4++ = osmesa->clearpixel;
}
}
else {
/* Clear part of RGBA buffer */
GLint i, j;
for (i=0;i<height;i++) {
GLuint *ptr4 = PIXELADDR4( x, (y+i) );
for (j=0;j<width;j++) {
*ptr4++ = osmesa->clearpixel;
}
}
}
}
}
return mask & (~GL_COLOR_BUFFER_BIT);
}
static void set_index( GLcontext *ctx, GLuint index )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
osmesa->pixel = index;
}
static void set_color( GLcontext *ctx,
GLubyte r, GLubyte g, GLubyte b, GLubyte a )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
osmesa->pixel = PACK_RGBA( r, g, b, a );
}
static void buffer_size( GLcontext *ctx, GLuint *width, GLuint *height )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
*width = osmesa->width;
*height = osmesa->height;
}
/**********************************************************************/
/***** Read/write spans/arrays of RGBA pixels *****/
/**********************************************************************/
/* Write RGBA pixels to an RGBA (or permuted) buffer. */
static void write_rgba_span( const GLcontext *ctx,
GLuint n, GLint x, GLint y,
CONST GLubyte rgba[][4], const GLubyte mask[] )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
GLuint *ptr4 = PIXELADDR4( x, y );
GLuint i;
GLint rshift = osmesa->rshift;
GLint gshift = osmesa->gshift;
GLint bshift = osmesa->bshift;
GLint ashift = osmesa->ashift;
if (mask) {
for (i=0;i<n;i++,ptr4++) {
if (mask[i]) {
*ptr4 = PACK_RGBA2( rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP], rgba[i][ACOMP] );
}
}
}
else {
for (i=0;i<n;i++,ptr4++) {
*ptr4 = PACK_RGBA2( rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP], rgba[i][ACOMP] );
}
}
}
/* Write RGBA pixels to an RGBA buffer. This is the fastest span-writer. */
static void write_rgba_span_rgba( const GLcontext *ctx,
GLuint n, GLint x, GLint y,
CONST GLubyte rgba[][4],
const GLubyte mask[] )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
GLuint *ptr4 = PIXELADDR4( x, y );
const GLuint *rgba4 = (const GLuint *) rgba;
GLuint i;
if (mask) {
for (i=0;i<n;i++) {
if (mask[i]) {
ptr4[i] = rgba4[i];
}
}
}
else {
MEMCPY( ptr4, rgba4, n * 4 );
}
}
/* Write RGB pixels to an RGBA (or permuted) buffer. */
static void write_rgb_span( const GLcontext *ctx,
GLuint n, GLint x, GLint y,
CONST GLubyte rgb[][3], const GLubyte mask[] )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
GLuint *ptr4 = PIXELADDR4( x, y );
GLuint i;
GLint rshift = osmesa->rshift;
GLint gshift = osmesa->gshift;
GLint bshift = osmesa->bshift;
GLint ashift = osmesa->ashift;
if (mask) {
for (i=0;i<n;i++,ptr4++) {
if (mask[i]) {
*ptr4 = PACK_RGBA2( rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP], 255 );
}
}
}
else {
for (i=0;i<n;i++,ptr4++) {
*ptr4 = PACK_RGBA2( rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP], 255);
}
}
}
static void write_monocolor_span( const GLcontext *ctx,
GLuint n, GLint x, GLint y,
const GLubyte mask[] )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
GLuint *ptr4 = PIXELADDR4(x,y);
GLuint i;
for (i=0;i<n;i++,ptr4++) {
if (mask[i]) {
*ptr4 = osmesa->pixel;
}
}
}
static void write_rgba_pixels( const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
CONST GLubyte rgba[][4], const GLubyte mask[] )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
GLuint i;
GLint rshift = osmesa->rshift;
GLint gshift = osmesa->gshift;
GLint bshift = osmesa->bshift;
GLint ashift = osmesa->ashift;
for (i=0;i<n;i++) {
if (mask[i]) {
GLuint *ptr4 = PIXELADDR4(x[i],y[i]);
*ptr4 = PACK_RGBA2( rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP], rgba[i][ACOMP] );
}
}
}
static void write_monocolor_pixels( const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
const GLubyte mask[] )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
GLuint i;
for (i=0;i<n;i++) {
if (mask[i]) {
GLuint *ptr4 = PIXELADDR4(x[i],y[i]);
*ptr4 = osmesa->pixel;
}
}
}
static void read_rgba_span( const GLcontext *ctx, GLuint n, GLint x, GLint y,
GLubyte rgba[][4] )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
GLuint i;
GLuint *ptr4 = PIXELADDR4(x,y);
for (i=0;i<n;i++) {
GLuint pixel = *ptr4++;
rgba[i][RCOMP] = UNPACK_RED(pixel);
rgba[i][GCOMP] = UNPACK_GREEN(pixel);
rgba[i][BCOMP] = UNPACK_BLUE(pixel);
rgba[i][ACOMP] = UNPACK_ALPHA(pixel);
}
}
/* Read RGBA pixels from an RGBA buffer */
static void read_rgba_span_rgba( const GLcontext *ctx,
GLuint n, GLint x, GLint y,
GLubyte rgba[][4] )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
GLuint *ptr4 = PIXELADDR4(x,y);
MEMCPY( rgba, ptr4, n * 4 * sizeof(GLubyte) );
}
static void read_rgba_pixels( const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
GLubyte rgba[][4], const GLubyte mask[] )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
GLuint i;
for (i=0;i<n;i++) {
if (mask[i]) {
GLuint *ptr4 = PIXELADDR4(x[i],y[i]);
GLuint pixel = *ptr4;
rgba[i][RCOMP] = UNPACK_RED(pixel);
rgba[i][GCOMP] = UNPACK_GREEN(pixel);
rgba[i][BCOMP] = UNPACK_BLUE(pixel);
rgba[i][ACOMP] = UNPACK_ALPHA(pixel);
}
}
}
/**********************************************************************/
/***** 3 byte RGB pixel support funcs *****/
/**********************************************************************/
/* Write RGBA pixels to an RGB or BGR buffer. */
static void write_rgba_span3( const GLcontext *ctx,
GLuint n, GLint x, GLint y,
CONST GLubyte rgba[][4], const GLubyte mask[] )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
GLubyte *ptr3 = PIXELADDR3( x, y);
GLuint i;
GLint rind = osmesa->rind;
GLint gind = osmesa->gind;
GLint bind = osmesa->bind;
if (mask) {
for (i=0;i<n;i++,ptr3+=3) {
if (mask[i]) {
ptr3[rind] = rgba[i][RCOMP];
ptr3[gind] = rgba[i][GCOMP];
ptr3[bind] = rgba[i][BCOMP];
}
}
}
else {
for (i=0;i<n;i++,ptr3+=3) {
ptr3[rind] = rgba[i][RCOMP];
ptr3[gind] = rgba[i][GCOMP];
ptr3[bind] = rgba[i][BCOMP];
}
}
}
/* Write RGB pixels to an RGB or BGR buffer. */
static void write_rgb_span3( const GLcontext *ctx,
GLuint n, GLint x, GLint y,
CONST GLubyte rgb[][3], const GLubyte mask[] )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
GLubyte *ptr3 = PIXELADDR3( x, y);
GLuint i;
GLint rind = osmesa->rind;
GLint gind = osmesa->gind;
GLint bind = osmesa->bind;
if (mask) {
for (i=0;i<n;i++,ptr3+=3) {
if (mask[i]) {
ptr3[rind] = rgb[i][RCOMP];
ptr3[gind] = rgb[i][GCOMP];
ptr3[bind] = rgb[i][BCOMP];
}
}
}
else {
for (i=0;i<n;i++,ptr3+=3) {
ptr3[rind] = rgb[i][RCOMP];
ptr3[gind] = rgb[i][GCOMP];
ptr3[bind] = rgb[i][BCOMP];
}
}
}
static void write_monocolor_span3( const GLcontext *ctx,
GLuint n, GLint x, GLint y,
const GLubyte mask[] )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
GLubyte rval = UNPACK_RED(osmesa->pixel);
GLubyte gval = UNPACK_GREEN(osmesa->pixel);
GLubyte bval = UNPACK_BLUE(osmesa->pixel);
GLint rind = osmesa->rind;
GLint gind = osmesa->gind;
GLint bind = osmesa->bind;
GLubyte *ptr3 = PIXELADDR3( x, y);
GLuint i;
for (i=0;i<n;i++,ptr3+=3) {
if (mask[i]) {
ptr3[rind] = rval;
ptr3[gind] = gval;
ptr3[bind] = bval;
}
}
}
static void write_rgba_pixels3( const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
CONST GLubyte rgba[][4], const GLubyte mask[] )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
GLuint i;
GLint rind = osmesa->rind;
GLint gind = osmesa->gind;
GLint bind = osmesa->bind;
for (i=0;i<n;i++) {
if (mask[i]) {
GLubyte *ptr3 = PIXELADDR3(x[i],y[i]);
ptr3[rind] = rgba[i][RCOMP];
ptr3[gind] = rgba[i][GCOMP];
ptr3[bind] = rgba[i][BCOMP];
}
}
}
static void write_monocolor_pixels3( const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
const GLubyte mask[] )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
GLuint i;
GLint rind = osmesa->rind;
GLint gind = osmesa->gind;
GLint bind = osmesa->bind;
GLubyte rval = UNPACK_RED(osmesa->pixel);
GLubyte gval = UNPACK_GREEN(osmesa->pixel);
GLubyte bval = UNPACK_BLUE(osmesa->pixel);
for (i=0;i<n;i++) {
if (mask[i]) {
GLubyte *ptr3 = PIXELADDR3(x[i],y[i]);
ptr3[rind] = rval;
ptr3[gind] = gval;
ptr3[bind] = bval;
}
}
}
static void read_rgba_span3( const GLcontext *ctx,
GLuint n, GLint x, GLint y,
GLubyte rgba[][4] )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
GLuint i;
GLint rind = osmesa->rind;
GLint gind = osmesa->gind;
GLint bind = osmesa->bind;
GLubyte *ptr3 = PIXELADDR3( x, y);
for (i=0;i<n;i++,ptr3+=3) {
rgba[i][RCOMP] = ptr3[rind];
rgba[i][GCOMP] = ptr3[gind];
rgba[i][BCOMP] = ptr3[bind];
rgba[i][ACOMP] = 0;
}
}
static void read_rgba_pixels3( const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
GLubyte rgba[][4], const GLubyte mask[] )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
GLuint i;
GLint rind = osmesa->rind;
GLint gind = osmesa->gind;
GLint bind = osmesa->bind;
for (i=0;i<n;i++) {
if (mask[i]) {
GLubyte *ptr3 = PIXELADDR3(x[i],y[i]);
rgba[i][RCOMP] = ptr3[rind];
rgba[i][GCOMP] = ptr3[gind];
rgba[i][BCOMP] = ptr3[bind];
rgba[i][ACOMP] = 0;
}
}
}
/**********************************************************************/
/***** Read/write spans/arrays of CI pixels *****/
/**********************************************************************/
/* Write 32-bit color index to buffer */
static void write_index32_span( const GLcontext *ctx,
GLuint n, GLint x, GLint y,
const GLuint index[], const GLubyte mask[] )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
GLubyte *ptr1 = PIXELADDR1(x,y);
GLuint i;
if (mask) {
for (i=0;i<n;i++,ptr1++) {
if (mask[i]) {
*ptr1 = (GLubyte) index[i];
}
}
}
else {
for (i=0;i<n;i++,ptr1++) {
*ptr1 = (GLubyte) index[i];
}
}
}
/* Write 8-bit color index to buffer */
static void write_index8_span( const GLcontext *ctx,
GLuint n, GLint x, GLint y,
const GLubyte index[], const GLubyte mask[] )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
GLubyte *ptr1 = PIXELADDR1(x,y);
GLuint i;
if (mask) {
for (i=0;i<n;i++,ptr1++) {
if (mask[i]) {
*ptr1 = (GLubyte) index[i];
}
}
}
else {
MEMCPY( ptr1, index, n );
}
}
static void write_monoindex_span( const GLcontext *ctx,
GLuint n, GLint x, GLint y,
const GLubyte mask[] )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
GLubyte *ptr1 = PIXELADDR1(x,y);
GLuint i;
for (i=0;i<n;i++,ptr1++) {
if (mask[i]) {
*ptr1 = (GLubyte) osmesa->pixel;
}
}
}
static void write_index_pixels( const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
const GLuint index[], const GLubyte mask[] )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
GLuint i;
for (i=0;i<n;i++) {
if (mask[i]) {
GLubyte *ptr1 = PIXELADDR1(x[i],y[i]);
*ptr1 = (GLubyte) index[i];
}
}
}
static void write_monoindex_pixels( const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
const GLubyte mask[] )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
GLuint i;
for (i=0;i<n;i++) {
if (mask[i]) {
GLubyte *ptr1 = PIXELADDR1(x[i],y[i]);
*ptr1 = (GLubyte) osmesa->pixel;
}
}
}
static void read_index_span( const GLcontext *ctx,
GLuint n, GLint x, GLint y, GLuint index[] )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
GLuint i;
GLubyte *ptr1 = PIXELADDR1(x,y);
for (i=0;i<n;i++,ptr1++) {
index[i] = (GLuint) *ptr1;
}
}
static void read_index_pixels( const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
GLuint index[], const GLubyte mask[] )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
GLuint i;
for (i=0;i<n;i++) {
if (mask[i] ) {
GLubyte *ptr1 = PIXELADDR1(x[i],y[i]);
index[i] = (GLuint) *ptr1;
}
}
}
/**********************************************************************/
/***** Optimized line rendering *****/
/**********************************************************************/
/*
* Draw a flat-shaded, RGB line into an osmesa buffer.
*/
static void flat_rgba_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pvert )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
GLubyte *color = ctx->VB->ColorPtr->data[pvert];
unsigned long pixel = PACK_RGBA( color[0], color[1], color[2], color[3] );
#define INTERP_XY 1
#define CLIP_HACK 1
#define PLOT(X,Y) { GLuint *ptr4 = PIXELADDR4(X,Y); *ptr4 = pixel; }
#ifdef WIN32
#include "..\linetemp.h"
#else
#include "linetemp.h"
#endif
}
/*
* Draw a flat-shaded, Z-less, RGB line into an osmesa buffer.
*/
static void flat_rgba_z_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pvert )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
GLubyte *color = ctx->VB->ColorPtr->data[pvert];
unsigned long pixel = PACK_RGBA( color[0], color[1], color[2], color[3] );
#define INTERP_XY 1
#define INTERP_Z 1
#define CLIP_HACK 1
#define PLOT(X,Y) \
if (Z < *zPtr) { \
GLuint *ptr4 = PIXELADDR4(X,Y); \
*ptr4 = pixel; \
*zPtr = Z; \
}
#ifdef WIN32
#include "..\linetemp.h"
#else
#include "linetemp.h"
#endif
}
/*
* Draw a flat-shaded, alpha-blended, RGB line into an osmesa buffer.
*/
static void flat_blend_rgba_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pvert )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
struct vertex_buffer *VB = ctx->VB;
GLint rshift = osmesa->rshift;
GLint gshift = osmesa->gshift;
GLint bshift = osmesa->bshift;
GLint avalue = VB->ColorPtr->data[pvert][3];
GLint msavalue = 255 - avalue;
GLint rvalue = VB->ColorPtr->data[pvert][0]*avalue;
GLint gvalue = VB->ColorPtr->data[pvert][1]*avalue;
GLint bvalue = VB->ColorPtr->data[pvert][2]*avalue;
#define INTERP_XY 1
#define CLIP_HACK 1
#define PLOT(X,Y) \
{ GLuint *ptr4 = PIXELADDR4(X,Y); \
GLuint pixel = 0; \
pixel |=((((((*ptr4) >> rshift) & 0xff)*msavalue+rvalue)>>8) << rshift);\
pixel |=((((((*ptr4) >> gshift) & 0xff)*msavalue+gvalue)>>8) << gshift);\
pixel |=((((((*ptr4) >> bshift) & 0xff)*msavalue+bvalue)>>8) << bshift);\
*ptr4 = pixel; \
}
#ifdef WIN32
#include "..\linetemp.h"
#else
#include "linetemp.h"
#endif
}
/*
* Draw a flat-shaded, Z-less, alpha-blended, RGB line into an osmesa buffer.
*/
static void flat_blend_rgba_z_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pvert )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
struct vertex_buffer *VB = ctx->VB;
GLint rshift = osmesa->rshift;
GLint gshift = osmesa->gshift;
GLint bshift = osmesa->bshift;
GLint avalue = VB->ColorPtr->data[pvert][3];
GLint msavalue = 256 - avalue;
GLint rvalue = VB->ColorPtr->data[pvert][0]*avalue;
GLint gvalue = VB->ColorPtr->data[pvert][1]*avalue;
GLint bvalue = VB->ColorPtr->data[pvert][2]*avalue;
#define INTERP_XY 1
#define INTERP_Z 1
#define CLIP_HACK 1
#define PLOT(X,Y) \
if (Z < *zPtr) { \
{ GLuint *ptr4 = PIXELADDR4(X,Y); \
GLuint pixel = 0; \
pixel |=((((((*ptr4) >> rshift) & 0xff)*msavalue+rvalue)>>8) << rshift);\
pixel |=((((((*ptr4) >> gshift) & 0xff)*msavalue+gvalue)>>8) << gshift);\
pixel |=((((((*ptr4) >> bshift) & 0xff)*msavalue+bvalue)>>8) << bshift);\
*ptr4 = pixel; \
} \
}
#ifdef WIN32
#include "..\linetemp.h"
#else
#include "linetemp.h"
#endif
}
/*
* Draw a flat-shaded, Z-less, alpha-blended, RGB line into an osmesa buffer.
*/
static void flat_blend_rgba_z_line_write( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pvert )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
struct vertex_buffer *VB = ctx->VB;
GLint rshift = osmesa->rshift;
GLint gshift = osmesa->gshift;
GLint bshift = osmesa->bshift;
GLint avalue = VB->ColorPtr->data[pvert][3];
GLint msavalue = 256 - avalue;
GLint rvalue = VB->ColorPtr->data[pvert][0]*avalue;
GLint gvalue = VB->ColorPtr->data[pvert][1]*avalue;
GLint bvalue = VB->ColorPtr->data[pvert][2]*avalue;
#define INTERP_XY 1
#define INTERP_Z 1
#define CLIP_HACK 1
#define PLOT(X,Y) \
if (Z < *zPtr) { \
{ GLuint *ptr4 = PIXELADDR4(X,Y); \
GLuint pixel = 0; \
pixel |=((((((*ptr4) >> rshift) & 0xff)*msavalue+rvalue)>>8) << rshift);\
pixel |=((((((*ptr4) >> gshift) & 0xff)*msavalue+gvalue)>>8) << gshift);\
pixel |=((((((*ptr4) >> bshift) & 0xff)*msavalue+bvalue)>>8) << bshift);\
*ptr4 = pixel; \
} \
*zPtr = Z; \
}
#ifdef WIN32
#include "..\linetemp.h"
#else
#include "linetemp.h"
#endif
}
/*
* Analyze context state to see if we can provide a fast line drawing
* function, like those in lines.c. Otherwise, return NULL.
*/
static line_func choose_line_function( GLcontext *ctx )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
if (ctx->Line.SmoothFlag) return NULL;
if (ctx->Texture.Enabled) return NULL;
if (ctx->Light.ShadeModel!=GL_FLAT) return NULL;
if (ctx->Line.Width==1.0F
&& ctx->Line.StippleFlag==GL_FALSE) {
if (ctx->RasterMask==DEPTH_BIT
&& ctx->Depth.Func==GL_LESS
&& ctx->Depth.Mask==GL_TRUE) {
switch(osmesa->format) {
case OSMESA_RGBA:
case OSMESA_BGRA:
case OSMESA_ARGB:
return flat_rgba_z_line;
default:
return NULL;
}
}
if (ctx->RasterMask==0) {
switch(osmesa->format) {
case OSMESA_RGBA:
case OSMESA_BGRA:
case OSMESA_ARGB:
return flat_rgba_line;
default:
return NULL;
}
}
if (ctx->RasterMask==(DEPTH_BIT|BLEND_BIT)
&& ctx->Depth.Func==GL_LESS
&& ctx->Depth.Mask==GL_TRUE
&& ctx->Color.BlendSrcRGB==GL_SRC_ALPHA
&& ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA
&& ctx->Color.BlendSrcA==GL_SRC_ALPHA
&& ctx->Color.BlendDstA==GL_ONE_MINUS_SRC_ALPHA
&& ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) {
switch(osmesa->format) {
case OSMESA_RGBA:
case OSMESA_BGRA:
case OSMESA_ARGB:
return flat_blend_rgba_z_line_write;
default:
return NULL;
}
}
if (ctx->RasterMask==(DEPTH_BIT|BLEND_BIT)
&& ctx->Depth.Func==GL_LESS
&& ctx->Depth.Mask==GL_FALSE
&& ctx->Color.BlendSrcRGB==GL_SRC_ALPHA
&& ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA
&& ctx->Color.BlendSrcA==GL_SRC_ALPHA
&& ctx->Color.BlendDstA==GL_ONE_MINUS_SRC_ALPHA
&& ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) {
switch(osmesa->format) {
case OSMESA_RGBA:
case OSMESA_BGRA:
case OSMESA_ARGB:
return flat_blend_rgba_z_line;
default:
return NULL;
}
}
if (ctx->RasterMask==BLEND_BIT
&& ctx->Color.BlendSrcRGB==GL_SRC_ALPHA
&& ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA
&& ctx->Color.BlendSrcA==GL_SRC_ALPHA
&& ctx->Color.BlendDstA==GL_ONE_MINUS_SRC_ALPHA
&& ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) {
switch(osmesa->format) {
case OSMESA_RGBA:
case OSMESA_BGRA:
case OSMESA_ARGB:
return flat_blend_rgba_line;
default:
return NULL;
}
}
}
return NULL;
}
/**********************************************************************/
/***** Optimized triangle rendering *****/
/**********************************************************************/
/*
* Smooth-shaded, z-less triangle, RGBA color.
*/
static void smooth_rgba_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2, GLuint pv )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
GLint rshift = osmesa->rshift;
GLint gshift = osmesa->gshift;
GLint bshift = osmesa->bshift;
GLint ashift = osmesa->ashift;
(void) pv;
#define INTERP_Z 1
#define INTERP_RGB 1
#define INTERP_ALPHA 1
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
GLint i, len = RIGHT-LEFT; \
GLuint *img = PIXELADDR4(LEFT,Y); \
for (i=0;i<len;i++,img++) { \
GLdepth z = FixedToDepth(ffz); \
if (z < zRow[i]) { \
*img = PACK_RGBA2( FixedToInt(ffr), FixedToInt(ffg), \
FixedToInt(ffb), FixedToInt(ffa) ); \
zRow[i] = z; \
} \
ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; ffa += fdadx;\
ffz += fdzdx; \
} \
}
#ifdef WIN32
#include "..\tritemp.h"
#else
#include "tritemp.h"
#endif
}
/*
* Flat-shaded, z-less triangle, RGBA color.
*/
static void flat_rgba_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2, GLuint pv )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
#define INTERP_Z 1
#define SETUP_CODE \
GLubyte r = VB->ColorPtr->data[pv][0]; \
GLubyte g = VB->ColorPtr->data[pv][1]; \
GLubyte b = VB->ColorPtr->data[pv][2]; \
GLubyte a = VB->ColorPtr->data[pv][3]; \
GLuint pixel = PACK_RGBA(r,g,b,a);
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
GLint i, len = RIGHT-LEFT; \
GLuint *img = PIXELADDR4(LEFT,Y); \
for (i=0;i<len;i++,img++) { \
GLdepth z = FixedToDepth(ffz); \
if (z < zRow[i]) { \
*img = pixel; \
zRow[i] = z; \
} \
ffz += fdzdx; \
} \
}
#ifdef WIN32
#include "..\tritemp.h"
#else
#include "tritemp.h"
#endif
}
/*
* Return pointer to an accelerated triangle function if possible.
*/
static triangle_func choose_triangle_function( GLcontext *ctx )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
if ((osmesa->format==OSMESA_RGB)||(osmesa->format==OSMESA_BGR)) return NULL;
if (ctx->Polygon.SmoothFlag) return NULL;
if (ctx->Polygon.StippleFlag) return NULL;
if (ctx->Texture.Enabled) return NULL;
if (ctx->RasterMask==DEPTH_BIT
&& ctx->Depth.Func==GL_LESS
&& ctx->Depth.Mask==GL_TRUE
&& osmesa->format!=OSMESA_COLOR_INDEX) {
if (ctx->Light.ShadeModel==GL_SMOOTH) {
return smooth_rgba_z_triangle;
}
else {
return flat_rgba_z_triangle;
}
}
return NULL;
}
static const GLubyte *get_string( GLcontext *ctx, GLenum name )
{
(void) ctx;
switch (name) {
case GL_RENDERER:
return (const GLubyte *) "Mesa OffScreen";
default:
return NULL;
}
}
static void osmesa_update_state( GLcontext *ctx )
{
OSMesaContext osmesa = (OSMesaContext) ctx->DriverCtx;
ctx->Driver.GetString = get_string;
ctx->Driver.UpdateState = osmesa_update_state;
ctx->Driver.SetBuffer = set_buffer;
ctx->Driver.Color = set_color;
ctx->Driver.Index = set_index;
ctx->Driver.ClearIndex = clear_index;
ctx->Driver.ClearColor = clear_color;
ctx->Driver.Clear = clear;
ctx->Driver.GetBufferSize = buffer_size;
ctx->Driver.PointsFunc = NULL;
ctx->Driver.LineFunc = choose_line_function( ctx );
ctx->Driver.TriangleFunc = choose_triangle_function( ctx );
/* RGB(A) span/pixel functions */
if ((osmesa->format==OSMESA_RGB) || (osmesa->format==OSMESA_BGR)) {
/* 3 bytes / pixel in frame buffer */
ctx->Driver.WriteRGBASpan = write_rgba_span3;
ctx->Driver.WriteRGBSpan = write_rgb_span3;
ctx->Driver.WriteRGBAPixels = write_rgba_pixels3;
ctx->Driver.WriteMonoRGBASpan = write_monocolor_span3;
ctx->Driver.WriteMonoRGBAPixels = write_monocolor_pixels3;
ctx->Driver.ReadRGBASpan = read_rgba_span3;
ctx->Driver.ReadRGBAPixels = read_rgba_pixels3;
}
else {
/* 4 bytes / pixel in frame buffer */
if (osmesa->format==OSMESA_RGBA
&& RCOMP==0 && GCOMP==1 && BCOMP==2 && ACOMP==3)
ctx->Driver.WriteRGBASpan = write_rgba_span_rgba;
else
ctx->Driver.WriteRGBASpan = write_rgba_span;
ctx->Driver.WriteRGBSpan = write_rgb_span;
ctx->Driver.WriteRGBAPixels = write_rgba_pixels;
ctx->Driver.WriteMonoRGBASpan = write_monocolor_span;
ctx->Driver.WriteMonoRGBAPixels = write_monocolor_pixels;
if (osmesa->format==OSMESA_RGBA
&& RCOMP==0 && GCOMP==1 && BCOMP==2 && ACOMP==3)
ctx->Driver.ReadRGBASpan = read_rgba_span_rgba;
else
ctx->Driver.ReadRGBASpan = read_rgba_span;
ctx->Driver.ReadRGBAPixels = read_rgba_pixels;
}
/* CI span/pixel functions */
ctx->Driver.WriteCI32Span = write_index32_span;
ctx->Driver.WriteCI8Span = write_index8_span;
ctx->Driver.WriteMonoCISpan = write_monoindex_span;
ctx->Driver.WriteCI32Pixels = write_index_pixels;
ctx->Driver.WriteMonoCIPixels = write_monoindex_pixels;
ctx->Driver.ReadCI32Span = read_index_span;
ctx->Driver.ReadCI32Pixels = read_index_pixels;
}