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- /*
- **********************************************************************
- * Copyright (C) 1999 Alan Liu and others. All rights reserved.
- **********************************************************************
- * Date Name Description
- * 10/22/99 alan Creation.
- **********************************************************************
- */
-
- #include "rbbi.h"
- #include "rbbi_bld.h"
-
- //=======================================================================
- // RuleBasedBreakIterator.Builder
- //=======================================================================
- /**
- * The Builder class has the job of constructing a RuleBasedBreakIterator from a
- * textual description. A Builder is constructed by RuleBasedBreakIterator's
- * constructor, which uses it to construct the iterator itself and then throws it
- * away.
- * <p>The construction logic is separated out into its own class for two primary
- * reasons:
- * <ul><li>The construction logic is quite complicated and large. Separating it
- * out into its own class means the code must only be loaded into memory while a
- * RuleBasedBreakIterator is being constructed, and can be purged after that.
- * <li>There is a fair amount of state that must be maintained throughout the
- * construction process that is not needed by the iterator after construction.
- * Separating this state out into another class prevents all of the functions that
- * construct the iterator from having to have really long parameter lists,
- * (hopefully) contributing to readability and maintainability.</ul>
- * <p>It'd be really nice if this could be an independent class rather than an
- * inner class, because that would shorten the source file considerably, but
- * making Builder an inner class of RuleBasedBreakIterator allows it direct access
- * to RuleBasedBreakIterator's private members, which saves us from having to
- * provide some kind of "back door" to the Builder class that could then also be
- * used by other classes.
- */
-
- /**
- * No special construction is required for the Builder.
- */
- RuleBasedBreakIteratorBuilder::RuleBasedBreakIteratorBuilder() {
- }
-
- /**
- * This is the main function for setting up the BreakIterator's tables. It
- * just vectors different parts of the job off to other functions.
- */
- void RuleBasedBreakIteratorBuilder::buildBreakIterator() {
- Vector tempRuleList = buildRuleList(description);
- buildCharCategories(tempRuleList);
- buildStateTable(tempRuleList);
- buildBackwardsStateTable(tempRuleList);
- }
-
- /**
- * Thus function has three main purposes:
- * <ul><li>Perform general syntax checking on the description, so the rest of the
- * build code can assume that it's parsing a legal description.
- * <li>Split the description into separate rules
- * <li>Perform variable-name substitutions (so that no one else sees variable names)
- * </ul>
- */
- Vector RuleBasedBreakIteratorBuilder::buildRuleList(UnicodeString description) {
- // invariants:
- // - parentheses must be balanced: ()[]{}<>
- // - nothing can be nested inside <>
- // - nothing can be nested inside [] except more []s
- // - pairs of ()[]{}<> must not be empty
- // - ; can only occur at the outer level
- // - | can only appear inside ()
- // - only one = or / can occur in a single rule
- // - = and / cannot both occur in the same rule
- // - <> can only occur on the left side of a = expression
- // (because we'll perform substitutions to eliminate them from other places)
- // - the left-hand side of a = expression can only be a single character
- // (possibly with \) or text inside <>
- // - the right-hand side of a = expression must be enclosed in [] or ()
- // - * may not occur at the beginning of a rule, nor may it follow
- // =, /, (, (, |, }, ;, or *
- // - ? may only follow *
- // - the rule list must contain at least one / rule
- // - no rule may be empty
- // - all printing characters in the ASCII range except letters and digits
- // are reserved and must be preceded by \
- // - ! may only occur at the beginning of a rule
-
- // set up a vector to contain the broken-up description (each entry in the
- // vector is a separate rule) and a stack for keeping track of opening
- // punctuation
- Vector tempRuleList = new Vector();
- Stack parenStack = new Stack();
-
- int32_t p = 0;
- int32_t ruleStart = 0;
- UChar c = '\u0000';
- UChar lastC = '\u0000';
- UChar lastOpen = '\u0000';
- bool_t haveEquals = FALSE;
- bool_t havePipe = FALSE;
- bool_t sawVarName = FALSE;
- final UnicodeString UCharsThatCantPrecedeAsterisk = "=/{(|}*;\u0000";
-
- // if the description doesn't end with a semicolon, tack a semicolon onto the end
- if (description.length() != 0 && description.UCharAt(description.length() - 1) != ';')
- description = description + ";";
-
- // for each character, do...
- while (p < description.length()) {
- c = description.UCharAt(p);
- switch (c) {
- // if the character is opening punctuation, verify that no nesting
- // rules are broken, and push the character onto the stack
- case '{':
- case '<':
- case '[':
- case '(':
- if (lastOpen == '<')
- error("Can't nest brackets inside <>", p, description);
- if (lastOpen == '[' && c != '[')
- error("Can't nest anything in [] but []", p, description);
-
- // if we see < anywhere except on the left-hand side of =,
- // we must be seeing a variable name that was never defined
- if (c == '<' && (haveEquals || havePipe))
- error("Unknown variable name", p, description);
-
- lastOpen = c;
- parenStack.push(new Character(c));
- if (c == '<')
- sawVarName = TRUE;
- break;
-
- // if the character is closing punctuation, verify that it matches the
- // last opening punctuation we saw, and that the brackets contain
- // something, then pop the stack
- case '}':
- case '>':
- case ']':
- case ')':
- UChar expectedClose = '\u0000';
- switch (lastOpen) {
- case '{':
- expectedClose = '}';
- break;
- case '[':
- expectedClose = ']';
- break;
- case '(':
- expectedClose = ')';
- break;
- case '<':
- expectedClose = '>';
- break;
- }
- if (c != expectedClose)
- error("Unbalanced parentheses", p, description);
- if (lastC == lastOpen)
- error("Parens don't contain anything", p, description);
- parenStack.pop();
- if (!parenStack.empty())
- lastOpen = ((Character)(parenStack.peek())).UCharValue();
- else
- lastOpen = '\u0000';
-
- break;
-
- // if the character is an asterisk, make sure it occurs in a place
- // where an asterisk can legally go
- case '*':
- if (UCharsThatCantPrecedeAsterisk.indexOf(lastC) != -1)
- error("Misplaced asterisk", p, description);
- break;
-
- // if the character is a question mark, make sure it follows an asterisk
- case '?':
- if (lastC != '*')
- error("Misplaced ?", p, description);
- break;
-
- // if the character is an equals sign, make sure we haven't seen another
- // equals sign or a slash yet
- case '=':
- if (havePipe || haveEquals)
- error("More than one = or / in rule", p, description);
- haveEquals = TRUE;
- break;
-
- // if the character is a slash, make sure we haven't seen another slash
- // or an equals sign yet
- case '/':
- if (havePipe || haveEquals)
- error("More than one = or / in rule", p, description);
- if (sawVarName)
- error("Unknown variable name", p, description);
- havePipe = TRUE;
- break;
-
- // if the character is an exclamation point, make sure it occurs only
- // at the beginning of a rule
- case '!':
- if (lastC != ';' && lastC != '\u0000')
- error("! can only occur at the beginning of a rule", p, description);
- break;
-
- // if the character is a backslash, skip the character that follows it
- // (it'll get treated as a literal character)
- case '\\':
- ++p;
- break;
-
- // we don't have to do anything special on a period
- case '.':
- break;
-
- // if the character is a syntax character that can only occur
- // inside [], make sure that it does in fact only occur inside [].
- case '^':
- case '-':
- case ':':
- if (lastOpen != '[' && lastOpen != '<')
- error("Illegal character", p, description);
- break;
-
- // if the character is a semicolon, do the following...
- case ';':
- // make sure the rule contains something and that there are no
- // unbalanced parentheses or brackets
- if (lastC == ';' || lastC == '\u0000')
- error("Empty rule", p, description);
- if (!parenStack.empty())
- error("Unbalanced parenheses", p, description);
-
- if (parenStack.empty()) {
- // if the rule contained an = sign, call processSubstitution()
- // to replace the substitution name with the substitution text
- // wherever it appears in the description
- if (haveEquals)
- description = processSubstitution(description.substring(ruleStart,
- p), description, p + 1);
- else {
- // otherwise, check to make sure the rule doesn't reference
- // any undefined substitutions
- if (sawVarName)
- error("Unknown variable name", p, description);
-
- // then add it to tempRuleList
- tempRuleList.addElement(description.substring(ruleStart, p));
- }
-
- // and reset everything to process the next rule
- ruleStart = p + 1;
- haveEquals = havePipe = sawVarName = FALSE;
- }
- break;
-
- // if the character is a vertical bar, check to make sure that it
- // occurs inside a () expression and that the character that precedes
- // it isn't also a vertical bar
- case '|':
- if (lastC == '|')
- error("Empty alternative", p, description);
- if (parenStack.empty() || lastOpen != '(')
- error("Misplaced |", p, description);
- break;
-
- // if the character is anything else (escaped characters are
- // skipped and don't make it here), it's an error
- default:
- if (c >= ' ' && c < '\u007f' && !Character.isLetter(c) &&
- !Character.isDigit(c))
- error("Illegal character", p, description);
- break;
- }
- lastC = c;
- ++p;
- }
- if (tempRuleList.size() == 0)
- error("No valid rules in description", p, description);
- return tempRuleList;
- }
-
- /**
- * This function performs variable-name substitutions. First it does syntax
- * checking on the variable-name definition. If it's syntactically valid, it
- * then goes through the remainder of the description and does a simple
- * find-and-replace of the variable name with its text. (The variable text
- * must be enclosed in either [] or () for this to work.)
- */
- UnicodeString RuleBasedBreakIteratorBuilder::processSubstitution(UnicodeString substitutionRule, UnicodeString description,
- int32_t startPos) {
- // isolate out the text on either side of the equals sign
- UnicodeString replace;
- UnicodeString replaceWith;
- int32_t equalPos = substitutionRule.indexOf('=');
- replace = substitutionRule.substring(0, equalPos);
- replaceWith = substitutionRule.substring(equalPos + 1);
-
- // check to see whether the substitution name is something we've declared
- // to be "special". For RuleBasedBreakIterator itself, this is "<ignore>".
- // This function takes care of any extra processing that has to be done
- // with "special" substitution names.
- handleSpecialSubstitution(replace, replaceWith, startPos, description);
-
- // perform various other syntax checks on the rule
- if (replaceWith.length() == 0)
- error("Nothing on right-hand side of =", startPos, description);
- if (replace.length() == 0)
- error("Nothing on left-hand side of =", startPos, description);
- if (replace.length() == 2 && replace.UCharAt(0) != '\\')
- error("Illegal left-hand side for =", startPos, description);
- if (replace.length() >= 3 && replace.UCharAt(0) != '<' && replace.UCharAt(equalPos - 1)
- != '>')
- error("Illegal left-hand side for =", startPos, description);
- if (!(replaceWith.UCharAt(0) == '[' && replaceWith.UCharAt(replaceWith.length() - 1)
- == ']') && !(replaceWith.UCharAt(0) == '(' && replaceWith.UCharAt(
- replaceWith.length() - 1) == ')'))
- error("Illegal right-hand side for =", startPos, description);
-
- // now go through the rest of the description (which hasn't been broken up
- // into separate rules yet) and replace every occurrence of the
- // substitution name with the substitution body
- UnicodeString result = new UnicodeString();
- result.append(description.substring(0, startPos));
- int32_t lastPos = startPos;
- int32_t pos = description.indexOf(replace, startPos);
- while (pos != -1) {
- result.append(description.substring(lastPos, pos));
- result.append(replaceWith);
- lastPos = pos + replace.length();
- pos = description.indexOf(replace, lastPos);
- }
- result.append(description.substring(lastPos));
- return result.toString();
- }
-
- /**
- * This function defines a protocol for handling substitution names that
- * are "special," i.e., that have some property beyond just being
- * substitutions. At the RuleBasedBreakIterator level, we have one
- * special substitution name, "<ignore>". Subclasses can override this
- * function to add more. Any special processing that has to go on beyond
- * that which is done by the normal substitution-processing code is done
- * here.
- */
- void RuleBasedBreakIteratorBuilder::handleSpecialSubstitution(UnicodeString replace, UnicodeString replaceWith,
- int32_t startPos, UnicodeString description) {
- // if we get a definition for a substitution called "ignore", it defines
- // the ignore characters for the iterator. Check to make sure the expression
- // is a [] expression, and if it is, parse it and store the characters off
- // to the side.
- if (replace.equals("<ignore>")) {
- if (replaceWith.UCharAt(0) == '(')
- error("Ignore group can't be enclosed in (", startPos, description);
- ignoreChars = CharSet.parseString(replaceWith);
- }
- }
-
- /**
- * This function builds the character category table. On entry,
- * tempRuleList is a vector of break rules that has had variable names substituted.
- * On exit, the charCategoryTable data member has been initialized to hold the
- * character category table, and tempRuleList's rules have been munged to contain
- * character category numbers everywhere a literal character or a [] expression
- * originally occurred.
- */
- void RuleBasedBreakIteratorBuilder::buildCharCategories(Vector tempRuleList) {
- int32_t bracketLevel = 0;
- int32_t p = 0;
- int32_t lineNum = 0;
-
- // build hash table of every literal character or [] expression in the rule list
- // and use CharSet.parseString() to derive a CharSet object representing the
- // characters each refers to
- expressions = new Hashtable();
- while (lineNum < tempRuleList.size()) {
- UnicodeString line = (UnicodeString)(tempRuleList.elementAt(lineNum));
- p = 0;
- while (p < line.length()) {
- UChar c = line.UCharAt(p);
- switch (c) {
- // skip over all syntax characters except [
- case '{': case '}': case '(': case ')': case '*': case '.':
- case '/': case '|': case ';': case '?': case '!':
- break;
-
- // for [, find the matching ] (taking nested [] pairs into account)
- // and add the whole expression to the expression list
- case '[':
- int32_t q = p + 1;
- ++bracketLevel;
- while (q < line.length() && bracketLevel != 0) {
- c = line.UCharAt(q);
- if (c == '[')
- ++bracketLevel;
- else if (c == ']')
- --bracketLevel;
- ++q;
- }
- if (expressions.get(line.substring(p, q)) == 0) {
- expressions.put(line.substring(p, q), CharSet.parseString(line.
- substring(p, q)));
- }
- p = q - 1;
- break;
-
- // for \ sequences, just move to the next character and treat
- // it as a single character
- case '\\':
- ++p;
- c = line.UCharAt(p);
- // DON'T break; fall through into "default" clause
-
- // for an isolated single character, add it to the expression list
- default:
- expressions.put(line.substring(p, p + 1), CharSet.parseString(line.
- substring(p, p + 1)));
- break;
- }
- ++p;
- }
- ++lineNum;
- }
- // dump CharSet's internal expression cache
- CharSet.releaseExpressionCache();
-
- // create the temporary category table (which is a vector of CharSet objects)
- categories = new Vector();
- if (ignoreChars != 0)
- categories.addElement(ignoreChars);
- else
- categories.addElement(new CharSet());
- ignoreChars = 0;
-
- // Derive the character categories. Go through the existing character categories
- // looking for overlap. Any time there's overlap, we create a new character
- // category for the characters that overlapped and remove them from their original
- // category. At the end, any characters that are left in the expression haven't
- // been mentioned in any category, so another new category is created for them.
- // For example, if the first expression is [abc], then a, b, and c will be placed
- // into a single character category. If the next expression is [bcd], we will first
- // remove b and c from their existing category (leaving a behind), create a new
- // category for b and c, and then create another new category for d (which hadn't
- // been mentioned in the previous expression).
- // At no time should a character ever occur in more than one character category.
-
- // for each expression in the expressions list, do...
- Enumeration iter = expressions.elements();
- while (iter.hasMoreElements()) {
- // initialize the working char set to the chars in the current expression
- CharSet e = (CharSet)iter.nextElement();
-
- // for each category in the category list, do...
- for (int32_t j = categories.size() - 1; !e.empty() && j > 0; j--) {
-
- // if there's overlap between the current working set of chars
- // and the current category...
- CharSet that = (CharSet)(categories.elementAt(j));
- if (!that.intersection(e).empty()) {
-
- // add a new category for the characters that were in the
- // current category but not in the working char set
- CharSet temp = that.difference(e);
- if (!temp.empty())
- categories.addElement(temp);
-
- // remove those characters from the working char set and replace
- // the current category with the characters that it did
- // have in common with the current working char set
- temp = e.intersection(that);
- e = e.difference(that);
- if (!temp.equals(that))
- categories.setElementAt(temp, j);
- }
- }
-
- // if there are still characters left in the working char set,
- // add a new category containing them
- if (!e.empty())
- categories.addElement(e);
- }
-
- // we have the ignore characters stored in position 0. Make an extra pass through
- // the character category list and remove anything from the ignore list that shows
- // up in some other category
- CharSet allChars = new CharSet();
- for (int32_t i = 1; i < categories.size(); i++)
- allChars = allChars.union((CharSet)(categories.elementAt(i)));
- CharSet ignoreChars = (CharSet)(categories.elementAt(0));
- ignoreChars = ignoreChars.difference(allChars);
- categories.setElementAt(ignoreChars, 0);
-
- // now that we've derived the character categories, go back through the expression
- // list and replace each CharSet object with a String that represents the
- // character categories that expression refers to. The String is encoded: each
- // character is a character category number (plus 0x100 to avoid confusing them
- // with syntax characters in the rule grammar)
- iter = expressions.keys();
- while (iter.hasMoreElements()) {
- UnicodeString key = (UnicodeString)iter.nextElement();
- CharSet cs = (CharSet)expressions.get(key);
- UnicodeString cats = new UnicodeString();
-
- // for each category...
- for (int32_t j = 0; j < categories.size(); j++) {
-
- // if the current expression contains characters in that category...
- CharSet temp = cs.intersection((CharSet)(categories.elementAt(j)));
- if (!temp.empty()) {
-
- // then add the encoded category number to the String for this
- // expression
- cats.append((UChar)(0x100 + j));
- if (temp.equals(cs))
- break;
- }
- }
-
- // once we've finished building the encoded String for this expression,
- // replace the CharSet object with it
- expressions.put(key, cats.toString());
- }
-
- // and finally, we turn the temporary category table into a permanent category
- // table, which is a CompactByteArray. (we skip category 0, which by definition
- // refers to all characters not mentioned specifically in the rules)
- UCharCategoryTable = new CompactByteArray((int8_t)0);
-
- // for each category...
- for (int32_t i = 0; i < categories.size(); i++) {
- CharSet UChars = (CharSet)(categories.elementAt(i));
-
- // go through the character ranges in the category one by one...
- Enumeration enum = UChars.getChars();
- while (enum.hasMoreElements()) {
- UChar* range = (UChar*)(enum.nextElement());
-
- // and set the corresponding elements in the CompactArray accordingly
- if (i != 0)
- UCharCategoryTable.setElementAt(range[0], range[1], (int8_t)i);
-
- // (category 0 is special-- it's the hiding place for the ignore
- // characters, whose real category number in the CompactArray is
- // -1 [this is because category 0 contains all characters not
- // specifically mentioned anywhere in the rules] )
- else
- UCharCategoryTable.setElementAt(range[0], range[1], IGNORE);
- }
- }
-
- // once we've populated the CompactArray, compact it
- UCharCategoryTable.compact();
- // initialize numCategories
- numCategories = categories.size();
- }
-
- /**
- * This is the function that builds the forward state table. Most of the real
- * work is done in parseRule(), which is called once for each rule in the
- * description.
- */
- void RuleBasedBreakIteratorBuilder::buildStateTable(Vector tempRuleList) {
- // initialize our temporary state table, and fill it with two states:
- // state 0 is a dummy state that allows state 1 to be the starting state
- // and 0 to represent "stop". State 1 is added here to seed things
- // before we start parsing
- tempStateTable = new Vector();
- tempStateTable.addElement(new int16_t[numCategories + 1]);
- tempStateTable.addElement(new int16_t[numCategories + 1]);
-
- // call parseRule() for every rule in the rule list (except those which
- // start with !, which are actually backwards-iteration rules)
- for (int32_t i = 0; i < tempRuleList.size(); i++) {
- UnicodeString rule = (UnicodeString)tempRuleList.elementAt(i);
- if (rule.UCharAt(0) != '!')
- parseRule(rule, TRUE);
- }
-
- // finally, use finishBuildingStateTable() to minimize the number of
- // states in the table and perform some other cleanup work
- finishBuildingStateTable(TRUE);
- }
-
- /**
- * This is where most of the work really happens. This routine parses a single
- * rule in the rule description, adding and modifying states in the state
- * table according to the new expression. The state table is kept deterministic
- * throughout the whole operation, although some ugly postprocessing is needed
- * to handle the *? token.
- */
- void RuleBasedBreakIteratorBuilder::parseRule(UnicodeString rule, bool_t forward) {
- // algorithm notes:
- // - The basic idea here is to read successive character-category groups
- // from the input string. For each group, you create a state and point
- // the appropriate entries in the previous state to it. This produces a
- // straight line from the start state to the end state. The {}, *, and (|)
- // idioms produce branches in this straight line. These branches (states
- // that can transition to more than one other state) are called "decision
- // points." A list of decision points is kept. This contains a list of
- // all states that can transition to the next state to be created. For a
- // straight line progression, the only thing in the decision-point list is
- // the current state. But if there's a branch, the decision-point list
- // will contain all of the beginning points of the branch when the next
- // state to be created represents the end point of the branch. A stack is
- // used to save decision point lists in the presence of nested parentheses
- // and the like. For example, when a { is encountered, the current decision
- // point list is saved on the stack and restored when the corresponding }
- // is encountered. This way, after the } is read, the decision point list
- // will contain both the state right before the } _and_ the state before
- // the whole {} expression. Both of these states can transition to the next
- // state after the {} expression.
- // - one complication arises when we have to stamp a transition value into
- // an array cell that already contains one. The updateStateTable() and
- // mergeStates() functions handle this case. Their basic approach is to
- // create a new state that combines the two states that conflict and point
- // at it when necessary. This happens recursively, so if the merged states
- // also conflict, they're resolved in the same way, and so on. There are
- // a number of tests aimed at preventing infinite recursion.
- // - another complication arises with repeating characters. It's somewhat
- // ambiguous whether the user wants a greedy or non-greedy match in these cases.
- // (e.g., whether "[a-z]*abc" means the SHORTEST sequence of letters ending in
- // "abc" or the LONGEST sequence of letters ending in "abc". We've adopted
- // the *? to mean "shortest" and * by itself to mean "longest". (You get the
- // same result with both if there's no overlap between the repeating character
- // group and the group immediately following it.) Handling the *? token is
- // rather complicated and involves keeping track of whether a state needs to
- // be merged (as described above) or merely overwritten when you update one of
- // its cells, and copying the contents of a state that loops with a *? token
- // into some of the states that follow it after the rest of the table-building
- // process is complete ("backfilling").
- // implementation notes:
- // - This function assumes syntax checking has been performed on the input string
- // prior to its being passed in here. It assumes that parentheses are
- // balanced, all literal characters are enclosed in [] and turned into category
- // numbers, that there are no illegal characters or character sequences, and so
- // on. Violation of these invariants will lead to undefined behavior.
- // - It'd probably be better to use linked lists rather than Vector and Stack
- // to maintain the decision point list and stack. I went for simplicity in
- // this initial implementation. If performance is critical enough, we can go
- // back and fix this later.
- // -There are a number of important limitations on the *? token. It does not work
- // right when followed by a repeating character sequence (e.g., ".*?(abc)*")
- // (although it does work right when followed by a single repeating character).
- // It will not always work right when nested in parentheses or braces (although
- // sometimes it will). It also will not work right if the group of repeating
- // characters and the group of characters that follows overlap partially
- // (e.g., "[a-g]*?[e-j]"). None of these capabilites was deemed necessary for
- // describing breaking rules we know about, so we left them out for
- // expeditiousness.
- // - The / token is not fully general: There are cases where it will put the
- // break in the wrong place. In particular, rule sets such as "?; cat/alog;"
- // will put a break after "cat" instead of after "c" ANY time it sees "cat",
- // regardless of whether the text matches "catalog" or not. Also, rules such
- // as "[a-z]*?abc;" will be treated the same as "[a-z]*?aa*bc;"-- that is,
- // if the string ends in "aaaabc", the break will go before the first "a"
- // rather than the last one. Both of these are limitations in the design
- // of RuleBasedBreakIterator and not limitations of the rule parser.
-
- int32_t p = 0;
- int32_t currentState = 1; // don't use state number 0; 0 means "stop"
- int32_t lastState = currentState;
- UnicodeString pendingChars = "";
-
- decisionPointStack = new Stack();
- decisionPointList = new Vector();
- loopingStates = new Vector();
- statesToBackfill = new Vector();
-
- int16_t* state;
- bool_t sawEarlyBreak = FALSE;
-
- // if we're adding rules to the backward state table, mark the initial state
- // as a looping state
- if (!forward)
- loopingStates.addElement(new Integer(1));
-
- // put the current state on the decision point list before we start
- decisionPointList.addElement(new Integer(currentState)); // we want currentState to
- // be 1 here...
- currentState = tempStateTable.size() - 1; // but after that, we want it to be
- // 1 less than the state number of the next state
- while (p < rule.length()) {
- UChar c = rule.UCharAt(p);
- clearLoopingStates = FALSE;
-
- // this section handles literal characters, escaped character (which are
- // effectively literal characters too), the . token, and [] expressions
- if (c == '[' || c == '\\' || Character.isLetter(c) || Character.isDigit(c)
- || c < ' ' || c == '.' || c >= '\u007f') {
-
- // if we're not on a period, isolate the expression and look up
- // the corresponding category list
- if (c != '.') {
- int32_t q = p;
-
- // if we're on a backslash, the expression is the character
- // after the backslash
- if (c == '\\') {
- q = p + 2;
- ++p;
- }
-
- // if we're on an opening bracket, scan to the closing bracket
- // to isolate the expression
- else if (c == '[') {
- int32_t bracketLevel = 1;
- while (bracketLevel > 0) {
- ++q;
- c = rule.UCharAt(q);
- if (c == '[')
- ++bracketLevel;
- else if (c == ']')
- --bracketLevel;
- else if (c == '\\')
- ++q;
- }
- ++q;
- }
-
- // otherwise, the expression is just the character itself
- else
- q = p + 1;
-
- // look up the category list for the expression and store it
- // in pendingChars
- pendingChars = (UnicodeString)expressions.get(rule.substring(p, q));
-
- // advance the current position past the expression
- p = q - 1;
- }
-
- // if the character we're on is a period, we end up down here
- else {
- int32_t rowNum = ((Integer)decisionPointList.lastElement()).intValue();
- state = (int16_t*)tempStateTable.elementAt(rowNum);
-
- // if the period is followed by an asterisk, then just set the current
- // state to loop back on itself
- if (p + 1 < rule.length() && rule.UCharAt(p + 1) == '*' && state[0] != 0) {
- decisionPointList.addElement(new Integer(state[0]));
- pendingChars = "";
- ++p;
- }
-
- // otherwise, fabricate a category list ("pendingChars") with
- // every category in it
- else {
- UnicodeString temp = new UnicodeString();
- for (int32_t i = 0; i < numCategories; i++)
- temp.append((UChar)(i + 0x100));
- pendingChars = temp.toString();
- }
- }
-
- // we'll end up in here for all expressions except for .*, which is
- // special-cased above
- if (pendingChars.length() != 0) {
-
- // if the expression is followed by an asterisk, then push a copy
- // of the current desicion point list onto the stack (this is
- // the same thing we do on an opening brace)
- if (p + 1 < rule.length() && rule.UCharAt(p + 1) == '*')
- decisionPointStack.push(decisionPointList.clone());
-
- // create a new state, add it to the list of states to backfill
- // if we have looping states to worry about, set its "don't make
- // me an accepting state" flag if we've seen a slash, and add
- // it to the end of the state table
- int32_t newState = tempStateTable.size();
- if (loopingStates.size() != 0)
- statesToBackfill.addElement(new Integer(newState));
- state = new int16_t[numCategories + 1];
- if (sawEarlyBreak)
- state[numCategories] = 0x4000;
- tempStateTable.addElement(state);
-
- // update everybody in the decision point list to point to
- // the new state (this also performs all the reconciliation
- // needed to make the table deterministic), then clear the
- // decision point list
- updateStateTable(decisionPointList, pendingChars, (int16_t)newState);
- decisionPointList.removeAllElements();
-
- // add all states created since the last literal character we've
- // seen to the decision point list
- lastState = currentState;
- do {
- ++currentState;
- decisionPointList.addElement(new Integer(currentState));
- } while (currentState + 1 < tempStateTable.size());
- }
- }
-
- // a { marks the beginning of an optional run of characters. Push a
- // copy of the current decision point list onto the stack. This saves
- // it, preventing it from being affected by whatever's inside the parentheses.
- // This decision point list is restored when a } is encountered.
- else if (c == '{') {
- decisionPointStack.push(decisionPointList.clone());
- }
-
- // a } marks the end of an optional run of characters. Pop the last decision
- // point list off the stack and merge it with the current decision point list.
- // a * denotes a repeating character or group (* after () is handled separately
- // below). In addition to restoring the decision point list, modify the
- // current state to point to itself on the appropriate character categories.
- else if (c == '}' || c == '*') {
- // when there's a *, update the current state to loop back on itself
- // on the character categories that caused us to enter this state
- if (c == '*') {
- for (int32_t i = lastState + 1; i < tempStateTable.size(); i++) {
- Vector temp = new Vector();
- temp.addElement(new Integer(i));
- updateStateTable(temp, pendingChars, (int16_t)(lastState + 1));
- }
- }
-
- // pop the top element off the decision point stack and merge
- // it with the current decision point list (this causes the divergent
- // paths through the state table to come together again on the next
- // new state)
- Vector temp = (Vector)decisionPointStack.pop();
- for (int32_t i = 0; i < decisionPointList.size(); i++)
- temp.addElement(decisionPointList.elementAt(i));
- decisionPointList = temp;
- }
-
- // a ? after a * modifies the behavior of * in cases where there is overlap
- // between the set of characters that repeat and the characters which follow.
- // Without the ?, all states following the repeating state, up to a state which
- // is reached by a character that doesn't overlap, will loop back into the
- // repeating state. With the ?, the mark states following the *? DON'T loop
- // back into the repeating state. Thus, "[a-z]*xyz" will match the longest
- // sequence of letters that ends in "xyz," while "[a-z]*? will match the
- // _shortest_ sequence of letters that ends in "xyz".
- // We use extra bookkeeping to achieve this effect, since everything else works
- // according to the "longest possible match" principle. The basic principle
- // is that transitions out of a looping state are written in over the looping
- // value instead of being reconciled, and that we copy the contents of the
- // looping state into empty cells of all non-terminal states that follow the
- // looping state.
- else if (c == '?') {
- setLoopingStates(decisionPointList, decisionPointList);
- }
-
- // a ( marks the beginning of a sequence of characters. Parentheses can either
- // contain several alternative character sequences (i.e., "(ab|cd|ef)"), or
- // they can contain a sequence of characters that can repeat (i.e., "(abc)*"). Thus,
- // A () group can have multiple entry and exit points. To keep track of this,
- // we reserve TWO spots on the decision-point stack. The top of the stack is
- // the list of exit points, which becomes the current decision point list when
- // the ) is reached. The next entry down is the decision point list at the
- // beginning of the (), which becomes the current decision point list at every
- // entry point.
- // In addition to keeping track of the exit points and the active decision
- // points before the ( (i.e., the places from which the () can be entered),
- // we need to keep track of the entry points in case the expression loops
- // (i.e., is followed by *). We do that by creating a dummy state in the
- // state table and adding it to the decision point list (BEFORE it's duplicated
- // on the stack). Nobody points to this state, so it'll get optimized out
- // at the end. It exists only to hold the entry points in case the ()
- // expression loops.
- else if (c == '(') {
-
- // add a new state to the state table to hold the entry points into
- // the () expression
- tempStateTable.addElement(new int16_t[numCategories + 1]);
-
- // we have to adjust lastState and currentState to account for the
- // new dummy state
- lastState = currentState;
- ++currentState;
-
- // add the current state to the decision point list (add it at the
- // BEGINNING so we can find it later)
- decisionPointList.insertElementAt(new Integer(currentState), 0);
-
- // finally, push a copy of the current decision point list onto the
- // stack (this keeps track of the active decision point list before
- // the () expression), followed by an empty decision point list
- // (this will hold the exit points)
- decisionPointStack.push(decisionPointList.clone());
- decisionPointStack.push(new Vector());
- }
-
- // a | separates alternative character sequences in a () expression. When
- // a | is encountered, we add the current decision point list to the exit-point
- // list, and restore the decision point list to its state prior to the (.
- else if (c == '|') {
-
- // pick out the top two decision point lists on the stack
- Vector oneDown = (Vector)decisionPointStack.pop();
- Vector twoDown = (Vector)decisionPointStack.peek();
- decisionPointStack.push(oneDown);
-
- // append the current decision point list to the list below it
- // on the stack (the list of exit points), and restore the
- // current decision point list to its state before the () expression
- for (int32_t i = 0; i < decisionPointList.size(); i++)
- oneDown.addElement(decisionPointList.elementAt(i));
- decisionPointList = (Vector)twoDown.clone();
- }
-
- // a ) marks the end of a sequence of characters. We do one of two things
- // depending on whether the sequence repeats (i.e., whether the ) is followed
- // by *): If the sequence doesn't repeat, then the exit-point list is merged
- // with the current decision point list and the decision point list from before
- // the () is thrown away. If the sequence does repeat, then we fish out the
- // state we were in before the ( and copy all of its forward transitions
- // (i.e., every transition added by the () expression) into every state in the
- // exit-point list and the current decision point list. The current decision
- // point list is then merged with both the exit-point list AND the saved version
- // of the decision point list from before the (). Then we throw out the *.
- else if (c == ')') {
-
- // pull the exit point list off the stack, merge it with the current
- // decision point list, and make the merged version the current
- // decision point list
- Vector exitPoints = (Vector)decisionPointStack.pop();
- for (int32_t i = 0; i < decisionPointList.size(); i++)
- exitPoints.addElement(decisionPointList.elementAt(i));
- decisionPointList = exitPoints;
-
- // if the ) isn't followed by a *, then all we have to do is throw
- // away the other list on the decision point stack, and we're done
- if (p + 1 >= rule.length() || rule.UCharAt(p + 1) != '*')
- decisionPointStack.pop();
-
- // but if the sequence repeats, we have a lot more work to do...
- else {
-
- // now exitPoints and decisionPointList have to point to equivalent
- // vectors, but not the SAME vector
- exitPoints = (Vector)decisionPointList.clone();
-
- // pop the original decision point list off the stack
- Vector temp = (Vector)decisionPointStack.pop();
-
- // we squirreled away the row number of our entry point list
- // at the beginning of the original decision point list. Fish
- // that state number out and retrieve the entry point list
- int32_t tempStateNum = ((Integer)temp.firstElement()).intValue();
- int16_t* tempState = (int16_t*)tempStateTable.elementAt(tempStateNum);
-
- // merge the original decision point list with the current
- // decision point list
- for (int32_t i = 0; i < decisionPointList.size(); i++)
- temp.addElement(decisionPointList.elementAt(i));
- decisionPointList = temp;
-
- // finally, copy every forward reference from the entry point
- // list into every state in the new decision point list
- for (int32_t i = 0; i < tempState.length; i++) {
- if (tempState[i] > tempStateNum)
- updateStateTable(exitPoints,
- new Character((UChar)(i + 0x100)).toString(),
- tempState[i]);
- }
-
- // update lastState and currentState, and throw away the *
- lastState = currentState;
- currentState = tempStateTable.size() - 1;
- ++p;
- }
- }
-
- // a / marks the position where the break is to go if the character sequence
- // matches this rule. We update the flag word of every state on the decision
- // point list to mark them as ending states, and take note of the fact that
- // we've seen the slash
- else if (c == '/') {
- sawEarlyBreak = TRUE;
- for (int32_t i = 0; i < decisionPointList.size(); i++) {
- state = (int16_t*)tempStateTable.elementAt(((Integer)decisionPointList.
- elementAt(i)).intValue());
- state[numCategories] |= 0x8000;
- }
- }
-
- // if we get here without executing any of the above clauses, we have a
- // syntax error. However, for now we just ignore the offending character
- // and move on
-
- // clearLoopingStates is a signal back from updateStateTable() that we've
- // transitioned to a state that won't loop back to the current looping
- // state. (In other words, we've gotten to a point where we can no longer
- // go back into a *? we saw earlier.) Clear out the list of looping states
- // and backfill any states that need to be backfilled.
- if (clearLoopingStates)
- setLoopingStates(0, decisionPointList);
-
- // advance to the next character, now that we've processed the current
- // character
- ++p;
- }
-
- // this takes care of backfilling any states that still need to be backfilled
- setLoopingStates(0, decisionPointList);
-
- // when we reach the end of the string, we do a postprocessing step to mark the
- // end states. If we didn't see the / token, then the decision point list
- // contains every state that can transition to the end state-- that is, every
- // state that is the last state in a sequence that matches the rule. All of
- // these states are considered "mark states"-- that is, states that cause the
- // position returned from next() to be updated. A mark state represents a possible
- // break position. This allows us to look ahead and remember how far the rule
- // matched before following the new branch (see next() for more information).
- // The temporary state table has an extra "flag column" at the end where this
- // information is stored. We mark the end states by setting a flag in their
- // flag column.
- // (If we did see the /, we've already marked the end states.)
- if (!sawEarlyBreak) {
- for (int32_t i = 0; i < decisionPointList.size(); i++) {
- int32_t rowNum = ((Integer)decisionPointList.elementAt(i)).intValue();
- state = (int16_t*)tempStateTable.elementAt(rowNum);
- state[numCategories] |= 0x8000;
- }
- }
- }
-
- /**
- * Update entries in the state table, and merge states when necessary to keep
- * the table deterministic.
- * @param rows The list of rows that need updating (the decision point list)
- * @param pendingChars A character category list, encoded in a String. This is the
- * list of the columns that need updating.
- * @param newValue Update the cells specfied above to contain this value
- */
- void RuleBasedBreakIteratorBuilder::updateStateTable(Vector rows,
- UnicodeString pendingChars,
- int16_t newValue) {
- // create a dummy state that has the specified row number (newValue) in
- // the cells that need to be updated (those specified by pendingChars)
- // and 0 in the other cells
- int16_t* newValues = new int16_t[numCategories + 1];
- for (int32_t i = 0; i < pendingChars.length(); i++)
- newValues[(int32_t)(pendingChars.UCharAt(i)) - 0x100] = newValue;
-
- // go through the list of rows to update, and update them by calling
- // mergeStates() to merge them the the dummy state we created
- for (int32_t i = 0; i < rows.size(); i++) {
- mergeStates(((Integer)rows.elementAt(i)).intValue(), newValues, rows);
- }
- }
-
- /**
- * The real work of making the state table deterministic happens here. This function
- * merges a state in the state table (specified by rowNum) with a state that is
- * passed in (newValues). The basic process is to copy the nonzero cells in newStates
- * into the state in the state table (we'll call that oldValues). If there's a
- * collision (i.e., if the same cell has a nonzero value in both states, and it's
- * not the SAME value), then we have to reconcile the collision. We do this by
- * creating a new state, adding it to the end of the state table, and using this
- * function recursively to merge the original two states into a single, combined
- * state. This process may happen recursively (i.e., each successive level may
- * involve collisions). To prevent infinite recursion, we keep a log of merge
- * operations. Any time we're merging two states we've merged before, we can just
- * supply the row number for the result of that merge operation rather than creating
- * a new state just like it.
- * @param rowNum The row number in the state table of the state to be updated
- * @param newValues The state to merge it with.
- * @param rowsBeingUpdated A copy of the list of rows passed to updateStateTable()
- * (itself a copy of the decision point list from parseRule()). Newly-created
- * states get added to the decision point list if their "parents" were on it.
- */
- void RuleBasedBreakIteratorBuilder::mergeStates(int32_t rowNum,
- int16_t* newValues,
- Vector rowsBeingUpdated) {
- int16_t* oldValues = (int16_t*)(tempStateTable.elementAt(rowNum));
- bool_t isLoopingState = loopingStates.contains(new Integer(rowNum));
-
- // for each of the cells in the rows we're reconciling, do...
- for (int32_t i = 0; i < oldValues.length; i++) {
-
- // if they contain the same value, we don't have to do anything
- if (oldValues[i] == newValues[i])
- continue;
-
- // if oldValues is a looping state and the state the current cell points to
- // is too, then we can just stomp over the current value of that cell (and
- // set the clear-looping-states flag if necessaru)
- else if (isLoopingState && loopingStates.contains(new Integer(oldValues[i]))) {
- if (newValues[i] != 0) {
- if (oldValues[i] == 0)
- clearLoopingStates = TRUE;
- oldValues[i] = newValues[i];
- }
- }
-
- // if the current cell in oldValues is 0, copy in the corresponding value
- // from newValues
- else if (oldValues[i] == 0)
- oldValues[i] = newValues[i];
-
- // the last column of each row is the flag column. Take care to merge the
- // flag words correctly
- else if (i == numCategories) {
- oldValues[i] = (int16_t)((newValues[i] & 0xc000) | oldValues[i]);
- }
-
- // if both newValues and oldValues have a nonzero value in the current
- // cell, and it isn't the same value both places...
- else if (oldValues[i] != 0 && newValues[i] != 0) {
-
- // look up this pair of cell values in the merge list. If it's
- // found, update the cell in oldValues to point to the merged state
- int32_t combinedRowNum = searchMergeList(oldValues[i], newValues[i]);
- if (combinedRowNum != 0)
- oldValues[i] = (int16_t)combinedRowNum;
-
- // otherwise, we have to reconcile them...
- else {
- // copy our row numbers into variables to make things easier
- int32_t oldRowNum = oldValues[i];
- int32_t newRowNum = newValues[i];
- combinedRowNum = tempStateTable.size();
-
- // add this pair of row numbers to the merge list (create it first
- // if we haven't created the merge list yet)
- if (mergeList == 0)
- mergeList = new Vector();
- mergeList.addElement(new int32_t* { oldRowNum, newRowNum, combinedRowNum });
-
- // create a new row to represent the merged state, and copy the
- // contents of oldRow into it, then add it to the end of the
- // state table and update the original row (oldValues) to point
- // to the new, merged, state
- int16_t* newRow = new int16_t[numCategories + 1];
- int16_t* oldRow = (int16_t*)(tempStateTable.elementAt(oldRowNum));
- System.arraycopy(oldRow, 0, newRow, 0, numCategories + 1);
- tempStateTable.addElement(newRow);
- oldValues[i] = (int16_t)combinedRowNum;
-
- // if the decision point list contains either of the parent rows,
- // update it to include the new row as well
- if ((decisionPointList.contains(new Integer(oldRowNum)) ||
- decisionPointList.contains(new Integer(newRowNum))) &&
- !decisionPointList.contains(new Integer(combinedRowNum)))
- decisionPointList.addElement(new Integer(combinedRowNum));
-
- // do the same thing with the list of rows being updated
- if ((rowsBeingUpdated.contains(new Integer(oldRowNum)) ||
- rowsBeingUpdated.contains(new Integer(newRowNum))) &&
- !rowsBeingUpdated.contains(new Integer(combinedRowNum)))
- decisionPointList.addElement(new Integer(combinedRowNum));
- // now (groan) do the same thing for all the entries on the
- // decision point stack
- for (int32_t k = 0; k < decisionPointStack.size(); k++) {
- Vector dpl = (Vector)decisionPointStack.elementAt(k);
- if ((dpl.contains(new Integer(oldRowNum)) ||
- dpl.contains(new Integer(newRowNum))) && !dpl.contains(
- new Integer(combinedRowNum)))
- dpl.addElement(new Integer(combinedRowNum));
- }
-
- // FINALLY (puff puff puff), call mergeStates() recursively to copy
- // the row referred to by newValues into the new row and resolve any
- // conflicts that come up at that level
- mergeStates(combinedRowNum, (int16_t*)(tempStateTable.elementAt(
- newValues[i])), rowsBeingUpdated);
- }
- }
- }
- return;
- }
-
- /**
- * The merge list is a list of pairs of rows that have been merged somewhere in
- * the process of building this state table, along with the row number of the
- * row containing the merged state. This function looks up a pair of row numbers
- * and returns the row number of the row they combine into. (It returns 0 if
- * this pair of rows isn't in the merge list.)
- */
- int32_t RuleBasedBreakIteratorBuilder::searchMergeList(int32_t a, int32_t b) {
- // if there is no merge list, there obviously isn't anything in it
- if (mergeList == 0)
- return 0;
-
- // otherwise, for each element in the merge list...
- else {
- int32_t* entry;
- for (int32_t i = 0; i < mergeList.size(); i++) {
- entry = (int32_t*)(mergeList.elementAt(i));
-
- // we have a hit if the two row numbers match the two row numbers
- // in the beginning of the entry (the two that combine), in either
- // order
- if ((entry[0] == a && entry[1] == b) || (entry[0] == b && entry[1] == a))
- return entry[2];
-
- // we also have a hit if one of the two row numbers matches the marged
- // row number and the other one matches one of the original row numbers
- if ((entry[2] == a && (entry[0] == b || entry[1] == b)))
- return entry[2];
- if ((entry[2] == b && (entry[0] == a || entry[1] == a)))
- return entry[2];
- }
- return 0;
- }
- }
-
- /**
- * This function is used to update the list of current loooping states (i.e.,
- * states that are controlled by a *? construct). It backfills values from
- * the looping states into unpopulated cells of the states that are currently
- * marked for backfilling, and then updates the list of looping states to be
- * the new list
- * @param newLoopingStates The list of new looping states
- * @param endStates The list of states to treat as end states (states that
- * can exit the loop).
- */
- void RuleBasedBreakIteratorBuilder::setLoopingStates(Vector newLoopingStates, Vector endStates) {
-
- // if the current list of looping states isn't empty, we have to backfill
- // values from the looping states into the states that are waiting to be
- // backfilled
- if (!loopingStates.isEmpty()) {
- int32_t loopingState = ((Integer)loopingStates.lastElement()).intValue();
- int32_t rowNum;
-
- // don't backfill into an end state OR any state reachable from an end state
- // (since the search for reachable states is recursive, it's split out into
- // a separate function, eliminateBackfillStates(), below)
- for (int32_t i = 0; i < endStates.size(); i++) {
- eliminateBackfillStates(((Integer)endStates.elementAt(i)).intValue());
- }
-
- // we DON'T actually backfill the states that need to be backfilled here.
- // Instead, we MARK them for backfilling. The reason for this is that if
- // there are multiple rules in the state-table description, the looping
- // states may have some of their values changed by a succeeding rule, and
- // this wouldn't be reflected in the backfilled states. We mark a state
- // for backfilling by putting the row number of the state to copy from
- // into the flag cell at the end of the row
- for (int32_t i = 0; i < statesToBackfill.size(); i++) {
- rowNum = ((Integer)statesToBackfill.elementAt(i)).intValue();
- int16_t* state = (int16_t*)tempStateTable.elementAt(rowNum);
- state[numCategories] = (int16_t)((state[numCategories] & 0xc000) |
- loopingState);
- }
- statesToBackfill.removeAllElements();
- loopingStates.removeAllElements();
- }
-
- if (newLoopingStates != 0)
- loopingStates = (Vector)newLoopingStates.clone();
- }
-
- /**
- * This removes "ending states" and states reachable from them from the
- * list of states to backfill.
- * @param The row number of the state to remove from the backfill list
- */
- void RuleBasedBreakIteratorBuilder::eliminateBackfillStates(int32_t baseState) {
-
- // don't do anything unless this state is actually in the backfill list...
- if (statesToBackfill.contains(new Integer(baseState))) {
-
- // if it is, take it out
- statesToBackfill.removeElement(new Integer(baseState));
-
- // then go through and recursively call this function for every
- // state that the base state points to
- int16_t* state = (int16_t*)tempStateTable.elementAt(baseState);
- for (int32_t i = 0; i < numCategories; i++) {
- if (state[i] != 0)
- eliminateBackfillStates(state[i]);
- }
- }
- }
-
- /**
- * This function completes the backfilling process by actually doing the
- * backfilling on the states that are marked for it
- */
- void RuleBasedBreakIteratorBuilder::backfillLoopingStates() {
- int16_t* state;
- int16_t* loopingState = 0;
- int32_t loopingStateRowNum = 0;
- int32_t fromState;
-
- // for each state in the state table...
- for (int32_t i = 0; i < tempStateTable.size(); i++) {
- state = (int16_t*)tempStateTable.elementAt(i);
-
- // check the state's flag word to see if it's marked for backfilling
- // (it's marked for backfilling if any bits other than the two high-order
- // bits are set-- if they are, then the flag word, minus the two high bits,
- // is the row number to copy from)
- fromState = state[numCategories] & 0x3fff;
- if (fromState > 0) {
-
- // load up the state to copy from (if we haven't already)
- if (fromState != loopingStateRowNum) {
- loopingStateRowNum = fromState;
- loopingState = (int16_t*)tempStateTable.elementAt(loopingStateRowNum);
- }
-
- // clear out the backfill part of the flag word
- state[numCategories] &= 0xc000;
-
- // then fill all zero cells in the current state with values
- // from the corresponding cells of the fromState
- for (int32_t j = 0; j < state.length; j++) {
- if (state[j] == 0)
- state[j] = loopingState[j];
- else if (state[j] == 0x4000)
- state[j] = 0;
- }
- }
- }
- }
-
- /**
- * This function completes the state-table-building process by doing several
- * postprocessing steps and copying everything into its final resting place
- * in the iterator itself
- * @param forward True if we're working on the forward state table
- */
- void RuleBasedBreakIteratorBuilder::finishBuildingStateTable(bool_t forward) {
- // start by backfilling the looping states
- backfillLoopingStates();
-
- int32_t* rowNumMap = new int32_t[tempStateTable.size()];
- Stack rowsToFollow = new Stack();
- rowsToFollow.push(new Integer(1));
- rowNumMap[1] = 1;
-
- // determine which states are no longer reachable from the start state
- // (the reachable states will have their row numbers in the row number
- // map, and the nonreachable states will have zero in the row number map)
- while (rowsToFollow.size() != 0) {
- int32_t rowNum = ((Integer)rowsToFollow.pop()).intValue();
- int16_t* row = (int16_t*)(tempStateTable.elementAt(rowNum));
-
- for (int32_t i = 0; i < numCategories; i++) {
- if (row[i] != 0) {
- if (rowNumMap[row[i]] == 0) {
- rowNumMap[row[i]] = row[i];
- rowsToFollow.push(new Integer(row[i]));
- }
- }
- }
- }
-
- bool_t madeChange;
- int32_t newRowNum;
-
- // algorithm for minimizing the number of states in the table adapted from
- // Aho & Ullman, "Principles of Compiler Design"
- // The basic idea here is to organize the states into classes. When we're done,
- // all states in the same class can be considered identical and all but one eliminated.
-
- // initially assign states to classes based on the number of populated cells they
- // contain (the class number is the number of populated cells)
- int32_t* stateClasses = new int32_t[tempStateTable.size()];
- int32_t nextClass = numCategories + 1;
- int16_t* state1, state2;
- for (int32_t i = 1; i < stateClasses.length; i++) {
- if (rowNumMap[i] == 0)
- continue;
- state1 = (int16_t*)tempStateTable.elementAt(i);
- for (int32_t j = 0; j < numCategories; j++)
- if (state1[j] != 0)
- ++stateClasses[i];
- if (stateClasses[i] == 0)
- stateClasses[i] = nextClass;
- }
- ++nextClass;
-
- // then, for each class, elect the first member of that class as that class's
- // "representative". For each member of the class, compare it to the "representative."
- // If there's a column position where the state being tested transitions to a
- // state in a DIFFERENT class from the class where the "representative" transitions,
- // then move the state into a new class. Repeat this process until no new classes
- // are created.
- int32_t currentClass;
- int32_t lastClass;
- bool_t split;
-
- do {
- currentClass = 1;
- lastClass = nextClass;
- while (currentClass < nextClass) {
- split = FALSE;
- state1 = state2 = 0;
- for (int32_t i = 0; i < stateClasses.length; i++) {
- if (stateClasses[i] == currentClass) {
- if (state1 == 0) {
- state1 = (int16_t*)tempStateTable.elementAt(i);
- }
- else {
- state2 = (int16_t*)tempStateTable.elementAt(i);
- for (int32_t j = 0; j < state2.length; j++)
- if ((j == numCategories && state1[j] != state2[j] && forward)
- || (j != numCategories && stateClasses[state1[j]]
- != stateClasses[state2[j]])) {
- stateClasses[i] = nextClass;
- split = TRUE;
- break;
- }
- }
- }
- }
- if (split)
- ++nextClass;
- ++currentClass;
- }
- } while (lastClass != nextClass);
-
- // at this point, all of the states in a class except the first one (the
- //"representative") can be eliminated, so update the row-number map accordingly
- int32_t* representatives = new int32_t[nextClass];
- for (int32_t i = 1; i < stateClasses.length; i++)
- if (representatives[stateClasses[i]] == 0)
- representatives[stateClasses[i]] = i;
- else
- rowNumMap[i] = representatives[stateClasses[i]];
-
- // renumber all remaining rows...
- // first drop all that are either unreferenced or not a class representative
- for (int32_t i = 1; i < rowNumMap.length; i++)
- if (rowNumMap[i] != i)
- tempStateTable.setElementAt(0, i);
-
- // then calculate everybody's new row number and update the row
- // number map appropriately (the first pass updates the row numbers
- // of all the class representatives [the rows we're keeping], and the
- // second pass updates the cross references for all the rows that
- // are being deleted)
- newRowNum = 1;
- for (int32_t i = 1; i < rowNumMap.length; i++)
- if (tempStateTable.elementAt(i) != 0)
- rowNumMap[i] = newRowNum++;
- for (int32_t i = 1; i < rowNumMap.length; i++)
- if (tempStateTable.elementAt(i) == 0)
- rowNumMap[i] = rowNumMap[rowNumMap[i]];
-
- // allocate the permanent state table, and copy the remaining rows into it
- // (adjusting all the cell values, of course)
-
- // this section does that for the forward state table
- if (forward) {
- endStates = new bool_t[newRowNum];
- stateTable = new int16_t[newRowNum * numCategories];
- int32_t p = 0;
- int32_t p2 = 0;
- for (int32_t i = 0; i < tempStateTable.size(); i++) {
- int16_t* row = (int16_t*)(tempStateTable.elementAt(i));
- if (row == 0)
- continue;
- for (int32_t j = 0; j < numCategories; j++) {
- stateTable[p] = (int16_t)(rowNumMap[row[j]]);
- ++p;
- }
- endStates[p2++] = ((row[numCategories] & 0x8000) != 0);
- }
- }
-
- // and this section does it for the backward state table
- else {
- backwardsStateTable = new int16_t[newRowNum * numCategories];
- int32_t p = 0;
- for (int32_t i = 0; i < tempStateTable.size(); i++) {
- int16_t* row = (int16_t*)(tempStateTable.elementAt(i));
- if (row == 0)
- continue;
- for (int32_t j = 0; j < numCategories; j++) {
- backwardsStateTable[p] = (int16_t)(rowNumMap[row[j]]);
- ++p;
- }
- }
- }
- }
-
- /**
- * This function builds the backward state table from the forward state
- * table and any additional rules (identified by the ! on the front)
- * supplied in the description
- */
- void RuleBasedBreakIteratorBuilder::buildBackwardsStateTable(Vector tempRuleList) {
-
- // create the temporary state table and seed it with two rows (row 0
- // isn't used for anything, and we have to create row 1 (the initial
- // state) before we can do anything else
- tempStateTable = new Vector();
- tempStateTable.addElement(new int16_t[numCategories + 1]);
- tempStateTable.addElement(new int16_t[numCategories + 1]);
-
- // although the backwards state table is built automatically from the forward
- // state table, there are some situations (the default sentence-break rules,
- // for example) where this doesn't yield enough stop states, causing a dramatic
- // drop in performance. To help with these cases, the user may supply
- // supplemental rules that are added to the backward state table. These have
- // the same syntax as the normal break rules, but begin with '!' to distinguish
- // them from normal break rules
- for (int32_t i = 0; i < tempRuleList.size(); i++) {
- UnicodeString rule = (UnicodeString)tempRuleList.elementAt(i);
- if (rule.UCharAt(0) == '!') {
- parseRule(rule.substring(1), FALSE);
- }
- }
- backfillLoopingStates();
-
- // Backwards iteration is qualitatively different from forwards iteration.
- // This is because backwards iteration has to be made to operate from no context
- // at all-- the user should be able to ask BreakIterator for the break position
- // immediately on either side of some arbitrary offset in the text. The
- // forward iteration table doesn't let us do that-- it assumes complete
- // information on the context, which means starting from the beginning of the
- // document.
- // The way we do backward and random-access iteration is to back up from the
- // current (or user-specified) position until we see something we're sure is
- // a break position (it may not be the last break position immediately
- // preceding our starting point, however). Then we roll forward from there to
- // locate the actual break position we're after.
- // This means that the backwards state table doesn't have to identify every
- // break position, allowing the building algorithm to be much simpler. Here,
- // we use a "pairs" approach, scanning the forward-iteration state table for
- // pairs of character categories we ALWAYS break between, and building a state
- // table from that information. No context is required-- all this state table
- // looks at is a pair of adjacent characters.
-
- // It's possible that the user has supplied supplementary rules (see above).
- // This has to be done first to keep parseRule() and friends from becoming
- // EVEN MORE complicated. The automatically-generated states are appended
- // onto the end of the state table, and then the two sets of rules are
- // stitched together at the end. Take note of the row number of the
- // first row of the auromatically-generated part.
- int32_t backTableOffset = tempStateTable.size();
- if (backTableOffset > 2)
- ++backTableOffset;
-
- // the automatically-generated part of the table models a two-dimensional
- // array where the two dimensions represent the two characters we're currently
- // looking at. To model this as a state table, we actually need one additional
- // row to represent the initial state. It gets populated with the row numbers
- // of the other rows (in order).
- for (int32_t i = 0; i < numCategories + 1; i++)
- tempStateTable.addElement(new int16_t[numCategories + 1]);
- int16_t* state = (int16_t*)tempStateTable.elementAt(backTableOffset - 1);
- for (int32_t i = 0; i < numCategories; i++)
- state[i] = (int16_t)(i + backTableOffset);
-
- // scavenge the forward state table for pairs of character categories
- // that always have a break between them. The algorithm is as follows:
- // Look down each column in the state table. For each nonzero cell in
- // that column, look up the row it points to. For each nonzero cell in
- // that row, populate a cell in the backwards state table: the row number
- // of that cell is the number of the column we were scanning (plus the
- // offset that locates this sub-table), and the column number of that cell
- // is the column number of the nonzero cell we just found. This cell is
- // populated with its own column number (adjusted according to the actual
- // location of the sub-table). This process will produce a state table
- // whose behavior is the same as looking up successive pairs of characters
- // in an array of Booleans to determine whether there is a break.
- int32_t numRows = stateTable.length / numCategories;
- for (int32_t column = 0; column < numCategories; column++) {
- for (int32_t row = 0; row < numRows; row++) {
- int32_t nextRow = lookupState(row, column);
- if (nextRow != 0) {
- for (int32_t nextColumn = 0; nextColumn < numCategories; nextColumn++) {
- int32_t cellValue = lookupState(nextRow, nextColumn);
- if (cellValue != 0) {
- state = (int16_t*)tempStateTable.elementAt(nextColumn +
- backTableOffset);
- state[column] = (int16_t)(column + backTableOffset);
- }
- }
- }
- }
- }
-
- // if the user specified some backward-iteration rules with the ! token,
- // we have to merge the resulting state table with the auto-generated one
- // above. First copy the populated cells from row 1 over the populated
- // cells in the auto-generated table. Then copy values from row 1 of the
- // auto-generated table into all of the the unpopulated cells of the
- // rule-based table.
- if (backTableOffset > 1) {
-
- // for every row in the auto-generated sub-table, if a cell is
- // populated that is also populated in row 1 of the rule-based
- // sub-table, copy the value from row 1 over the value in the
- // auto-generated sub-table
- state = (int16_t*)tempStateTable.elementAt(1);
- for (int32_t i = backTableOffset - 1; i < tempStateTable.size(); i++) {
- int16_t* state2 = (int16_t*)tempStateTable.elementAt(i);
- for (int32_t j = 0; j < numCategories; j++) {
- if (state[j] != 0 && state2[j] != 0)
- state2[j] = state[j];
- }
- }
-
- // now, for every row in the rule-based sub-table that is not
- // an end state, fill in all unpopulated cells with the values
- // of the corresponding cells in the first row of the auto-
- // generated sub-table.
- state = (int16_t*)tempStateTable.elementAt(backTableOffset - 1);
- for (int32_t i = 1; i < backTableOffset - 1; i++) {
- int16_t* state2 = (int16_t*)tempStateTable.elementAt(i);
- if ((state2[numCategories] & 0x8000) == 0) {
- for (int32_t j = 0; j < numCategories; j++) {
- if (state2[j] == 0)
- state2[j] = state[j];
- }
- }
- }
- }
-
- // finally, clean everything up and copy it into the actual BreakIterator
- // by calling finishBuildingStateTable()
- finishBuildingStateTable(FALSE);
- }
-
- /**
- * Throws an IllegalArgumentException representing a syntax error in the rule
- * description. The exception's message contains some debugging information.
- * @param message A message describing the problem
- * @param position The position in the description where the problem was
- * discovered
- * @param context The string containing the error
- */
- void RuleBasedBreakIteratorBuilder::error(UnicodeString message, int32_t position, UnicodeString context) {
- throw new IllegalArgumentException("Parse error: " + message + " at " + position
- + " in " + context);
- }
-